News - New" Top 5 Best Guns To Use Warzone 2 Season 3. Warzone 2 Best Class Setups

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Modern Warfare 3 season 3 brought a bunch of weapon tuning, and the game's also free to play for the next few days, so here in today's article. I'm going to be giving you the top five best-class setups to be using in the game. We got a lot of gameplay and a lot more content coming to the channel. I don't want you guys to miss out on that.

With all that being said, let's get into the first-class setup. We started off with the MCW, which I think received the most notable change; they ended up nerfing in the weapon itself, so no longer gets a five-shot kill, and two of the most used attachments on the weapon, so we have a completely brand new build starting off.

I have the 40-round magazine. You could do the six if you want. Whatever you feel suits you best. I did the 40 so I could take out multiple endals that I would have to reload while saving. Some of my mobility would be lost if I did the six-round drum. I then threw on a different underbelly since they did the Dr.

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6 hand stop. You don't get as much ad speed as you used to, so it's not as good, so I decided to swap out and do the FTA. Ms98, hand stop, and I got aim walking speed, so I get strafe quicker, and that just makes it way harder for the enemy SL shots on me, and I also get a huge increase in vertical and gun kick control, which is huge, and it just made it feel exactly how it did previously.

I then threw on a different muzzle; they ended up nerfing the L4R flash Hiers, so you don't get as much horizontal recoil control as you used to, and I traded that out for the Zen 35 compensated flash Hiers, so one, it shortens the radar pings, and you're not on enemy radar as long as normal, which is huge, and you get a massive increase in recal control.

I then threw on the MCW Cyclone long barrel, the same barrel we've been using that hasn't changed, increasing the bullet velocity and range, and this allows it to be a lot stronger at longer range engagements. For optics, you could do whatever you feel most comfortable with the Jack glassless slate reflector, but I ended up ultimately going with the Mark II reflector because we could quickly take this to the firing range and it's going to look exactly like it did before the update, so it's just super accurate.

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You're just not going to get those four shot kills, including the head shot, so it's going to be one, two, three, four, yep, see, and I hit all head shots right there, so again. The recoil control and whatnot are very manageable and still a top weapon in the game. Next, we have hands down the best secondary in the entire game, and this is actually better than a lot of the current SMGs in the game, and that is the retti pistol.

So first things first, you're going to want to put on the aftermarket part of the Jack Ferity carbine kit. It turns it full; you could use an attack stance; and it unlocks a bunch of other attachments. For the weapon, Massive increase in bullet velocity in range, and that just allows this thing to be super strong and kill very quickly at any given range.

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Next, I threw in a bigger magazine; it has a very high fire rate, so you're going to want to do the 50-round drums you can take. I have multiple enemies that I have to reload. The iron sights aren't the worst, but they're also not the best. It's not everyone's cup of tea, so throwing an optic at the next model, I think, is the absolute best optic for this weapon.

I think there's a slate reflector somewhere; maybe there isn't. I don't know why you have red dots everywhere, but I think the NTER model is the best optic for this thing. I then went ahead and threw on the Zone 35 compensated flash tier muzzle once again, going back to the high fire rate. It shoots very quickly, which means it'll be a little bit harder to control, so you throw this on and it turns into a laser beam, and just to guarantee that it won't be moving at all, our final attachment is the Brewing Onslaught assault grip, where you get another increase in recoil control, so when you have the rear grip and the muzzle, genuinely, the thing does not move, and you can get some insane range out of this, so there's our secondary build, and again, this was a pistol at the start of us building this, and then when you see this in the firing range, a full-blown SMG It is absolutely disgusting.


You definitely want to have this on hand as your backup at all times. In our third-class set, we have what I believe to be probably the number one SMG in the entire game. So I got the 100-round drum. I think this is the fastest-firing weapon in the entire game, so you're going to be burning three ammo 100-round drums a little OD, but it is a lot of fun to use.

You could do the 50, but do the 100. Just do it. You'll have a lot of fun. You can take out so many people without having to reload. It's like one of the last things you have to worry about, and since it has a very high fire rate, you can only imagine. The bounce and recoil this thing has so thrown on the FSS.

Fortress heavy stock. Massive increase in recoil control This truly helps out so much. I then threw on the zon muzzle once again. It's just the best muzzle in the game for recoil control, so that's why you see the common theme of me using it across all of my builds, so when you have this and that stock, it's very manageable and easier to use.

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I also threw on the wsp Reckless 90-long barrel. I get it increased in bullet velocity and range again, just allowing this thing to kill quicker at those longer range engagements, and it gives me even more gun kick control and recoil control. And then my final attachment here is an underbarrel. I did the x10 Phantom 5 hand stop so I get better Sprint to Fire and ad speed.

I did lose out on a little by my mobility from the magazine and the stock, so it's a little bit slower, and I increased it in the spots that really mattered, and then it also gave me more vertical recoil control and gun control, which is great, so bring this to the firing range again. This is why it's the number one SMG when you have this exact build and iron sight; they're clean, have a super high fire rate, and you get serious range.


Auto I just took out three targets and missed a lot of shots down there, with still 41 shots in my magazine. Yeah, it's gross, and then you get all this movement speed too; it's just everything you could possibly ask for in an SMG. That was the number one SMG, and this is the number one AR, and that is the BP50.

Statistically speaking, this is the fastest-killing AR in the entire game, so first, you're going to want to put on a bigger magazine. 45 is the biggest, and I think that's like the only negative thing you could say about this if it were like a 50 or 55. I mean, a 60 would' be insane, but this will get the job done.

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