News - Top 5 Smg Meat Grinders Season 3 Warzone 2
Bas-p on top?
Top 5 Fastest Clapping Guns SMG Edition, from the worst time to kill to the absolute Mead grinder, plus a bonus rifle that can be turned into an SMG.
Pdsw class setup
And the one advantage of this gun is that it actually has a 14-meter effective damage range compared to the 8 to 10 from other SMGs, and it does have a very interesting barrel called the F-Tac Series 14, which gives you damage range but, at the same time, movement speed, minus recoil control, and better hip fire.
It's a little bit weird what it actually does, but it allows you to zoom faster over the battlefield and pull through damage range out to 17 meters while giving you recode steadiness and aim down side speed in the tuning now that would put an underbarrel, as an optional way that's okay though instead of an honor barrel we have the chance to put on a comp a coomb a comb.
We're not going for hip fire yet because we're going down with the sprint to fire speed and putting that into the firing range with these three attachments you have. Okay, stable beam. I mean, considering that again, 17 meters is your max, so you want to shoot him, and you want to shoot him, but he noticed also thicker, slackering a bit left and right, so I'm actually going to put on the Lakota compensator for the horizontal recoil control, tuning this for cake and recoil stabilization.
Now, for the last attachment, you could go for rail, which gives you bonus movement speed, but it kind of ends up looking like this: For the love of God. I can't be doing the tracking, or you could put on the crown and mini pro, and that for art and a known side speed giving you the absolute laser beam, especially for these 17-meter shots again, consider time to kill, not the best but good enough, and 50 bullets.
Vel46 class setup
Number two is actually a shared spot between the MX9 and the Vel46, both of which have something unique going on for them.
The valve has received a lot of buffs recently, especially a huge effect of damage range that can be improved, with a Tango Barrel improving your hip fire but also giving you 20 effective damage range, again boosting. Rico Control: You have a base 40-round mag, which is good. The 50-round mag got its penalties recently reduced, so you can even go for the easy squeezing now that you have 16 meters of active damage range.
Plus, on a barrel, we're going for the OPX-9, which has barely any downsides but improves our hipfire accuracy and hip recode control, which together create a gun that can shoot 10 meters and 20 meters very easily, and on top of that, with cheese and cream.
Mx9 class setup
You have a very nasty hip fire that's really centered, especially as you're going from hipfire to ads from hipfire to ads to fire ads and just shooting really in one plane now the mx9 is the second gun with 567 milliseconds outside of this gun it only has 32 bullets but it reloads incredibly quick damage range is only 9 meters though that's where I like to put on the 508 millimeter rear guard because that's a 30 range bonus yes 30 that's quite significant if it was only like 10 or 15 it would not be worth it with 30 you can actually pull this out to at least 12 meters and that makes a difference.
The good thing about this SMG is that it really doesn't have any recoil. Like nothing, it just goes straight up. Having five extremely good attachments makes the ad time incredibly fast, and again, this is your recoil. Yes, the effective damage range is not as good as the others, but you can still perfectly hit your shots there, and even distance Dave is not a problem at.
Vaznev 9k class setup
Number two won't surprise you; it's the nerfed vastness of 9K, still incredible good. Don't worry yet; they're still number one, and that secret AR that's not the Chimera Bassnov has a 10-meter effective damage range, and I like to put on the cast barrel for a little bit of hip fire but also to pull it out by 20 more.
Now again, it doesn't sound that much to have two meters more, but if you consider that you partially lose 100 milliseconds of time to kill with your first damage drop off these two meters. Matter really much. My problem with the gun is that you only have a 45-round magazine. Technically, I want to keep the 30, but the 45 is really needed on this one.
I play this together with the FSS OV laser because I'm not planning to really hip-fire this much. It can do some hip fire, but I prefer this to really be one of the few guns where I do enjoy the iron side, but not without a grip because you notice this c-clamping grip here, not the way as soon as you actually put on the OPX 9 grip and tune this for hipfire accuracies, giving you a way better Einstein.
And it's one of the few ones that I actually like, and I can be tracking with it now for The Recoil. You notice it goes a little bit to the left and the right, so we could just say look herder compensator in this case to get rid of the left and right schlicker and slacker. What I like to do in this one is a bit different.
I put on the demo X2 Grim but tuned this for spring to fire and on side speed to make this even more agile and aggressive that gives you still seven percent recoil and a control bonus, making it just enough so you can perfectly go for Middle Mark and close. Kevin is definitely one of my favorite SMGs, as I like the AK weapon platform.
Lachman sub class setup
Last but not least, is the king of SMGs, and that would be the Lachman sub, unsurprised, of the 525 milliseconds, time to kill the good thing is SMGs. God Buff recently had a better hip fire. Now, I know a lot of people don't like the 50-round drum act, but I play mostly trios and quads because I'm going for nukes, so I go for the 50-round drama.
I could certainly go for the 40-round drama, but it never feels worth it to go from 30 to only 40 bullets, although Blackman Sub has only an effective damage range. There's a barrel to pull it out; there's also a barrel to just increase the hip fire and the movement speed; and at the end of the day, there's my favorite barrel, the Falcon, which has movement speed aimed at side speed while only making your recoil slightly controlled.
Worse, with a falcon, you can essentially zoom fast over the battlefield, and we can tune it towards a wee bit of damage range and some Rico steadiness bag held up by the under barrel with the OPX9 grip. The opx9 is really a big staple here for hip recon control and accuracy already, and then with the MP5, a very good hip fire, not good enough but good just basically, and being able to advertise really nicely The good thing is also that the gun really doesn't need a side because the Ironside is so good for the laser of choice between the VLK and LZR, but I prefer to put on the point g3p to increase your hip fire capabilities but at the same time still give you some sprint to fire speed now.