News - 58 Big Changes The Season 2 Reloaded Update (warzone 2 Update 1. 16)
Ladies and gentlemen Today is essentially the busiest day in the world for me because, on top of Season 2 Reloaded coming out, I am also moving. Over the past couple months or so, you guys have asked where my office went, what happened to the backdrop, and all of that kind of stuff. It is because I am moving to a new house and, therefore, a new office, so this is just a temporary setup.
Of course The Show Must Go On, we must continue. But as far as this article, as I mentioned in The Show Must Go On. I'm busy, but Call of Duty keeps pumping out content, and today we have Season 2 reloaded, an update, so we're going to have two different articles today. First, in this article, we are going to be going over all of the changes and all of the patch notes for the second season of Reloaded.
An update will come later, but today we are going to be going into the raid and playing through it, giving you a full walkthrough. But before we dive into the patch notes today, I first have to tell you about today's article sponsor. Today's article is answered by a friend of the channel and is about something you've probably heard a lot about over here, the Ridge Wallet.
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Save yourself some money, and these things have a lifetime warranty, so you don't have to worry about spending your money on something that's just going to fall apart. So here are the Season 2 reloaded patch notes. So first off, we have the Path of Rin event, which is for this new camo, and essentially for this, you have to get a bunch of different kills with a bunch of different types of weapons, and upon doing so, you unlock this camo.
It works exactly the same as it did for things like the various different polyatomics and things like that, but you have to use a bunch of different types of weapons on top of this. We have the St. Patrick's Day event; we have green water on Almazra as well as a rainbow, and this is the description that they gave us.
You never know what you might find at the end of the rainbow, but you've got one shot to find out if luck is on your side in Almazra, so I don't know if there's like gold hidden at the end of the rainbow; we'll have to wait and see after. This is the raid episode two, so this is also called Adam Grad just like the first one, but this is episode two, so it says reminder.
This one finds Gaz and Pharaoh where we left them off at the end of episode one, at the bottom of a missile silo. Episode 2 will unlock the bad boonie operator skin for Captain Price. Check out the new raid bundle for even more of the captain's style. To get this Captain Price skin here, you have to buy the bundle.
I don't like that. I think all of these skins should be unlockable via the raid and via challenges; maybe you can tell in the raid and things like that, but it's not. It's unfortunate that is not the case. DMR from The Tempest Armament. With the versatility of the M4 platform and the velocity and impact of seven six-round magazines, a patient hand and a keen eye will result in on-target shots and quick kills.
In other words, this thing does a lot of damage; it does not have a fast fire rate, so you'll have to hit the bullets, but they hit really hard. It's unlocked via the weapon challenge or the store bundle, and I believe the weapon challenge is to get 25 double kills with a marksman rifle, so just play small maps and get double kills with it.
Next, we get into our weapon balancing, as per usual. What I do with this is go through and just tell you whether each one is a buff or a nerf, so first, the STB. They added a minimum amount of damage against armor. This is actually a buff; it means you cannot drop below a certain amount of damage with this weapon, specifically at long range, so that is a good one after these light machine guns.
The Rel reduced the far-field damage range, increased close-range damage, and reduced headshot damage. Reduced upper torso damage and increased recoil, in other words, a massive nerf for the rail; the rpk reduced walking speed and the redo reduced muzzle velocity; that's a slight nerf but not a big one; and the second reduced the damage range, so a big nerf all around for lmgs.
After this, the crossbow will increase the time period to trigger double kills for challenges, so it's easier to get double kills with this weapon than with some machine guns. This is different from the MX-9, which has increased mid damage ranges, in other words, a buff basp. We have increased sprint to fire time and increased damage ranges; a buff to that one is the PDSW slightly; offset weapons will be using iron sights to improve visibility, so a very slight buff there is the valve 46; close damage ranges; and fixed attributes on the 30 round mags to improve handling and mobility; a buff there is the Lochman sub; the movement speed is reduced; the aim down sight speed is improved; Recoil control, and for the nebula, the barrel has improved damage range and improved recoil control, so the first couple things are nerfs, but improved recoil control is a buff, so it's kind of 50/50.
Thereafter was the one everyone was looking for: the KV broadside, Reduced, lower torso, and damage 12 gauge ammo reduced damage ranges and reduced close-range damage ranges. Dragon's breath reduces damage ranges. Reduce close range damage ranges and global reduction to 12 gauge dragon breath maximum residual damage, in other words, a bunch of nerfs I still don't know if it's going to be enough, honestly, because the base weapon is still pretty good, and this is mainly for the different types of ammo for the Bryson 800 and the Bryson 890, increased headshot damage on slug type ammo, and added minimum damage against armor, so for the braces that's a buff, and after this we have attachments.