News - Warzone 2 Top 8 Best Meta Class Setups (warzone 2 Best Class Setups)

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This is the top eight best-class setups for Modern Warfare 3 MW3. These are going to be very easy to use, very low recoil, and the best time to kill the wasp. This thing is absolutely insane, and one of my subscribers actually kind of put me on to it, so we're going to start out with the Sonic suppressors for being undetectable by radar bullet velocity and damage range at the cost of aim walking stainess.

SM to fire speed and recoil control, then put on the WASP. Reckless 90-long barel for bullet velocity and range aiming idle sway gun kick control and recoil control at the cost of aim down sight speed, hit fire and attack stance spread, aim walking speed, and sprinting the fire speed Put on the Brun heavy support grip for gun kick control, aiming out of the way horizontal recoil, and firing aim stability at the cost of aim down side speed and vertical recoil.

Put on the 100-round drum now. I know some of you guys are going to be like, wait, wait. Trust me, the 100-round drum is the way to go. You don't need anything else other than this. I know it serves a reduction in movement speed, down side speed, reload quickness, and sprint to fire speed, but I didn't notice the difference between 50 and 100.

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The difference is basically negligible. So you might as well put on that 100. The last thing is the FSS, Rampage VII, tactical. I'm guessing that's seven tactical, for aim downside speed, aiming out of sway, and firing aim stability at the cost of aim walking speed and movement speed. This thing is absolutely amazing for short and medium range; it really gets the job done so easily.

It's actually one of my favorite SMGs in the game right now; in fact, I feel like this build is just as amazing in War Zone, so please try this out if you have not used this SMG yet. It's absolutely busted, and this is the entire class setup. If you guys need to take a screenshot or anything, now's the best time because you're going to be slaying in public matches.

Next, I'm going to give you guys the best assault rifle in Modern Warfare 3, and that is the MCW. So we're going to start out with the 16.5 MCW. Cyclone long barrel for bullet velocity and range aiming out of swing firing aim stability at the cost of attack stance spread HIIT fire spread and aim walking speed put on the 5.59.

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NATO High grain rounds for bullet velocity and damage, as well as the cost of recoil control, which you will not notice. Put on the 60-round drum because between this and 40, it's just not much of a difference, so make sure you have that 60 on there so you get as many bullets off as possible. Put on the RB claw PSL grip for firing aim stability, gun kick control, and recoil control at the cost of aiming out of sway, which you won't even notice.

The last thing I put on there is the Mark 3 reflector, but if you want to use the Slate the Niger or anything else completely to your preference, this thing is absolutely amazing. You guys will have a fantastic time, and here is the class setup if you guys want to screenshot. If you made it this far, I made it.

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Some of you guys are going to be confused when you look at the comment section and don't get this far, so make sure you're there. Number three is a fan favorite, SMG, the striker. Now you guys need to have this class because I think it's personally one of the best SMGs. Next to the WASP swarm, start out with the Sonic suppressors for being undetectable by radar bullet velocity and damage range at the cost of aim walking stain inness.

Sprint to fire speed and recoil control put on the striker Recon long barrel for Belveloc and range and aiming idle sway at the cost of hitf fire in tact stand spread Sprint to fire speed; aim for walking speed. Put on the 45 auto-high grain rounds for no enemy skulls bullet velocity and damage range at the cost of recoil control.

Put on the 60-round drum. If you want to use 48 completely, that's your choice. Just get a little less of the cons, but I think that $60 is worth it, and it'll get the job done. The last thing is the RB calus assault stock for gun kick control, aim-down sight speed, and sprint-to-fire speed. If you want to use the stock completely up, you'll get more movement.

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But in my opinion, I think the catalis is fantastic. Balance of recoil control and movement—here's the end product right here. This thing is probably one of the fastest-killing SMGs in the game; in fact, I would compare it to the WASP swarm because this thing, possibly, kills faster. Start out with the L4 flash H for muzzle flash concealment, recoil control, and gun kick control at the cost of some aim-down sight speed, which you will not notice.

Put on the 9mm, high-grain rounds for bullet velocity and damage range at the cost of some recoil control, but on the 40-round mag, I don't think 50 is necessary. It does have a little bit more cons; in fact, I noticed it a little bit more with 50 than I do with 40, so I think 40 is a sweet spot, but if you want to be 50, then be my guest.

I just feel like you're going to have more cons on the Ral Vice assault grip for gun kick control, firing aim stability, and reco control at the cost of aiming out of sway, and last but not least, put on the MTZ Marauder stock for gun kick control, aiming out of sway, and firing aim stability at the cost of aim walking speed and movement speed.

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HIIT fire attack: stand, sprint, and sprint to fire speed. This gun is absolutely amazing; it takes very little effort to use, and the beautiful thing is that it actually has very little recoil too. If I didn't have stick drift, I would show you guys just how amazing it is with the long-range engagements, but basically, as you guys see, this thing does not move.

And if you have no stick drift, you're going to be just absolutely melting to enemies, especially long range; it'll get the job done without moving, so make sure you guys copy this class down. This rival 9 is possibly the best SMG; I would darn near say almost assault rifle in the game, so make sure you copy this class down if you made it this far.

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I want you guys to comment. Now the last thing, which is one of my favorite weapons of the game, just over overall because of how deadly it is, is the DG58. It's two nukes in Search and Destroy now, so we're going to get right into it. Start out with the d56, ls18, barrel for bullet velocity and range aiming out, gun kick control and recoil control at the cost of hip fire and tax T spread movement speed, aim walking speed, and sprint to fire speed put on the Kamura Ren 03 vertical grip for gun kick control, vertical recoil aiming out of sway and firing aim stability at the cost of horizontal recoil, to fire speed, aim down sight speed put on the 5.56, and NATO High grain rounds for build of velocity and range at the cost of some recoil control, which you will not notice put on the 40-round mag unless you think you can handle 60, but I don't think 60 is necessary for multiplayer.

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