News - New" Top 5 Best Classes After Update Warzone 2. Warzone 2 Best Class Setups

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As well as the tactical, and I don't know why it keeps switching it back over to the stun. The feeling of being able to replenish that every 25 seconds is very helpful. If you don't die every 25 seconds, a breacher drone is just what's very fun on here. We got the ordinance gloves, so now I can throw those breacher drones very quickly.

You know. I usually run the 7ex, but the breachers are pretty fun, you just as about just so I can get them back even faster, and usually I run scavenger for the gloves, and so I usually go on streaks, and I don't want to run out of ammo, so medition does help a lot lightweight boots so we can move around a little bit quicker although, usually the running on here so then I can play aggressive.

I can tack Sprint for a long time, and I can have like more lethals. Covert sinkers overall are the best, though, because a lot of people sit in corners. Then for the gear, we got EOD, so I don't have to worry about nades, and I don't think I showed you the vest for this class. In this one, we're rocking the Assassin's vest, so now we can run.

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We don't have to worry about nades, and we don't have to worry about being on the radar, which is very helpful, so the Assassins are very broken. And then, for the next gun, we are going to be using the Ram 9. This thing got a buff; well, it's more of an attachment buff, and I'll show you guys what I mean.

This build has very good ad speed and basically no recoil if you are struggling to use it, which you shouldn't be, but if you are, make sure you always move straight from your gunfights, like moving back and forth. This is going to make you a harder target to hit, and you're going to activate your rotation, A assist, which is very helpful.

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So for the build again, we're rocking the com flash hter. I absolutely love this thing since you know a lot of the other ones will give you more recoil control, but you're going to be losing damage range, and we don't really want to be doing that with this gun. So now that we have a lot of damage range and a lot of recoil control without really hurting mobility, one of the attachments I got a buff on was going to be the light barrel.

This one, wait, not the light barrel, I am so. Sorry, it was supposed to be the speedway, not the speedway. yeah, the light barrel. I don't know why. Okay, yeah, increased bolt velocity and range. I just completely misread that, so this one used to only give us about 10% more damage range, but now we're getting 20%.

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And we're not going to lose that much recoil control, plus we can strafe a little bit quicker, which again activates that rotational AIS, so before you wouldn't want to run a barrel, you would actually run. The congestion, usually you wouldn't run a barrel then you go over to the ammunition and add The High Ground rounds because this one would actually give you more damage range without hurting the recoil control as much but now you get a little bit more damage range with the barrel so we're rocking that for the under barel we got the Bruin heavy support grip this just adds overall so much recoil control, really making the weapon easy to use if you're on a very tiny map you could probably run the D6 hand Stu so you have a faster Sprint of fire speed but this build so far absolutely, phenomenal I was going to add the 50 but you know the mobility was getting hurt by a lot and I didn't really mind losing 10 rounds to have so much more Mobility, and then again if you are going to swap out anything I would take off the magazine or the muzzle.

The main part of the build is going to be this barrel, the underbarrel, and the stock since this stock is going to add so much gun kick control, and that gun kick control is way more important than the horizontal and the vertical since it's going to reduce the shake on the gun, making it easier to see your actual recoil control.

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I mean, your recoil pattern, so then it's easier to control that pattern, and so again, you can take off the magazine and add maybe an optic. If you want to increase the recoil control, you can add the retort 90 grip tape. You could add the High Ground rounds on top of that if you want insane damage range, but overall, here is the screenshot for the Ram 9 for the secondary.

This thing is an absolute dog [__] piece of weapon. I hate it, but you guys do need to mix it up. You guys have to use everything in the game. This thing usually has a lot of recoil, but this build does not have any recoil at all, making it pretty easy to use. It's just so ass in booty, and then we are running the CC communications vest on this one.

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This one is going to basically make it so when you kill the enemy, they're going to drop these Intel packs your guy can pick those up, and then it'll do like a radar ping, making it easier to find the enemies; it's like little uavs on the ground, and then also, it is going to make it so your radar is a little bit more zoomed out so then you see more of it, which is pretty helpful.

modern warfare 3 best class setups

The one thing I don't like is that we don't get the tactical or the lethal, so I don't run it that often, but it is a fun mixup, and we do get extra perks, so now I got EOD, and ghosts don't have to worry about being on the radar when they get a UAV, and I don't have to worry about being Ned cover sneaker so they don't hear the footsteps, and then assault glove so I can jump ads quicker, and then also Min's box in case I run out of ammo.

Now for the next gun, this is going to be the Hoger 26. Before you fast forward because it's a life machine gun that you probably don't even have leveled up, you should level it up because this thing is a lot better now that I got a tracer back on here; there's like no recoil. After 50 m, that's when it's not going to take any more shots to kill.

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I don't know if it's super weird, but it feels very good. We are losing a lot of our recoil control, and then we are getting so much fire rate. This thing has 1, 000 RPM, which is insane, and that's why you guys got to try it out, and that's why we got the 40-round mag. The defaults are, like, wait, the default is 60.

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I added the 40 because I've noticed this thing was better at rushing because the effective damage range wasn't the best, and so I think the 40 just makes the weapon a lot more fluid, but if you like the base ammo count, you can't run a barrel, you can't run a muzzle, and you don't really need a laser.

You could add the high ground rounds. Just keep in mind that there is going to be a little bit of recoil on the weapon. I'll show you guys right here. This thing kind of bounces around a little bit, as do the ads. Really isn't that good, and so on. You might do a little bit better with this if you're sitting back.

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