News - Kastov 762 Mw2 Guide. Class Setup (ak-103) Modern Warfare 2 / Cod Warzone 2. 0
Chris here, bringing you another Modern Warfare 2 guy today, and in this one we're going to be taking an in-depth look at the cast of the 762, one of the game's hard-hitting assault rifles on Motto Rank 23.
So you could probably guess that the cast of "762" is linked with the Kalashnikov design, and the gun in the game is basically the AK-103, an up-to-date modernized version of the AKM assault rifle, which originally came out in the late 1950s as a successor to the infamous AK-47, one of the most successful and well-recognized weapons in history.
The AKM was basically an improvement, and the newer AK-103 is once again another improvement. Not much has really changed mechanically; at the end of the day, if it ain't broke, don't fix it. The AK-103 basically just brings the old design into the modern age, replacing all the heavy wooden furniture with lightweight polymer and plastic materials, and unlike those older designs in the series, the new ones are compatible with optics attachments and accessories, another thing that puts it more in line with the guns of today.
We've only said the AK-103 isn't exactly brand new technology, being something that's been around for about 30 years already, since the early 1990s. It was mainly designed with export in mind, with a lot of units actually being shipped to Venezuela. That said, it has been used natively by special law enforcement, along with several Eastern and African nations too.
So checking out all the stats next, there's no argument that the 762's bullets are some of the hardest hitting in the assault rifle category. You don't really have to worry much about where your bullets land, as they're all going to have a decent impact, even on limbs and lower body parts. Gesture shots will extend the rival's re-kill range by about 12 meters, so over medium distances, this can often help to put players down a tad faster, which is a good thing to keep in mind.
Headshots are going to be even more brutal given the 762's impressive stopping power, and despite only shooting at 600 RPM, the slowest rate of all the assault rifles, this still doesn't really impede its use as an aggressive weapon, having some of the most competitive kill times of the lot no matter where your shots land on the body.
Aside from Attack 56 slightly beating it in enclosed waters for chess shots, the cast of the 762's extra power is generally all matched, making it a pretty punishing weapon to get tagged by overall ranges, now that much steadier rate of fire than average. Missing too many shots can become more problematic than normal, increasing the time to kill and giving your opponent more of a window to return fire.
So it's time for a recall test. We fire from a distance of 10 meters. You're going to notice that the cast of the 762's general shot pattern drifts upward and almost immediately to the right. Groupies aren't too spaced out, at least compared to some of the other full-auto weapons in the game, though I suppose this could be helped out by the gun's steadier fire rate, making it slightly easier to control.
The same sort of results can be seen over multiple tests. The eagle recall being dominant, but the gun's line of fire is leaning over to the right side, so that rightward's drifting could potentially throw your aim off, making the cast feel a little bit less precise over longer distances if its horizontal movement affects accuracy and that vertical kick affects stability.
It's not a terrible pattern, but it could still cause some complications with prolonged fire, especially against long-range targets. This is definitely not made any better by the fact that the gun's got a really low center speed, so your sights will take a tad longer to reset to their resting position from that somewhat heavy recoil, probably making that recall feel a bit more exaggerated and trickier to keep under control, as you might find it harder to snap from target to target and retain as much stability against enemies at range.
Otherwise, the cast-off 762 has got a pretty normal bullet speed and hit fire spread, putting it on par with the other assault rifles as far as those stats are concerned.
When it comes to reliability, the 762 has some really strong pros and cons. You can deal with ammunition generally better than average, but it has worse mobility stats, making it feel less maneuverable during gunfights. This is also complemented by some faster than average reload speeds, particularly when you're swapping maximum shots left over, which only take 2.55 seconds, the same as the attack 56, but unfortunately that's where the good stuff ends with the Rival being hindered by some slightly longer aim downside speeds, reducing its effectiveness for aggressive play.
This is definitely something you'll want to keep into account, especially when you're in close quarters, as although the cast can be deadly and perform pretty well within earlier ranges, slower attack speeds might just put you at a disadvantage if an enemy pops out of nowhere and you're unprepared to take them on.
Foreign moving over to gunsmith Now, probably the main weaknesses you might want to try and improve are the gun's mobility and recoil, so for a lot of you guys, picking attachments that can benefit those areas might help to increase performance. For starters i'd recommend trying out the Custovia 343 Barrel to help a little bit more with maneuverability, or you could opt for one with heavier wooden furniture like the Cast 7, which targets recall more, though it will reduce your shooting speed even further, which you might then need to try and rectify with another attachment.
One way to do this though, and sharpen up those ad speeds without sacrificing any recoil or range stats, will be to add on a laser sight such as the Choreo Las 44 or the Olay V laser. The more useful ones are going to be the brightest ones that are visible to enemies, but they should at least help to counter one of the 762's biggest drawbacks statistically, making it pretty solid.
If you want to keep handling feeling sharper. I'd advise using the default iron sights or at least something without too much zoom; overuse on larger maps and on ground war, some slightly higher magnification objects like the VLK 4.0 might prove to be useful in combination with attachments that have tightened up the recoil.
As for the stock, the base one's fine enough and provides a decent balance, though I suppose you could add on the KSTV RPK if you intend to use the gun over longer distances with that improving recoil while lowering ability, though I'd probably avoid the stocks that help improve ad speeds as they're going to make the recall feel more pronounced and tricky to get to grips with, and in this case it's just not really worth the trade-off.