News - Warzone 2 Best Loadouts After Update. Warzone 2 Best Loadouts

best class setups

These are the best configurations you could actually use, and I think I want to start out with the hottest setup that I'm using right now, which. I'm going to show you five in total; all of these are going to be meta; all of these guys are going to be fast TTKS; and all of these are going to be extremely easy for you to use, so even if you don't have good accuracy, you can use these classes.

So we're going to start out with the iso-hemlock. I remember some wacko actually telling me to use the 0.300 BLK armor piercing, and honestly, there's just no reason to use that. One, it reduces the bullet velocity and fire rate, and you just don't need these. You honestly don't need to use it. Someone even recommended the 0.300 blackout, which also reduces fire rate and bullet velocity.

Trust me, you don't need that. This is the best build. This right here was best built by Carpenter. D20 increase; the bill of velocity at 0.87 inches in the recluse smoothness by 0.54 ounces for silence suppression bullet velocity damage range and recluse smoothness at the cost of a downhill speed; and my stability and aim walking speed move.

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On to the F-Tech Ripper 56 increase, the aiming-out stability at 0.35 inches, and the recoil stabilization at 0.65 ounces. This helps with aiming stability, hip-fire accuracy, which doesn't matter, and recall stabilization. The only downside is that it decreases aimdown speed when walking, but it's not a big deal because this is an AR and you're going to be using it for mid- to long-range gunfights with the occasional short-range gunfight, which would probably be easy to kill regardless.

Filter a t50 barrel for damage range bullet velocity, hip fire accuracy, and recoil control at the cost of aim downside speed, hip recoil control, and movement speed. We're increasing the damage range by 0.17 inches and the recoil strength by 0.15 pounds. Don't tune this or tune anything beyond where I have them just because it doesn't benefit beyond that; in fact, it may hurt you if you increase it even more before maxing out the far distance.

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45-round mag unless you think you can handle a 20, which I don't recommend now, here is the outcome: This thing is absolutely broken and very easy to use; check it out. It has very little recoil; you don't have to try it. In fact, I was barely holding my thumbstick down, but now if we get some head shots in you, you'll kill even faster from long range.

Obviously, it's a little harder to get headshots, but it's still extremely easy to use this gun. You need to use this gun so you can do well in the game. It does plenty of damage and has zero recoil. Now, for the Doof Doof, this is the best weapon for close range. In fact, I can't think of a better weapon to use at close range than this.

The Doof Doof, aka the KV broadside, is insane, and it's just so easy to use if I put on the Gunner D20 barrel for the damage range, bullet velocity, fire accuracy, and recoil control at the cost of hip recoil, control aim, down sight speed, and movement speed, none of which mattered so you could hit the target.

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This thing increases the damage range by 0.30 inches and doesn't change the weight. Don't put on the 12-gauge dragon's breath for the incendiary damage. Trust me, it's worth it. Increase the bullet velocity by 3.77 g and don't go beyond that because it doesn't help, but the damage range by 0.52 g and don't go beyond that because it does not help, but on a 25-shell drum because you want to shoot this as many times as you possibly can, on the dash bolt 60 because otherwise you're going to shoot this very slowly and you want this to shoot as fast as possible.

In fact, I'll even show you the pros and cons of having it there versus not having it there. So, this is the BLK stock list for aim downside speeds, where the fire speed, movement speed, and hit Regal control are all the things you want for aiming recoil control amexability, and flechette resistance does not matter for this gun at all.

This is literally the perfect build you can use now, and I'm going to show you what happens when you take the dashboard 60 off. So we're going to go into the firing range, and I'm going to click this as fast as I can. This is as fast as I can Now, we're going to put 60 on the dashboard. Check this out—this is why you want the dashboard at 60.

call of duty warzone 2 best loadouts

Now we're going to move on to some other ones if shotguns really aren't your thing. the fennec, and I actually titled it the best fennec because it is in fact the best fennec, class to use the, zlr 16.5 ignition now I know people complain that the fitting cut Nerf is not good anymore; this fennec melts better than any other SMG.

I will show you other SMGs, but this Fennec is insane. The increased damage range of the bullets hit by accuracy and recoil control at the cost of in and outside speed, hip recoil control, and movement speed increases the damage range by 0.25 inches and the recoil state by 0.32 pounds. Put on the 0.45 auto-wait auto-over-pressured for target flinch, and one thing I specifically wanted this for was a bullet velocity increase; the bullet lasts about 5.52 grains, and the damage range increases by 0.25 grains on the Fenik mag 45.

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You won't have as many bullets as possible with this; put on the fennec rubber grip for Spirit of Fire speeding and downsize via the cause of recoil control, increase the Sprint to Fire speed by a negative 0.16 inches, and the aimed outside speed by a negative 0.68 ounces. It does not help beyond that, but make sure you have the agile Assault 7 stock for sprint speed, aim walking speed, crash movement speed, and aim down sight speed.

The cost of aiming stability and recoil control max out the aiming stability and decrease the weight by negative 2.06 ounces for aim downside speed. Well, check this out. Practically no recoil; in fact, the only recoil is at long range, which you're not going to be doing. You're going to avoid long range like to play now if you're like Jamie Wayne and you have God to your aim, then you can do this long range and you won't have an issue, but if you're not like Jamie Wayne and you don't have God like range, don't do that.

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Just stick to starting with medium-range gunfights because these long-range gunfights are basically going to get you killed. If you want to burst fire all day and just want to burst fire all day, be my guest, but it's not really going to be in your best interests. Stick this short stick to the medium, and when you see a long-range gunfight, pull out your long-range weapon and take care of that, and you'll be good to go next.

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