News - New" Season 3 Update Changes Everything Warzone 2. Movement, Gun Nerfs Warzone 2 Gameplay

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Update: Modern Warfare 2 has not received an update yet; there are going to be movement changes and huge weapon Nerfs and buffs A lot of stuff is changing in this update. I'm kind of skeptical about it. So Warzone 2 season 2 reloaded new content, which is awesome. New weapons operators black Excel Battle Pass plunder returns major movement changes, so we're going to look at that for sure.

I'm going to open that on another page here. We got the battle pass; we got events; do they actually show us which weapons are getting nerfed, tuned, and stuff like that? So yeah, a lot of new weapons, The FJX Imperium sniper rifle Why am I saying stuff weirdly today about the Cronin Squall battle rifle weapon balancing?

so this is what this is what I'm interested in, and then after this, we'll go into this right here, which is Warzone 2 devs finally confirming movement changes, because that's pretty interesting too. Lower torso, damage reduced, so when you shoot like the hips and stuff, it's a little lower than that, and the damage is reduced.

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That kind of stinks. The m13b headshot damage is slightly reduced. Lower torso damage increases, so that's good; there's going to be more damage when you shoot the belly button with this gun mid-range, and damage distance increases. So let's say it's 30 meters. You do, let's say, 20 damage at 30 meters, and it might be 20 damage at 32 meters now, so that's a little better.

The upper torso damage is slightly reduced as well, so the lower torso is increased but the upper torso is reduced, and that's not too good to be honest, so it definitely caught a pretty bad Nerf. I would say the STB556. The headshot damage increased leg damage, the lower torso increased mid-range damage, and the distance increased mid-range damage.

So, yeah, that kind of stinks. I don't know the actual numbers yet; the update hasn't gone live yet, but yeah, they increased that, but the actual damage it gives off was reduced after that, so it doesn't matter if it was increased; it's still reduced, technically, so I mean, it did catch some nice buffs.

I'm going to give that, but it also caught a slight nerf at mid-range with the attack 56 headshot. Damage increased that, which was unexpected because attack 56 in ranked play is the most powerful weapon at the moment. I did not think they were going to increase the headshot damage, so Type 56 caught a buff that's actually sick.

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I like that I'm not mad at battle rifles; we got the F-Tac Recon's movement speed increased, semi-auto leg damage increased, and minimum armor damage increased. This is for War Zone 2 only, then semi-auto, upper torso damage increase, so a kind of knife buff for Lockman 762, movement speed increase, and a movement buff, which is pretty nice, the so14 movement speed increased, semi-auto.

Minimum armor damage increased in War Zone Two. I got a cut and a buff as well. The attack V again caught a buff. Pretty much the same thing got the movement as well as the handguns and the basilica. Minimum armor damage reduced, so this one caught a slight nerf on Warzone 2 only, and then we got like machine guns, the rail gun headshot, damage reduced, minimum armor damage added to semi-auto firing mode, that's pretty cool.

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I guess semi-auto headshot damage increased, semi-auto upper torso damage increased, and semi-auto lower torso damage increased. That one caught a buff with a slight nerf to headshots, so that's not too bad. Rpk's close mid-range is slightly reduced, all right. Let's go to SMGs because I'm kind of interested in those marksman rifles.

You got the Tempest torrent; if anyone uses it, feel free to pause and look at it. I don't really use it, so some machine guns hip spread accuracy increased. On all submachine guns, that's actually really good when you hip fire; it's increased on all of them, so the bass P ads move speed increase, which is good if you want to dodge some bullets.

All damage ranges were increased again. That's really nice for the bass P and minimum armor damage added to semi-auto firing mode, and that's for Warzone 2 only; I don't think anyone's using it in semi-auto, so don't worry about that lockman and sub-headshot damage decreasing. Okay, that stinks. Fire leg damage increased only in burst fire mode, and burst fire time between shots decreased.

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So that's actually decreased, but it's actually faster; it shoots faster now in burst mode, so that's a pretty good burst. Fire torso damage increased, so, I mean, it caught a full auto. I did catch a Nerf for headshot damage, but in burst fire mode, I didn't even know it had rose fire mode. The mx-9 sprint to fire speed increased, which means that it's actually a Nerf that stinks, so when you sprint to fire, when you stop sprinting and you start shooting, it actually takes slightly longer now.

That kind of stinks for the MX9. The Vasnav 9K headshot damage decreased. The War Zone 2 Season 3 update is almost here. yada Let's get into the actual details. So Warzone 2 developers detail movement, combat, and pacing changes in season three, so it says Warzone, but it's also been confirmed that's for multiplayer as well.

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On April 11, the War Zone 2 devs revealed the community update blog that highlighted some of the major gameplay changes that will arrive with the season 3 updates. The developers admitted that they're still looking to improve when it comes to the pacing of War Zone 2 matches; they're very slow. I'll tell them that we want sustainable downtime to allow for looting and loading, or loadout acquisitions.

And then there are the highs of combat and engagement, so the pacing in season three of War Zone 2 will benefit from A reduced delay time between circles closing towards mid-game; that's Warzone only. Obviously, the developers are hoping that the change will improve the pacing of the core Battle Royale, offering all the right combat.

When it comes to Warzone 2 combat in season three, players will notice the reduced intensity of damage feedback on their HUD. This change will improve the visibility of Warzone 2 operators as they engage in two-way combat with bullets flying back and forth. This is good for multiplayer as well; your screen's not going to be blasted in red when you're getting shot and stuff; you should still be able to see stuff, so that's kind of cool.

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As previously revealed, the developers also reiterated that one-shot kill sniper rifles will be returning in Warzone 2 Season 3. All those one-shot kill sniper rifles' damage is going to go on to multiplayer as well, so they better be one-shots on multiplayer as well, which is good, and this should see a major increase in terms of sniper popularity across Al Mazara and Ashika Island.

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THE SEASON 3 UPDATE IS FINALLY HERE IN CALL OF DUTY MODERN WARFARE 2 MULTIPLAYER, RANKED PLAY AND WARZONE 2! THIS UPDATE BRINGS WEAPON BALANCING CHANGES TO MANY GUNS INCLUDING NERFS AND BUFFS, MOVEMENT CHANGES AND QOL UPDATES! COD MW2 IS LOOKING AMAZING IN THIS NEW UPDATE.
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