News - The Problem With Call Of Duty: Warzone 2i #gaming

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So my last Call of Duty article wasn't exactly beloved, if you haven't seen it. By the way, go give it a watch. So, of course, we're going to do another one. Let's talk about the problem with Call of Duty: Modern Warfare 3. Let's get right into it, guys, and remember to subscribe if you enjoy this sort of thing.

Content So this article is essentially just a slightly deeper dive into the problem with Call of Duty Mod Warfare 3, as supposed in my article last week, which is a bit more of a lighthearted one. This article will really be digging into what the core issues of this game are and why I really think that it isn't worth the premium $70 price tag, so let's get right into it.

My first issue with why Call of Duty Mod Warfare 3 isn't worth the price is the importance of the correlation between new content and price, and I think that any game that places itself in the premium price tier of $70 or above They come under higher scrutiny than any game that's below that. And I don't just mean that in the sense that if a game rehashes old content for remix purposes, it instantly isn't worth $70.

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I don't believe this at all. Look at the recently massively acclaimed Resident Evil 4 remake. That was essentially just a straight remake of an old game, and yet it has amazing reviews, and nobody's arguing that was not worth the price tag. But that's because rather than just bringing the old content to a new era with slightly better graphics, which I would argue was a remaster, it completely reworked the original game and all of its systems and brought that game into a modern age in a way that's more of a reimagining of how the game would look if it were made today as opposed to just remaking and remastering the graphics and bringing Kicking and Screaming into today's environment, where it probably wouldn't be as well received as the newer remake has.

Modern Warfare 3 is certainly a remaster as opposed to a remake, and for multiplayer sake, because obviously I can't test the campaign with it not being released for another few weeks. The issue with multiplayer is that it only works on maps, and that comes with several problems that many people aren't acknowledging on social media right now.

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Let me break them down. One thing I want to clear up really quickly is that I have no issue with using some maps in Call of Duty games. I think that the perfect blend that any Call of Duty game would strive for is a fairly equal blend of the new and the old, because that means that you both have the nostalgia of the old maps as well as the new advancement of the Call of Duty formula that the new maps will show, take an example.

Modern Warfare 2 last year, that game brought back several old maps that some of which were remastered and some of which remade, but it also had its own f a share of completely new maps and I would argue that most of those new maps apart from a couple of obvious ones, were actually really well designed for the most part, and that's because they not only brought advancements such as swimming to the Call of Duty formula, but they also provided an incredible mix of long-range combat and choke points, and that made the game play really varied and suitable for anyone.

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The issue with using only older maps is that they won't show these advancements in all that mix of gameplay because they just weren't designed that way. But you also have problems such as camping really coming back into focus, and that's because the newer Call of Duty maps have had years of players complaining about camping involved in their making and therefore their designs not satisfying players who want to camp, because obviously camping completely ruins the state of gameplay in Call of Duty and completely ruins the fluidity of how matches work.

Camping and older maps are huge problems, especially in maps such as Rust, because if you look at players camping underneath the big building in the middle, that's become a genuine problem that I've experienced a lot because the new generation of Call of Duty players haven't experienced maps where it's possible to do this to the degree that it is in the old maps, and therefore camping.

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I can see, is going to be something that's going to be a massive issue with Modern Warfare 3. You've also got issues such as that the old maps only use dull colors, and for the most part anyway, because there is one map out of the beta selection that is an outlier to this. But all the other maps use very dull, muddy colors, and that's not really their fault; that's just because of the old console limitations that the maps were originally made on.

It basically meant that the old developers couldn't utilize the color spectrum that we have today, and they had to go down the road so they could be played on the Xbox 360. That means that the game doesn't translate well to, especially if you compare it to, any new Call of Duty maps that have been made recently.

The old maps just don't quite compare graphically, just because they just look plain. That does not mean they're bad, but I'm just listing problems with only using auto maps, and that means that you're really only going to get exactly the same mix of boring, muddy colors that we use on the original.

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The other issue is that I haven't really seen any of my knowledge for some reason. Is developing a new game based only on very old and very played maps, which are people who played them to death in previous games? Will they tire of them more quickly? Is that the only way it could possibly work because those players have played those maps for years in other games?

So what makes developers think that they're going to come to this game and suddenly they're going to play it for another 100 hours? If you spend 200 hours playing on these maps, you're not going to want to spend another 300 hours playing on exactly the same ones. That's why I think that the best place a Call of Duty game can land is having an equal mix between the old and the new, because there's just enough variety and variation there to really make the old maps stand out in their nostalgia factors, but when you just base a game on those nostalgia factors.

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Borim is going to CIT at some point sooner or later. So this Modern Warfare 3 should firstly have been a great DLC that could be added on to Modern Warfare 2 that would really have enhanced the selectional maps, but it's also just not going to have the lifespan of a modern Call of Duty game because it can't.

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