News - Massive Warzone 2 Season 1 Update Patch Notes. New Update 1. 34 Live Now - Multiplayer & Zombies
LMG-wise, they've gone ahead and nerfed the r. Mg, they've buffed the 5.56 Icarus, but then they've decreased the head damage multiplier marksman rifles got an adjustment there pretty balanced out we got a buff and a Nerf got a buff across the board for the bassilus handgun and then progression wise corrected the unlock requirements descriptions for multip weapon attachments revise conditions for multiple unlocks that cause attachments to be unavailable at the expected weapon level Associated Weaponry when I'll be properly included in the camo unlock splashes, player rank though they've increased level cap from 55 to 250, enabling players to reach Prestige 5 at each prestige a new animated icon is unlocked hopefully that is clear as to how that works same as MW2, customization increased animation rate of the Priceless and Interstellar completionist camo so got a buff there to our mastery cam saw something similar last year for I think both polyatomic and Orion so that's cool they went ahead and did that and then we got some adjustments for our Maps here got J there for derail estate high-rise just a bunch of improvements for bullet penetration.
Collision issues spawn points in certain modes, such as audio. Reverberation, de-prioritizing spawn points distant from an objective, and hardpoint a lot of Spawn fixes, as you can see, and again, that happens with multiplayer. Locations, audio issues, and then going into ground war improve the AI bot ability to navigate the environment Invasion operation spearhead for war add a collision near the hotel to prevent players from exiting the playable area, a lot of playable area issues here an explo involving environmental tourist allow players to reach unended locations, for ground war pregame Lobby countdown will no longer reset when a player leaves that was frustrating for sure snd though increased player XP earned for several score events, kills assist Shield assist head shot plans diffuses ninja diffuses, war mode players who join in an impr progress match no longer be placed on a full team decrease tank escort FaceTime limit from six 6 meters to 5 met, or excuse me.
Minutes—I believe not meters—joining an in-progress match during the ending cinematic sequence is no longer possible. That's cool equipment, though. To address an issue that allowed one to kill without a headshot using a throwing star, Prompt to Remove Track will no longer persist after death when using the EMD grenade.
Deployable cover from previous deployments will now be destroyed upon new deployments, as the maximum has been limited to one mosquito drone and will no longer be targeted by the trophy system. For The Jug to address an exploit that allows players to fire Loadout weapons with unlimited ammo when players do not properly look through the binoculars in third-person view when using precision air strikes, it implemented Safeguard measures to prevent players from becoming stuck with the tablet in hand for the remote turret.
Increase traction control for the NSTV.
Zombies
Vehicle razor tank got a bit of adjustment there decreased the maximum forward speed but increased maximum reverse speed turn speed and ability to accelerate on slope surfaces moving into zombies now as you know Season One content they've already confirmed we have act four and a new story mission immediately available for all players start of season 1 regardless if you've completed previous seasons or excuse me previous act missions for zombies hopefully that's really clear massive gateways appeared in the exclusion zone investigate the area and engage in new endgame content.
Dark ether riffs talked about those before. They will bring rewards to those who brave their challenges. Dark the Rifts are unlocked by solving a hidden quest that activates after completing the new season one story Mission, which is really cool, so it's quite a bit to do in Zombies today. I'm really excited about the fact that we know about the otherworldly.
Labyrinth, allowing you to complete new difficult challenges, during a time limit of course similar to a story Mission find sigils to enter dark he the rips and face new level of challenge got the new Under, weapon, the VR1 back from called the dead aka the vill Sho zombies to transform them into humans or blast humans to mutate them into friendly zombies players receiv a buff one shot that's a feature that I forgot was even in Call of dead all those years ago add it to the mystery box and weapon cases are now available via loot if you guys want to have those Acquisitions available and then we got new acquisition schematics dog bone golden armor plate ether blade talked about that in several previous articles there's also Prestige challenges, rank pass level 55 into Prestige ranks that persist across the Seasons, level 56 Prestige one, this will unlock rewards in set of challenges and mon for zombies complete those challenges to unlock multiple exclusive calling.
Cards in MW zombies, you will see the XRK stalkers Ram 7 and Storm. Ender, available for use in your loadouts once you unlock them in the battle pass or if you exil with them in zombies. Itself season One updates are not limited to just zombies; please refer to the global section above for weapon balancing changes and more.
Various visual map fixes for Zakhan. The Scorchers launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions. For those who wonder about weapon adjustment, just an issue that prevented Camos from applying it in the customization tab and loadout menus for the DG58 assault rifle, close the duplication exploit for all weapon cases for missions, though hostile takeover addresses an issue that prevented some saves from progressing with this mission.
Adjust the description of the mission and the mission select menu to state that Green wants players to hit Terminus instead of Deadbolt. Merc cleanup mercenaries killed from long distances inside Merc camps now progress this mission. The shock mission now requires players to shock five separate special zombies instead of shocking the same special zombie multiple times, which is kind of unfortunate because that did work when I went ahead and completed Storm the Castle.
The required mission item always drops when the warlord is killed. Obviously, there's going to be changes here with the missions; they either fix issues or fix exploits that made them too easy, like I said with the shock mission there, gameplay-wise contracts defend ground station. Addressed an issue that prevented the timer from or for the ground defense ground station contract from appearing if players previously completed the same contract in a single session.