News - Top 10 Best Aftermarket Parts Zombies (warzone 2 Zombies)

aftermarket parts

Aftermarket parts have been one of my favorite features added to MW3. Being able to completely change how a weapon works with a conversion kit is such a cool concept that I took every single one of them into zombies in the low, medium, and by all of them. I mean the ones that have been released so far.

To test them, I used them against the mega Abomination and hvt mega Abomination, the storm caller, as well as zombies in the low, medium, and high threat zones. I also upgraded every weapon the exact same, getting them to Pack-A-Punch 3 in Epic Rarity. Now let's get into the ranking. Coming in at number 10, the worst is the Jack Nightshade rifle kit for the DG58.

akimbo brace stock

LSW this gives a boost to mobility, handling stance spread, and the rate of fire at the cost of bullet velocity. Range damage and mag capacity. And here's the build that I used for it to get a baseline for the damage I used this unpacked and unupgraded in all three tiers of zombies and in tier one it did pretty good like most guns would tier 2 was a bit concerning not doing a whole lot of damage and in tier three you'd be better off waiting for the zomb IES to decompose, then use this weapon but after Pack-a-Punch, the mag size doubled from 40 to 80 but it was still struggling to take down zombies even after grabbing perks there was also this weird bug with the laser sight where it just did whatever the hell it wanted anyways against the mega Abomination, it did surprisingly all right being able to take him down in 2 minutes and 5 Seconds against the HPT, mega bomb it did basically the same only taking 10 more seconds to kill it so if it has anything going for it can take down Mega Abominations.

Pretty easily, the Storm Callar is a completely different story. It couldn't do enough damage to offset the amount of health that it was stealing. From me, even trying to shoot its hand to stop the attack wasn't enough. I had to keep leaving the storm to refill my ammo and repair my gas mask. On top of this, it took almost 10 minutes to get his health somewhat low, but that was with the help of another player who saw me struggling, so they shot at him from outside the storm.

amp

Overall, I wouldn't recommend this weapon, but it does look pretty cool. Number nine is the newest addition to the AMS, and that's the Jack signal burst conversion kit for the Hogar 556. This turns the weapon into a four-round burst and boosts the bullet velocity, gun kick control, recoil control, hip fire, and tack stance spread, all at the cost of fire rate, sprint of fire, and ad speed.

This is the build that I use; it can handle itself against Tier 1 zombies, but weirdly, it didn't one-hot the zombies; it left them almost exactly at 1 HP, which wasn't a good omen for the gun in Tier 2. It took two mags into a group of zombies just to take down a hellhound in three mags to get our first zombie kill, so you can imagine how it went in Tier three it was so.

I could have crafted a biological weapon with my bare hands in room temperature IQ before I could take down a hellhound with it after upgrading in Packa punching it; it was still taking a little too long to kill Tier 3 zombies for my liking, but its mag size is tripled when Pack-a-Punch goes from 40 to 120, so at least it's got that where it gets the edge over the dg58.

best aftermarket parts mw3

Is against bosses, against the Mega Abomination it did pretty good taking it down in a minute and a half I actually took out the hvt, mega bomb faster than the regular one doing it in a minute and 13 seconds but to be fair in the first fight I was around a bit buying some at the shop in between shooting at him but either way it did pretty good against them the storm caller fight was the opposite it took 8 minutes and 19 seconds to get it low enough so a brain rotted zombie could finish the job overall pretty bad weapon that is decent against Mega Abomination.

At number eight, we got the Jack Head Hunter carbine kit for the Rival 9. This turns the weapon into a three-round burst and boosts the bullet velocity range, gun kick recoil control, and damage at the cost of ads, sprint of fire, and movement speed while lowering the hip fire intact stance spread.

brood mother .45

Here's the build that I used for it. This thing is the LeBron James of Tier 1. It does pretty decent in Tier 2 and obviously isn't the greatest in Tier 3 before upgrades. With Pack-a-Punch it can twoot a tier three zombie close up with head shot but without them it'll take a few bursts to take down probably why it's called the Head Hunter it also gets 100 rounds in the mag after pack against the mega Abomination, it does all right taking it down in 2 minutes and 4 seconds against the hvt, we took it out in 2 minutes flat thanks to this little wall that I could keep jumping over to confuse the dumbass zombies, where this really Falls flat is Against The Storm CER it doesn't do enough damage to be a serious threat against it and it took me 8 minutes and 12 seconds to take the bastard down overall it's a decent weapon against zombies and mega bombs if you're accurate but nothing crazy at number seven is the jack heretic carbine kit for the MTZ.

gameplay

762 this turns the battle rifle into an assault rifle and I'm going to act like I know the difference between the two doing this will give it a buff to Mobility, handling rate of fire recoil and gun kick control while lowering damage and bullet velocity, and this is the build I used in tier one it's got no issues in tier two it can still handle some business and in tier three it can actually do a bit of damage but it's going to take you a bit to kill anything not too bad for no upgrades, with upgrades it's honestly a little disappointing considering the damage it did without them I expected it to do much better but it's still pretty decent also the mag size goes from 40 to 80 when packs against the mega Abomination it weighs Wast no time kicking its ass taking it down in a minute 37.

Against the hvt, it takes a bit longer because I was getting handled by the zombies, but in 2 minutes and 22 seconds, we got it in the ground, but this took the storm caller out faster than any weapon on this list; kind of, it only took us a minute and 34 to take it down, but that's mainly because it was stuck in the ground the whole time.

hacks

Overall, it's a pretty good weapon, but it's just missing a bit of damage to put it over the top. At number six, we got the Jack Raven kit for the MCW. I honestly could have taken it out faster, but I had a helpful hay that was in my back pocket the whole time I was fighting it, and I was proven right because, against the HVT AB bomb, the MCW shredded it in less than a minute, only needing 58 seconds to take down the three-headed.

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I went and tested ALL of the Aftermarket Parts and Conversion Kits to see what AMP is the best is Modern Warfare 3 Zombies.
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