News - New" Top 5 Best Guns To Use Warzone 2 Season 3 Reloaded. Warzone 2 Best Class Setups
In today's article, I'm going to be giving you the top five best guns to be using right now after the season 3 Reloaded update. You may actually be shocked by some of the weapons they decided to buff in the update. That being said, let's get into the first-class setup. Our first new best-class setup after the update is HRM 9, which actually received an 8% increase in damage range.
The HRM 9 is now going to be a little bit better at those medium- to long-range gunfights, so here's the class setup that you are going to want to be using. Starting off, I got the 50-round drum so I could take out multiple enemies without having to reload. I then threw on the Ftech MS98 hand stop.
I get AIM walking speed, so I can stand really quick, and that just makes it way more challenging for the enemies to land shots on me. I also get vertical and gun kick control, which just makes the weapon a lot easier to use and helps me land more of my shots. I also get movement speed, so I could be more aggressive, get more kills, and whatnot.
I have the best muzzle in the entire game for recoil control with the Zon 35 compensated flashight or muzzle, and this is once again just going to make our weapon very accurate. I then threw on a barrel that gives me a lot more movement speed, so once again I could be aggressive and get more kills.
That's the objective; this gives me ad speed and sprint to fire speed, so it actually feels true to an SMG. And then my final attachment here is the folding stock, which just gives me another massive increase in recoil control, so mobility-wise, it's great super fast, super accurate now with all these attachments, and it already received a buff; it was already a very strong SMG, and now it's very dominant, so it's everything you need a weapon to be in Modern Warfare 3, and we can bring it to the fire range real quick, and you're going to see just.
I'm telling you, this is just quickly taking MW3 over; I know it's really hard to meta in. War Zone has been for months, but even in multiplayer, Man, like they're making this thing meta where, You could have this SMG build that can even compete at long ranges. I mean, right here is kind of insane, and it's just so easy to work with, so that's the first setup.
Now little to nothing has changed about the assault rifle, so this is kind of my personal go-to AR in Modern Warfare 3, the BP50. Now my first attachment here is the jack. Revenger kid, this is the only reason it's my godu. It does turn into something like a sub, but you could still use this at long range.
It's honestly a hybrid, so you could use this on any map and in any given situation, so an increase in magazine size means you have a 60-round mag to work with, you get a huge increase in vertical recoil control, helping you land more of your shots, you get ad speed movement speed, so you can get on the map a little bit more quickly, and you just have that increase in mobility, which is fantastic.
My next attach run I went with is going to be a muzzle. I did the zon-compliant flash hider, but you do lose out on quite a bit of accuracy and recoil control from that kit, so I want to make this weapon just an optic or laser beam like it was without it, and this is going to help us because, once again, it is the best muzzle in the entire game.
I then went ahead and threw on the high-grain rounds bullet velocity damage range; it just makes this weapon even stronger, which is great. I then threw on the rear grip and I had on the trust IV grip tape, so another massive increase in my recoil control, and then my next and final attachment, you could either do an optic or laser It's honestly up to you.
I don't mind the iron sights, so I decided to go with a laser, and I just put on the 1 mW Emis laser, so there's the full build. Bring this to the first range again; you could use it at any given range. You got that big magazine to work with; it's obviously incredibly accurate, and then. It gets the job done, like I said, at any given range.
In any situation again, it is a hybrid of an AR and SMG. This is one of the better conversion kits in the entire game. For our third weapon, we have the SVA 545. Now, the BP50 is a great option, but if you want a true dominant long-range weapon, the SVA 545 is what you're going to want to use. My first attachment here is the 6Y Run mag; it has a high fire.
You do burn your ammo faster than you think you do, so you're going to need this so you're not reloading after every single kill, or, you know, you don't have to slow down. Next, we have the brewing and heavy support gripe, which is the best under barrel for recoil control and accuracy, and once again, it has a high fire rate.
The recoil is a little weird sometimes, so to ensure that it is laser accurate, throw this on for our muzzle. You have honestly three options, and two of them are right here: the cus break and the zon. These are fantastic options for recoil control, but if you can already control the recoil and want to add a little bit more power to your weapon, go ahead and do the VT7.
Spirit Fire so, once you're off the radar, enemies don't know where you're at. You do get a little bit better recoil control, and you get an increase in bullet velocity in range, so again, you have three options. Spirit fire Cassis and Zon commas flashhide me personally; I'm just going to go with the spirit fire, CU.
I feel like it just greatly increases the impact of the weapon. Next we have the STV. Precision Barrel, so we get to increase in bullet vastness and range once again, so when you have the increase, on the barrel and the muzzle. Get it makes it super overpowered, so that's the reason I like the suppressor on this, and then my final attachment is going to be an optic.
It's up to you again; it's a personal preference. Jack classless is a great option, but I ultimately went with Mark. The reflector is just super clean and clear, and it's not super big like the Jack glasses are. Here's our build again. It's going to be a little bit slower—a little bit on the slower side of things with the ad speed—but it is absurdly dominant, so it's one of the better weapons in the entire game.
It's super easy to use; you could do an automatic like I did right there or tap it to single fire, and if you want to have a little bit of a trigger finger, this is even better for the weapon, so I use it in both. I just hate taping the trigger all the time, but that is definitely the way to be using this weapon here.
And it's just so stupid for our fourth weapon. We have the WSP 9. I just made a article on this the other day, and it just got even better. They decreased the sprint-to-fire time by 40%. It was a slow SMG, but now it's so much quicker. It's had this bulky feeling because it just comes up and it's ready, which is awesome, so you're going to want to get your hands on this immediately.