News - Warzone 2 Top 5 Best Meta Class Setups (warzone 2 Best Class Setups)

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Give you guys the top five best-class setups in Modern Warfare 3. Now these are all meta, basically have no recoil, and are very easy to use for beginners in immediates or advanced, so we're going to start out with the striker because this is a fan favorite. You start out with the Sonic suppressors for being undetectable by radar bullet velocity and damage range at the cost of aim walking steadiness, sprint to fire speed, and recoil control.

Next, we're going to throw on a striker Recon long barrel for the barrel, and this is for bullet velocity and range aiming out way now you get a reduction of hip fire intact stance spread Sprint to fire speed and aim walking speed, but that's not a big deal. This is my personal preference right here, but I think you should use the 45 auto-high grain rounds for no enemy skull bullet velocity and damage range at the cost of some recoil control, which you will not notice.

I ran the 60-round drum because this is multiplayer. But if you guys want to run the 48, feel free just for faster aim-down sight speed, aim walking, and all that stuff; you do get a significant reduction. With the 60-round drum, but I do have something that's going to offset that, so wait before you make this final decision.

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The last thing is the lack of stock. This helps with aim downside speed, sprint to fire speed, aim walking speed, and hit-fire attack. Spread at the cost of gun kick control and aiming out of range. Flinch resistance and recoil control are now in place. I know you see all those cons, but with this entire setup right here, I'm going to show you guys just how deadly this is.

So just going into a game right now, you start out with one plate, because that's basically what it is. Look how fast that absolutely kills, and it basically feels like it has no recoil. Now, in the long range, there is a little bit more recoil. But as you guys see, you actually still have really good movement, really good recoil control, and super long range is really the only con, so please give this a chance.

I guarantee you guys will absolutely love this. Start out with the LR flash hider for muzzle flash concealment, recoil control, and gun kick control at the cost of aim-down sight speed, which is not a big deal. Throwing the 9-mm high-grain rounds is below velocity and damage range at the cost of recoil control.

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Now you guys need this to make this an actual metal weapon; without this, it kind of feels like a peashooter, but with this, it just changes the entire game. 4 round mag now, I don't recommend 50 because. You guys may think that in this aspect it's not really going to change much, but it just feels way slower and way clunkier than with the 40, so stick with the 40.

40 is more than enough; if you want to try 50, that's my guess, but I don't think you're going to have a good experience with Rival Vice Assa grip for gun kick control, firing aim stability, and recoil control at the cost of aiming out of sway, which is not a big deal. I don't think the alternatives are really worth it; they don't really have many pros.

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And the last thing is the MTZ Marauder stock for gun kick control, aiming out of sway, and firing aim stability at the cost of aim walking speed, movement speed, hit-fire attack, stand spread, and sprint to fire speed. It's so crazy how easy this gun is to actually use. The only downside is that for me, I have stick drift, so long range is not great for me, but for somebody without stick drift, it just melts.

Long range, short range, and medium range are just absolutely optimal, so please try this guts out; it's absolutely insane. If you guys want to, feel free to take a screenshot right now because Rival 9 is honestly the best SMG you can use in Modern Warfare 3. I can't think of a better one that you would actually want to use.

Next is the fan favorite, MCW. Now this is the overall best assault rifle. Now there are assault rifles that you know have better damage or are a little bit faster, but overall, this is fantastic. Start out with the 16.5. MCW, Cyclone long barrel for bullet velocity and range aiming out of sway, and firing aim stability at the cost of attack stance spread, hip fire spread, and aim walking speed on the 5.56 NATO.

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High-grain rounds for bullet velocity and damage range at the cost of reco control, which you will not notice in the 60-round drum Now, this is an example of a weapon that I don't really see the difference between the 40 and the 60 in regards to the cons, so this is something that I highly recommend.

Just sticking with the 60-round drum RB claw PSL, grip for firing aim stability, gun kick control, and reco control the cost of aiming out of wayway, which is not something that's going to be noticeable with this gun, and last but not least, this is my personal preference, but I put on the Mark II reflector.

If you want to use anything else, feel free, but I just like using this because it feels way easier to use this gun with it and show you guys how amazing this is. It literally takes no effort to actually use this gun, and as you guys see, it literally has no recoil, so you guys see the reload is actually really good.

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I'm going to show you guys the Sprint fire speed. Very easy it's just an overall very easy weapon for anybody to use, whether you're a beginner, intermediate, or pro. I do have something that's a little bit more difficult, has a little bit more recoil, but has a bit more damage, but before we get into that, feel free to screenshot this, take a picture, or just put the class set up right now if you guys want to.

This setup is absolutely amazing, and I recommend anybody watching this to try it out if you guys made it this far into the article comment. MCW, my snipers out there, you guys know I have to give you guys love with the longbow. This is honestly one of the best weapons you can use overall. It's a very spammy weapon, but the thing is, you can take just about any shot.

Distance As long as you get a head shot, start with the FSS OV laser for aiming stability, aim-down sight speed, and sprit-to-fire speed. The cost of lasers being visible in ads Trust me, you want this because of all the pros it actually gives this sniper; otherwise, it's going to feel really slow on the x10 Phantom 5 hand stop first sprint to fire speed, aim down sight speed, vertical recoil, and gun kick control, at the cost of HIIT fire attack stance spread horizontal recoil, which is not a big deal.

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