News - All New Warzone 2 Zombie Updates That Everyone Needed. Stash Increase, More Operators, Wallet & Pvp

Stash size update for mw3 zombies

Stash size update for mw3 zombies

Now something else that's been fairly problematic for the entire zombie community over the last month and a half is the limited stash space, especially in season 1. With how many new items got added in, people out there were doing bugs to hold 60 items in their stash when you're only supposed to hold 10, and that created a number of issues as well because then season 1 came out and people out there had their full inventories reset, maybe because of the bug that they did, which kind of broke their account, or who knows how, but people out there had a lot of inventory issues.

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When season one initially dropped, and the way I see it, it's just like, all right, people want to hold at least 30 things minimum, so let's at least increase it to that, maybe not 60 or 100. That's what I'm hoping happens. I believe this was an issue in DMZ early on, which also got fixed to where they separated your key card inventory from your actual stash; that's what they could do for MWZ as well. If you're holding Acquisitions versus your schematics versus your random loot that you extracted with versus Contraband, whatever else, let's start separating a lot of those things so that people out there can hold on to more now.

Bartering & crafting from dmz

Bartering & crafting from dmz

Something that I think isn't coming for a couple of seasons is the ability to barter or craft exclusive items.

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There's obviously a lot of useless items around Urzikstan, which you can exchange for Essence. That's important if you want to get some extra cash. But what about the ability to barter something while using those useless items that came to DMZ? I thought it was a brilliant feature just to get your hands on things that might take you longer to go ahead and collect if you're just playing regular matches to regain, focusing on killing other players, or saving up a bunch of cash to go buy the items directly if you're able to find x amount of useless items and you can craft that into something useful.

New way to aquire ammo mods in mwz

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Then, hell yeah, let's bring that in, and I'm sure this is coming to zombies at some point, but probably in a more unique way; they'll probably make it to where it's like. Hey, if you find three or four useless items here, you can craft them into a perk or an ammo mod. That would be great because the ability to go ahead and get ammo mods is also just RNG-based inside of MWZ, so I think it would be brilliant to have a direct way to get that, even if it is through bartering.

And then I brought up exclusive items to craft.

Exclusive items & rewards to craft

Exclusive items & rewards to craft

That's something that we also didn't see till pretty late in the DMZ life cycle: the ability to go on a bit of a fetch quest to go ahead and craft an item that very few people out there will ever unlock, such as the gun screen from Kosai Complex or even something like the serpentine camo. I would hope that they make it a little bit more fair.

To go ahead and craft something like that instead of MWZ if they do add rewards like that in the future, and I'm sure TR will probably do it a lot better than what we saw in DMZ, so fingers crossed to have something like that added to the buy station.

Pvp gameplay in mw3 zombies

In the future, something that's a glitch but could turn into an actual feature that we saw in DMZ full-time is PVP.

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Now that I've been very vocal over the last few months, the PVP is not needed in the current iteration of MWZ. But I wouldn't mind a separate map or a separate LTM for MWZ, which does incorporate player versus player. I think right now it would be very frustrating to try to go ahead and take on the red worm or do difficult contract tracks to go to Tier 3 with the danger of real people being behind you, camping in certain spots, killing you, and stealing your loot that MWZ needs right now, but I think a separate map would be similar to Kai Complex, where you have specific areas designated for PVP.

That would be pretty damn cool, right? Essentially, PVP is locked in the Kai complex until your team's out there. If you make it to the middle of the map, then you can fight there, or you can actually chase other teams back to where they spawned from, but there just won't be real players when people do spawn in the right places.

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People have to open doors first to access PVP, and then those rooms are open to everybody. That would be cool for zombies at some point. I really wouldn't be opposed to that if it were a separate LTM map or just a different experience from what we currently have in Kazakhstan. Now, PVP and MWZ would, of course, be something where you go into it knowing that there's a risk of maybe losing your inventory.

Whereas mwz right now on ö stand or the dark ether or another map eventually those would be experiences where you know it's just PVE you don't have to worry about other real people you can assimilate, but I think having a map or mode designated for that would be a cool, high-risk, high-reward situation where you either go in with nothing or with a lot of things, and then you take the gamble of trying to kill other people to steal what they have with the risk of also losing your own stuff as well.

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The last thing I'll mention, which will certainly bring back the essence of DMZ, is the addition of weapon cases.

Weapon case boss in mwz.?

Weapon case boss in mwz.?

Now, reportedly, according to the usual data miners over online, weapon cases are coming into zombies at some point. We already know they're coming into War Zone when season one reloads, which I couldn't be more excited about because, yeah, DMZ lives that way. I loved covering DMZ last year, and I'm glad that certain elements that really worked for that are making their way into the war zone, and now zombies Apparently, weapon cases are coming to MWZ.

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It's unclear how they'll be implemented or what they'll unlock. Do you have to get six or seven of them to get all the rewards? Will it be tied to a certain boss? I mean, just crossing my fingers that we get something as cool as blueprints even without tracers, an operator skin, or something else that hardcore zombie fans would really, really appreciate.

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I'm looking forward to that because it gives you more replayability. For an extraction-based experience, for those out there frustrated with the fact they only have an hour to play, it'll definitely be a lot more worth it if for five, six, or seven games you go into extract with a specific item that'll give you a pretty valuable reward.

I loved covering those in DMZ, and I think they'll be done even better here inside of MWZ, but that is about it.

Closing statements

This has been DK Dynamite. Leave our thoughts down. I really hope you've enjoyed and been peaceful,

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ALL NEW MW3 Zombie Updates That EVERYONE Needed Stash Increase, More Operators, Wallet PvP.
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