News - Buffed Akimbo Wsp Stinger Deletes Warzone. Close Range Meta
Max this 4.7 number that we have here, and then what I've done is I kind of went through these each one by one. You can see that this one would be great; we'd have like a DOT when we're standing. Still but if we're moving it we get a huge penalty of 30%, not that good we can go and continue down here's another good one it said veran hook we get down to 4.2 it's 11% and it even helps to Sprint to fire time and the problem with this one is it does have visible laser, not a huge deal but you're already kind of at a disadvantage you want them to be able to close the distance you want them to run up on you if you have laser they're going to be much less likely to run up on you when they see two a Kimbo lasers especially if they're even average to above average player so that one we'll save for now you go and continue down we get another one the x10 sidearm it's still giving us those benefits Obviously, we're not getting the improvement to sprint to fire, but 30 is still stupid fast, and we don't really need that.
We don't really need to improve that, so this one is from 1911. And there's no visible laser, so this is huge, and then we can look to see if there's anything else, and there's really not much. We get another one, the 1 ml, but this one has a laser; it'll help to sprint the fire by 7%, but in reality, that's 2 m seconds, which is basically nothing, so now we have three attachments that are essentially the ones we need to use if you really want to go all in on the muzzle stuff.
There's actually a muzzle that helps with the hip-fire spread. In this particular case, you get the benefits here, but you're not going to get the negative. Because the ads you don't have with the Kimbo don't even matter, in this particular case it's essentially a free attachment with no other penalties, so what we can do is get a fair comparison.
We could take off the attachment to see which one's going to help our bullet velocity and range the most. If we go here, we can see that this one bumps it up to about 9 and a half meters for that effective range, so we're pushing that out; we're not having to have an we're not having to add an extra shot, and then these ones don't really do anything for that, so basically we got 9.4, and then 294.
And then we go to Ammo. We get a little bit, we don't, we don't get as big a benefit, and we are getting a penalty with the recoil that will kick up even though we are in the hip fire. Let's see if we get this one. If you really want bullet velocity, you can go this way, so it kind of leans us to one option again unless you want to put on a stock, and the stocks don't really help with anything but recoil and hurt the hip fire, so the only real attachment you can change here is the muzzle, and you' either put that to ammunition or you could put it to a suppressor. Something along those lines might get a little bit more range, but this is how it ends up working out.
Showing how hipfire spread works and new akimbo setting
So you can kind of use it here. And if I hold one, and I hold one, that's kind of how it works; you can see that when you move. The crosshairs don't spread a ton. When you fire them, you can see how they split up.
That is a part of that Max part that we were talking about, so you're not getting a lot of movement. You can see that when you jump, it goes up. When you slide, look at how wide it goes. Obviously, you're going to close the distance. That's why the maximum is so important. It's not the best hit-fire spread, but it's okay.
There's also a secret setting, or at least one, added after the fact. I'm not sure when they added this in, but they added the kimbo behavior, and you can actually switch this to paired so each weapon is fired together using the same input. This will make it feel like if I hold the left, they both fire, and if I hold the right, they both fire, so it basically makes it so that they fire in unison, and that works for a fully automatic like this; it just gives you one less thing to think about, and it keeps your ammo in sync.
I would imagine it would work a little bit differently. I haven't really played enough with this setting to see if there's flaws with it. I think you know it works out.
Outro
That way, again, a fun gun to try out. Subscribe with notifications if you want to find your way back. I appreciate all your support. As always, have a great day.