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Again i think calling the aim down sight time way too much, especially on an LNG like this, is not ideal, so I do like to go for the bit more balanced approach with the f-tac reaper anyway, so it wouldn't have made a difference, and then you do want to tune this slightly more towards the recoil side because we are not using an under-battle grab here, so just keep that in mind, and then we are trying to balance the aim down sight speed as well, and then we are using the high velocity ammunition, which again is the best choice to give you the best possible performance.

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Billet velocity, and again, we are moving this more towards recoil stadiums, and the rail lmg already has a good base bill of velocity anyway because it's an lmg, but overall, you still want to keep as much bullet velocity as possible, and the best way to do that is to take the ammunition type and then tune it more towards recoil control, and then we are using the step for a grip, and then we are using this attachment tuned right here again to give you the recoil control benefits.

I just want to quickly show you this one on the firing range because sometimes people think LMGs are harder to control, but, as you can see here, they are very easy to use. Even at that long range, all you need to do is pull down a little bit on your analog stick, and you can easily land those shots.

As you can see, the hit rig is pretty good as well. Landing those shots instantly, next up we've got the RPK with the lockman sub. Now, the lockman sub is my favorite SMG, so we'll get on to that in just a moment, but when it comes to the RPK, we all know it's a super solid choice. It's pretty much been the metal weapon of choice for War Zone 2 since launch, more or less.

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When it comes to the build, this is the build you want, so AIM or PV4 optic attachment tuning is the same as before. We are using the demo X2 grip because it gives you the least amount of coins and helps with more than the stock attachments now, so you do want to go for that. Demo X to grip, and you want the attachment tuning that is on the screen just now again, we are choosing high velocity.

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None of the barrels for this gun actually help with velocity anyway, so it's actually an easier choice than with some of the other weapons, and then again, you do want to tune more towards Rico steadiness, and then obviously you could choose the vertical slider as well. Now when it comes to the under-battle grab, we are using the Precision 40 once again because it is the best under-battle grab to control recoil, and then we have tuned this as well, once again more towards aim down sight speed, we are using the Zulu suppressor, but again in this case the best possible suppressor for bullet velocity is actually the Talon 5 suppressor, this is going to be the best possible bullet velocity, but again if you want that balance.

Obviously, you can send others in the middle as well, and both work perfectly fine. That's going to come down to preference. I do prefer getting a bit more controls now going over the Lockman sub build; this is the perfect build for this gun because this is the one that I use pretty much the most in this game anyway, so if there's any builds you could take away from this article, then definitely it's this one.

So the stock close mod is going to be the best strafing speed, and you absolutely need it, like I said before. It comes to the fennec, so it's absolutely one of the best choices to give you that left and right strafe speed, especially. When you're in those close-range gunfights, you do need the seven-milliwatt laser.

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You can also choose the hip shot if you want. Both are solid choices, but I've actually gone back to using the aim-down sight. One 50-round drum magazine is an absolute must if you're playing anything above trios. We are using the lock grip Precision 40 once again because it's the best underbarrel grip.

And then we are tuning this weapon right here, on the left slider. In my opinion, it's always better to go for hit walking speed, and that's just because the movement in this game is not great, so if you're hit firing and moving, you move backward. Now, when it comes to the bottom slider, it's a great personal preference.

I'm leaving it smack bang in the middle, and that is just because I prefer to have a bit of both of them, don't say, and hit fire accuracy, especially because I'm not using any hipfire lasers. This is the best way to do it, but if you do want a bit more aim at a slight speed, then obviously you can go more towards that as well.

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The AVR compensator once again for SMGs is the best compensator in the game. This is going to give you the best possible control. And again, the attachment tuning for that is right here if you do want to tune it, but like I said, the MP5 is a solid choice, but what I do want to quickly show you here is the RPK in the firing range, and as you can see, this build is very easy to manage.

At range, you could pretty much hit your shots constantly, moving that much, and to be fair, you wouldn't need to fire for that long with this gun anyway before your opponent is pretty much dead because the TTKS are absolutely insane with this weapon, but as you can see here, it's super easy to use.

Now that the next player has two weapons that are absolutely amazing in this game. Also. I got the builds wrong in the previous article where we went over ttk's; with now. I obviously went off of what felt good to me in game, and that's still a pretty decent build if you want to use it, but this is the perfect build for this gun, especially.

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With all the stats available as well, basically we've got the Vasniv and the cast of 762; the cast of 762's got one of the best TTKs for any long-range rifle in this game, so it's definitely a solid choice. Mop, optic once again with the attachment tuning you see on the screen just now, 40-round mags are an absolute must, especially for trios and quads, and then we are using high velocity this time, so high velocity.

And we are going to tune more towards recoil steadiness because we're not choosing any grips that are going to help with recoil with this gun, so we do need to get a little bit more recoil control if we can, so that is why I've pushed it more towards the left here. We're still keeping good bullet velocity, though, so just definitely keep that in mind; it's still going to be the best option.

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If you want the best possible buildup, the zlr. Talon 5 is going to be the best for that, so if you're looking for the best possible buildup Force you, then go for that option, but I like the balance of the Zulu; it gives you good bullet velocity bonuses and it doesn't call your aim down sight nearly as much, and then we are tuning this as well to give you a bit more recoil control, and again, that's because we don't have any grips on this weapon.

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5 BEST GUNS IN WARZONE 2 DMZ AND BEST CLASS SET UP. WHAT ARE THE BEST GUNS IN MW2 DMZ This video shows the best attachments to use on all the best guns in WZ 2. 0 DMZ Extraction.
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