News - 5 Meta Close Range Guns Warzone 2 After Season 1 Reloaded Update (5 Aggressive Classes Wz2)

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Also, as a quick side note, while I was recording this article, a patch to reduce the cost of weapons inside the buy station to $2,500 was released. Starting off with the fennec, this has one of the fastest close-range TTKS in the game and therefore is going to be a solid choice when it comes to close-range weapons.

Of course, I don't really think you need suppressors on these kinds of guns, to be honest. If your pipe is Black Range, the player is going to know where you are, and the likelihood is they're going to call you out to their teammates as well, so for the most part, you don't really need a suppressor.

But when it comes to the best build for this car in particular, I do think the Bruin Warrior grip, the Merc grip, and the pineapple grip are all three of these grips that do very similar things. I've just been trying them all out. The Merk grip is what I've been using for the longest time, and the pineapple grip also works really well.

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All three of them pretty much do the exact same thing for the most part, so you could choose whichever one you like. Basically, tune it similar to what we're going to show you in just a moment: the 45-round magazine on the Phoenix is an absolute must; you definitely need this on the gun because it runs through animal-like rapids, and I do think the 45-round magazine is actually too small as well to be honest, but that's a whole other story for a different day.

The fennec rubber grip is going to give you better sprint to fire speeds and aim down sight speeds. I do think this is very useful for this build overall. Now, if you do need a bit more recoil control, you can actually go for the Fenix stipple grip, but I do think the rubber grip is a better option for this weapon in particular, since we are using the stock or the Loctite stock.

This is going to give you sprint speed, aim-down sight speed, and coach movement speed, which isn't too important. It is still a little bit faster than moving around if you do have quite a speedy gun out. So that's something I actually want to test, but for now, the build for this gun in particular is going to be the Loctite stock, and then we are using the ULO laser now on screen, so just now you will see the attachment tuning for this weapon as well and.

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I'm just quickly going over the fact that I do think the 45-round magazines need a bit of a buff, to be honest, because you do run out of ammo on this weapon super quick, so I do think they should up this magazine to like 50 rounds just to make it a little bit better and be able to take out multiple opponents with the Man Mag.

Next up, we've got the Lockman sub, which is basically the MP5 and my favorite SMG, to use in this game at the moment. I do think this is another really aggressive choice, so if you like to play in close quarters and have good movement speed and be similar choice of the Fennec TTKS is again a very good choice on this gun as well.

When it comes to the attachment, Brewing uses the warrior grip once again. We'll show you the attachment tuning in just a moment, but this is going to give you the recoil, control, and when it comes to recoil steadiness, it also gives you fire accuracy, which is the main reason I use these grips, but again, you could use the mirror grip or the pineapple grip if you don't have this one unlocked; they all do the same thing.

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URL laser, and in this case for fire accuracy, you can choose the seven milliwatt. It will also be really good for better aim-down sight times. I don't really think you need it, especially with the stockless mod on there, which is what I do have equipped now. This is going to reduce your recoil quite a bit, so this is going to be like a super-close-range gun.

You can't really use it for anything past, like, 20 meters, and even then you'll be struggling for the most part, so if you do want something with a bit more control, you can go for the mobile stock instead and tune that to your liking because it will give you a bit more control back in your weapon, but I prefer the stockless mode.

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I just think the extra movement speed is definitely a must in this game in general. Then, we do have the Lockman grip, which is the one that's going to help with recoil control since we're using the stockless mod. It's going to basically increase your recoil to the point where we do need to use this attachment now, even though it doesn't give you a huge amount of benefit in eco control.

You'll see the attachment tuned on screen just now, but again, it's going to help a little bit when it comes to recoil benefits. There are 50-round drum magazines, which is an absolute godsend when it comes to the larger game mode. So like trios and quads, if you are playing solo, you can do the 40-round mags, and that will work perfectly, and solos give you a bit more movement speed.

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Next, you'll see a gun that actually got nerfed with the Season One Reloaded update, and it was just a hit. They also increased the movement speed and increased the fire damage, so it kind of got a nerf and a buff, but I was talking about the hip fire. Build on this gun for the longest time when it comes to the Ville 46 because it was absolutely insanely broken, and if you built for hipfire accuracy, you could pretty much beam people at like 20 meters with it, which was absolutely insane, but now obviously you need to change that belt a little because you can't really hit fire it as well as you could before, but it does a bit more damage than it did before, so it's still going to be a solid choice now.

Obviously, other guns got changed, and you'll see the patch notes on screen as well, so you can get a rough ID of the close-range weapons that were adjusted, but when it comes to the build, the first thing is that we've got the Bruin Warrior grip once again, so that's going to give you hipfire accuracy because we are still leaning more towards that fire, and when it comes to these Bells, it just means that you don't really need to waste your time aiming down sights.

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We are using the ULo laser, but again, you can choose a seven-milliwatt laser. Both are solid options; it just depends on personal preference. I like the UA low for hipfire accuracy. We're using the demo release (stock). It's going to give you crouch movement speed and spent speed, and then also the combat grip, which gives you recoil control, and this gun is going to have a bit more control than the previous two at those longer distances, so you should be able to use this at that 20- to 30-yard range.

30 Nothing really beyond that. To be honest, you should have an assault rifle, but for the most part, this is one of those weapons that can't perform well. At those kinds of longer ranges, the 50-round magazines are definitely more than enough, but when it comes to even trios and quads, Sexy is absolutely overkill in my opinion.

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5 BEST AGGRESSIVE GUNS IN WARZONE 2 DMZ AND BEST CLASS SET UP. WHAT ARE THE BEST GUNS IN MW2 DMZ This video shows the best attachments to use on all the best SMG guns in WZ 2. 0 DMZ Extraction.
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