News - New Iso Hemlock Meta Warzone 2. Stats & Ttk Comparison (warzone 2)
Intro
The brand new ISO Hemlock assault rifle is finally here in Modern Warfare 2. In today's article, we are going to be looking at some basic stats regarding the ISO Hemlock that will help us decide whether or not this gun is actually going to be the new meta or if it's going to be worth using. So how we're going to do this is we're going to go over some weapon testing results that I have personally done myself.
I usually refer to a website called Sim, GG, and GG. For this kind of information because they literally rip the data out of the game, however, it's going to take some time for them to update this information, so for now I'm going to take matters into my own hands and I'm going to test it out myself; albeit, take these numbers with a grain of salt because some of these numbers may.
Be just a smidge off, but I am no stranger to weapon testing, and I know exactly how time to kill is calculated.
Fire rate
Alright, so first things first, let's talk about the fire rate of this weapon. Now, if you don't know that fire rate does play a role in how fast a weapon kills an enemy, we have to figure out the number of shots it takes to kill, and then you combine those two pieces of information.
Then you get your time to kill, and then we can go ahead and compare the assault rifles in the game. To figure out the fire rate, you go into the game and just empty out your magazine, and then you measure the time from when you first fire that first bullet until you see zero in the magazine and the capacity down here.
Below, in the right-hand corner, I went into the Sony Vegas program just to calculate this as accurately as I possibly could and, like I said at the beginning, to take a screenshot. Take these numbers with a grain of salt; some other people might have different values here, but nonetheless, this is going to be in the ballpark.
There are numbers here all right, so instead of just pressing the play button, I'm just going to use the arrow keys on my keyboard and just go frame by frame. So now we have 017 milliseconds started, and also, if you noticed, the magazine has dropped to 29, so that's exactly what we want to see. We want to see those numbers in sync.
Then we're just going to kind of scroll here, until we keep going until the magazine is completely empty, and we're going to slow it down. We're going to wait until we see zero. I'm keeping an eye on that magazine, and we're almost there. There we go, so we arrived at 2.933 seconds to empty out the magazine, so this is going to be very important in our formula for calculating the time to kill.
So if we pull out our calculator here, we're going to do 60 seconds divided by 2.933 all right, and there's our value right there: 20.45, but we're just going to go ahead and round it up to 20.46, so from here, we do 20.46 times our magazine size, which was 30. Okay, and this is how we get 613.8 RPM, so now that we know our fire rate, we can go ahead and calculate the time to kill.
Ttk (time to kill)
Okay, so the second half of figuring out the time to kill is obviously figuring out how many shots it takes to kill your opponent, so I did this in five-meter increments and also only did it up to 35 meters, mainly because this range of 35 meters is typically the average range of engagements that we get into in most of the maps in Modern Warfare 2 multiplayer.
That's why I only went up to 35 meters. I went all the way up to 30 meters, and it became a three-shot kill to the upper torso. Remember, I'm keeping the stats basic here, and this is just exactly how it looked. I have my target right there; that's one, two, and three, so three shots to kill from about 30 meters.
So now let's go ahead and take it to an increment of five meters, so now we're at 35 meters and we're going to do the same exact thing, and remember what I said—maybe take these stats with a grain of salt. So we know that at the upper torso, it takes three shots to kill, so let's take that RPM, okay?
Was 613.8, Then we're going to divide that by 60 seconds. Okay, and we get 10.23, so just remember that number 10.23. So now we got to figure out the number of bullets it takes to kill, which is three up to 30 meters, and then we're going to minus one okay, so that's going to be two, and then we're going to divide it by 10.23, remember that number I told you to remember, so this is the value we get right here, 196 milliseconds to kill up to that 30 meter range.
Now let's go ahead and calculate the second damage range. Okay, so we're going to do the same thing. 613.8 divided by 60 seconds, and that's our 10.23, and then it took four shots to kill from 35 meters, so that's our Divided by 10.23, we get 293, milliseconds, so obviously the time to kill jumps massively when you go up to 35 meters, and these stats definitely tell us that this gun is best used within that 30 meter range because 193 milliseconds is, honestly, not that great you know when you compare it to other assault rifles of the game, which we're going to get into in a little bit, but also it's not that bad now; it gets worse when you branch out to that 35-plus meter range.
Reload time and recoil pattern
All right, now here are some bonus statistics that we're going to take a look at here for the ISO. Hemlock Let's take a look at the reload time, so we're just going to measure the animation and time it takes for the weapon to fully reload, and we're also going to be taking a look at this magazine counter right here, so we're just going to go ahead and play it.
All right, so if we stop right there, we've already got a full magazine, we've reloaded animations, and we have 1.383. Remember, take these numbers with a grain of salt. I would say that the reload time is all right, so now let's take a look at the base recoil of the ISO Hemlock just so you can see exactly what the recoil pattern looks like.
So, I'm going to place my crosshair right there, I'm going to make sure it is in line, and we're just going to fire. Straight Up We're not going to be controlling that recoil; we're going to do this two more times and move it slightly to the right. So mainly, we do this to see if the recoil pattern is very complex or if it's very consistent.
That's mainly what we're looking for, so now let's go ahead and take a look at what we've got here, This The recoil is obviously not that bad, so there isn't much vertical recoil control here. However, I'd say after you empty out half of the magazine, it starts to get a lot more horizontal recoil.
Now, the reason why we look at this kind of information is obviously because when we're making our class setups, we do want to pick those under barrels or any kind of attachment that helps out with horizontal recoil control, and just for the sake of comparison, as you can see, this is the 762, and I've gone ahead and done the same exact test three times.