News - Modern Warfare 2: Full 1. 12 Update Patch Notes. Huge Fixes & Changes. Warzone 2 Update Patch Notes
Ladies and gentlemen, hey. As you guys can see, today we have the season one reloaded update live in MW2, War Zone 2, and DMZ. This brings new content and a ton of patch notes, bug fixes, weapon changes, gameplay updates, and all sorts of stuff like that, so we're starting here first with.
General gameplay updates in mw2 & warzone 2
Raven's patch notes Here primarily dedicated to War Zone 2 and DMZ, we'll also go over the multiplayer stuff here as it appears, so first up here for December 16th, we do have the new Warzone Cup LTM going on.
This is basically the Rocket League in Call of Duty, so you can jump into the custom field map here and actually play that. It is a limited-time mode, so it's only going to be live until the 23rd; now for general updates, we've got some solid ones here. The XP Tokens menu has changed to display how much time is left on your XP Tokens in the lobby screen.
At long last, we have an XP token countdown timer. Big, W There are now XP tokens that can be equipped in the pause menu while in the game. you there XP tokens can no longer be accidentally activated during Double XP events, so you can't stack anything there. Players who join a game in progress will no longer get a loss if their team loses.
Match attachments now have a tuning icon on them and are indicated in the preview as to which ones can be tuned and which ones cannot. Moves now count towards the 30 kill streak in the daily challenge in the Spec Ops sticker book challenges in the After Action Report screen, which now say calling card challenge instead of operator.
Bios are no longer cut off from acquiring, a new blueprint will now display a pulsing dot next to the associated weapon in gunsmith so it's a bit easier to find those players, you no longer see a black screen on some platforms when trying to purchase Cod points, and various issues with weapon and attachment unlocks and progression have been addressed, including stats display, so if I had to guess, we might see some weapons with some increased levels to unlock some new attachments, so we'll have to keep our eyes open.
On the social tab here, I can go ahead and zoom in on the patch notes a bit. merge The Hub and Friends tabs together they switch the smaller they switch to smaller player card widgets for friends added. Support for batch and bulk Sending a friend request for whatever reason fixed various bug issues impacting the invite feature, and then they transitioned the grid.
Viewing and scrolling on the friends list for showcases The camera positions on the operators have been adjusted for better positioning; they added adjustments to filler and sort; they fixed an issue with the players browsing it by basically fixing an issue with the calling cards not showing up; they fixed an issue where players weren't properly sorting by progression; they also hide the empty attachment nodes on the weapon inspection; as well as, channels, they adjusted the channels; they muted the talking; etc.
Text message States in game channels Players in the member list will now be divided by team in lobbies, fixing an issue where players' lobbies were still able to be heard when connected to a custom channel. They also added the ability to text chat with the group members, and the group is like a huge, 5, 000-person group you can create for, you know, communities and stuff like that. For the weapons, we obviously have the brand new Chimera rifle, but they still haven't given us information on the weapon challenge, and hopefully the store bundle will be live by the time the updates come out, which is likely.
Major weapon changes & weapon tuning in mwii and warzone 2
Basilisk and 50gs have received a damage reduction against armored opponents.
It also fixes an issue causing shotguns to inconsistently display the broken hit marker, so basically a Kimbo pistol outside of the x13. Curiously enough, all got a severe nerf that should be pretty good for war zones with the Akimbo p890s, which were very, very strong for rifles. They fixed an issue with the m13b on the cast of the 545 rifle that increased the muzzle velocity, decreased the hip spread, increased the close damage, which is solid, and then also increased the chest damage multipliers, so some solid buffs to the cast of the 545.
On the SMGs, the caliber of 74U is not an SMG; it is a rifle, but they reduce the close-range damage. Three hits to kill require at least one chest hit, so the casting of 74U at close range is no longer as good as it was before the MX-9. They increased the movement speed of the ADS and Sprint to increase the firing speed on the 32-round magazine, so that'll be a bit more aggressive.
On the Vel 46, they reduced the hip spread, so it'll be a bit more accurate, but they increased the movement and increased the range damage, so it's going to be a little bit more lethal. There are slight buffs to the MP7 for the basilisk blocking weapon, compensators, and a flash hider on the F-TAC Aero Barrel, but now they have also added a muzzle attachment for the F-TAC.
Arrow Barrel Arrow Barrel -- that's not easy to say the lockshot KT85, the leveler, and then also the Crone and Dark on there as well for the 50gs -- reduced the hip spread, increased the one-hit headshot range, and increased the damage range. On the expedite, they added the guard category; now, for additional attachments for melees on the riot shield, they reduce the movement speed and reduce the melee damage to three hits.
Kill the Shield animation. It was improved, and then also the switch for pulling out a throwing knife in the riot shield was equipped, so you won't be able to throw a knife with your shield. As well, for launchers on the Joker, missiles no longer land out of bounds when targeting a wall on the edge of the map, but they also improved the thermal readability.
Vehicle changes in warzone 2.0 & modern warfare ii
When aiming in for vehicles, there were a lot of vehicle balancing adjustments here. Curiously enough, this reduced the collision damage taken by the heavy choppers, especially when landing; increased the health and damage resistance of the UTV; increased the fall damage to the ATV; added custom turret rotation speed for anything with turrets; and increased the damage done to both LTV versions.
Reduce the distance that boats can be piloted when completely out of the water, so you won't be able to go as far on land anymore. Vehicle exit limits to increase the chance of not exiting; on steep slopes, players no longer get the out of bounds countdown when taking a vehicle from an enemy's restricted area; and ground war fixes an issue where the player would continue to see the countdown if they went into a vehicle just outside the zone for other changes.