News - Warzone 2: New Gameplay Update Patch Notes. Big Loadout Changes & New Fixes. Mw2 New Update

cod modern warfare 2

Ladies and gentlemen, hey. We got a brand new surprise update in Modern Warfare 2 in War Zone One that includes some very interesting changes for core gameplay, so let's go ahead and jump right into the patch notes. Here, Infinity Ward has updated their season one reloaded patch notes with the December 19th update.

New update patch notes for warzone 2 & modern warfare 2

New update patch notes for warzone 2 & modern warfare 2

This one did require a small download for me on PC, and I'm not sure about console compatibility with just a hotfix or if you will actually have to download a small one, but it shouldn't be anything too crazy.

So first up here for general updates between MW2 and Warzone 2, they addressed an issue where players were able to save blueprints from private matches and showcase, so you're not going to be able to cheese those blueprints anymore in the custom games, and that is going to be no longer accessible to anyone.

That was a small issue. After the latest update went out, they introduced the ability to actually save your own custom guns, and for bug fixes, they fixed an issue that could affect the Basilisk. Bullet Sprint it when aiming down sights, so bass, let's go ideally be a little bit more consistent now after this update, so that's nice to see fix an issue with the gas operator, skin Grass Ops not appearing as purchased once unlocked.

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I think there are several different issues with the gas skin overall, and I've also seen a lot of people talking about how after they complete the atom grad raid their Gaz skin is showing a different head; it's more like one of the Milsim Skins than the Gaz skin, so hopefully they continue to fix the skins here, but that is one fix to the grasshopper skin in particular; they fix an issue that caused lingering smoke to disappear well in ads during the active SAE.

They fix an issue that prevented players from selecting a blueprint after leaving a match early, so that's why I know I've seen a lot of comments about that one; it was a big one affecting a lot of players, so we shouldn't have that issue anymore. Fix an issue that caused Steam friends to appear as their Steam ID rather than their intended nickname.

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For small ones, specifically on PC, fix an issue preventing players from selecting the correct number of battle pass tokens to purchase. We're getting some quality of life updates here, then we get to Warzone 2 gameplay. My friends, this is the big one. If I go ahead and zoom in on the buy station now, they've reduced the cost of primary loadout weapons to $2500, down from $5,000, so now if you just want to buy your custom primary, you can.

Out of a buy station, it only costs $2500, which is way easier to get than five grand, and if you want to get two primaries, like a full-on Overkill setup, if you will, it's only going to cost five thousand dollars now, so that is a significant change to Warzone 2 gameplay. expecting that one whatsoever, like I did not think they were going to adjust loadouts in the buy station, or primary weapons in the buy station, here for a while obviously, and they also recently increased the time for the free loadout drops in zone 2, so that happens earlier now.

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It seems like they're noticing that players in Warzone 2 are not getting their custom guns as often, probably affecting blueprints and store sales, so they're trying to make loadouts and custom guns more accessible here. That is a very, very big change, as we are going through some of these other bug fixes and gameplay updates.

Turn on those post notifications also. Let's try and aim for 3,000 likes on this one anyways. Anyways, we do have a couple of other additional bug fixes here in Battle Royale. We fixed an issue that caused the Champions Quest elemental negative effects to remain on screen after dropping outside of the playable boundaries, so for those of you trying to go for the various nuke quests, it's going to be less buggy.

There are still some issues with it causing game freezes and stuff, so hopefully those do get sorted soon, but nonetheless, there are some slight fixes for that as well. In the DMZ, they fixed an issue that prevented players from unequipping an insured weapon in their contraband inventory because it was full, so there have been a lot of bugs.

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There are a lot of glitches going on with insured weapons in general. For instance, sometimes the countdown timer will start to reset even if you didn't die or lose your gun. Sometimes you spawn in and you don't have your insured guns, so there's still some work to be done with those specific insured weapon slots, but they have fixed part of it here recently also, and they've updated this a little bit with some other bug fixes that have recently been implemented.

We've included a list of items that were recently addressed and communicated via Trello and Twitter, so gameplay The chance to encounter multiple circles in Battle Royale has been reduced from 33 to 15. We've talked about that one heavy chopper that's completely disabled and that's currently way overpowered for late game, so that's still out.

They obviously doubled the buy stations per match, and the loadout drops are occurring in the second circle. We've talked about that one as well. They fixed an issue that caused players to unintentionally lose cash when equipping a loadout, as well as an issue that resulted in base AI bots in the DMZ being too strong.

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So a couple of things you've already talked about recently, but nonetheless, with this update in particular. I mean this one is significant for several different reasons, mainly to do with Warzone here. Obviously, the bug fixes are nice, but changing the primary weapons in general to 2500 is big, and I feel like we're going to lean more and more towards some other, you know, big quality of life changes like that, especially after the holidays, when it comes to bringing the gameplay maybe a little bit more in line with War Zone 1.

I don't think they're going to make drastic changes to the movement, but maybe it's how loadouts work, potentially how perks work, and stuff like that will have to be kept an eye on. Also, a little post-edit by Zach here with this new update, Infinity Ward posted this tweet. Missions to Building 21 are greenlit for those with access cards in the DMZ.

Engage with extreme caution in this research facility, as competing operators and high-tier enemies will be weapons-free. A successful x-fill is critical; our window to strike is limited; if missed, operators will need to wait for future deployments. Good hunting so essentially, Building 21 is now live if you have the access key cards. But only for a limited time, so if you're looking to get the new Chimera for free out of that or just explore the building, you'll want to jump into the DMZ with those key cards ASAP as well.

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