News - Mouse Input Is Broken Warzone 2

Notice this more or less than it; it just feels a little bit weird, so while you have auto aim correcting for this on the console, the mouse and keyboard are direct inputs when you're using a mouse. This is the Logitech GX G Pro, super light. I love these. These are great for FPS games, but when you're aiming with a mouse, it's a very direct one-to-one input.

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Whatever this little sensor down here on the bottom SCS is going to be input and move around the center of your monitor. Well unfortunately if the center of your monitor is now constantly moving and not consistent that's much harder to do and it's almost impossible for gamers to train themselves to get used to this new system because of the degrees of Randomness, you would think okay well for the strafing thing you can get used to side to side and that's true but for the idle sway you can't get used to it and altogether, every time you aim down sites on PC you have to kind of quickly make these tiny little adjustments to actually get your crosshairs on Center or even figure out where Center is in fractions of a second and I think the thing that makes this the most impossible for PC Gamers to accommodate for, is the fact that almost no other game has these mechanics so if you've been playing on PC You've probably been playing on PC for years; you're used to playing with the mouse.

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You're kind of used to how PC games work and how they should aim, and this one is just doing something very different, very RNG, and far less predictable. So it's very difficult for you as a PC gamer to accommodate your crosshairs lying to you, and I actually think this is very similar to why I don't like Counterstrike Go.

CSG Go is a great game for a lot of reasons, same with valerant, but the thing I dislike the most about it is how you know you have your crosshairs in one place but the bullet will come out above the crosshairs or somewhere different now. I will say in for valerent and csgo and csgo 2, that's at least extremely predictable; it's going to be predictably the same every time there's settings in the game so you can change that, but now Call of Duty has something like that where your crosshairs are a little bit deceptive, but it's very random and it's difficult to notice and it's difficult to correct for it's just like right in this little perfect awkward zone of frustration.

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So then the question becomes: What can we do about this? Not much we can complain on social media and hope that Sledgehammer fixes it, but given the amount of game mechanics that would need to be changed to make this fix possible, that seems very unlikely, and to be honest, even if Sledgehammer were interested in that, if the decision were up to me.

I would be reluctant because if we took out some of these mechanics or fixed them for PC, it might make certain weapons or attachments, especially accuracy ones, very broken. and it might bring the relatively good balance that we have now between controller and PC back to being more in favor of PC.

It's one of those things; they're complicated systems, so when you start tweaking them, you get unintended consequences, which is kind of how we got to this mess to begin with, but I would be a little bit reluctant to get into that, and I'm going to guess that's not the type of thing that Sledgehammer Games wants to be focusing on and patching right now.

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And on top of that PC, there's more PC Cod players than there used to be, but it's still a console-dominant game, even though a lot of the guys that play on PC play with controllers. Even when I do it. I can tell the game is really designed more around the controller than anything else, and that's fine, so a lot of gamers aren't really going to notice, so it's going to be a lower priority.

Problem and in the meantime, I think I'm just going to have to kind of deal with it as a MO; I mostly play on PC. I'm going to try to be mindful of the new mechanics. I'm going to try to remember that I need to do those micro adjustments, track a little bit better, keep track of additional things, and basically just try to get good CU.

I'm not expecting this to be fixed, so I'm just going to make a mental note, put in a little practice, and try to get good and compensate for it, guys. That's all for this article. I hope that you enjoyed it. I hope that you learned something useful. If you did, don't forget to like your {348} subscribe and check out True Game's article Drifter.

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