News - 2 Shot" Ranked Play "kastov 762" Setup Is Meta. Best Kastov 762 Class Setup Warzone 2
Intro
The cast-off 762 is so underrated; in ranked play, this is actually one of the best guns that you can use. The only reason people run the attack to D6 is because the iron sights are a little bit cleaner and it can hit all three shots in the center of the chest, killing the enemy's attack quicker.
But with the cast off, you can hit the enemy anywhere you want to look at a three-shot kill and sometimes even a true shot kill, making this a very forgiving gun. If so, you should definitely check out Blopsy. Guapsi provides weapon levels and services like camo, unlock services like challenge unlocked, and war zone nukes, among many others, for all the platforms.
Best kastov 762 class setup
I will shoot in the head, and then we can get that two shot kill, one two shot kill. This thing is underrated, although I do find that in the sweaty diamond and the crimson and iridescent lobby, you do have to use the vasov or the attack, but if you're in any lobby below that, you should be able to pop off with the cast of 762.
That being said, for the first attachment, you guys want to go over to the stock, and we've got a couple different options for me. I'm really liking the cast of Rama; this is going to add a little bit of mobility, and it's pretty much got zero cons if you throw on the Pro Light. You get a lot of pros, but then you get a lot of cons, and so that's why I prefer the cast of, say, if I'm playing public matches, then I'll probably run the pro light or the broadside.
These two are very good, and they're pretty much identical. Next, increase the mobility even more. That's pretty much the biggest downside of this weapon, that there really isn't that much mobility, and so a great way to bring that back up is going over to the rear grip and throwing the true tag grip, which then you want to tune in for more ad speed and more sprint to fire speed whenever.
You have the option to increase your Sprint of Fire; please increase that; that is a very crucial stat of your weapon, and for the next attachment, you guys want to go over to the underbro, so I got a couple different options for you guys. If you want the most amount of recoil control and you don't really mind losing a D Smith of your mobility, then I would run the Edge 47 or the F-tag gripper; they are basically the same.
You're not going to lose as much recoil or control, but you're not going to lose as much mobility, so the next one down is going to be the shark-fin 90. You get a little bit of mobility without having any cons at all, and this is my favorite underbelly if I'm playing public matches, for which, for the tuning, I'm actually not going to tune it at all.
I found that there's not that much horizontal recon for the weapons, so I don't really want to increase that value. We're going to lose the 80s. Making the weapon a little bit too slow, next up to add a little bit more recoil control to the weapon, we are going to be going over to the muzzle, and there's a lot of vertical on the weapon really not that much horizontal, so we're going to be adding the sock and tread 40, which specializes.
In vertical recoil control, pretty much the way that I test out a gun to see which muzzle is needed. It does go to the right, but it's pretty much a straight line, so if we go and add a muzzle that specializes. In vertical recoil control, we can add the sock and tread 40, which then you just want to tune it for more my why, which then you want to tune in for more horizontal.
Stop moving, then you want to tune in for more recoil stabilization, which is going to reduce the horizontal recoil on the weapon, and then, for the body bar, increase the gun kick control, which is going to reduce the vertical recoil on the weapon. The right Okay, honestly, it kind of looks the same, but you guys can see the spread between the shots is a lot closer, making it a little bit easier to beam the back targets.
And, for the last attachment, if I'm playing public matches honestly. I'm just going to run a laser because the enemies aren't that good, and so I can get away with running the laser and getting a lot more mobility, but if I'm playing ring play. I'm going to go over to the ammo and I'm going to throw in the high-velocity rounds, which then you actually want to tune in for more recoil steady because it's reducing the horizontal reek on the weapon and we are losing bolt velocity, but literally exclusive, is put out a article proving that this doesn't do anything whatsoever.
Unless the private match stats are different than the in-game stats, literally increasing the velocity does absolutely nothing, so I'm just going to increase the recoil settings. The horizontal, reek on the weapon, and then for the damage range, just increase that we're going to get like five or ten percent more damage range into another weapon is going to be a freaking beast.
I absolutely love this, but if I'm playing in, say. Crimson lobbies. Then you want to go over to the optic throw on the Chronic Mini Pro or the Slimline Pro, for which here is the tuning just to bring up that flange resistance, and then for this bottom one, this is personal preference for me. I like it around here, but you might like it a little bit less, so just try to find your personal preference, ladies.
Quad mgb with kastov 762
And gentlemen I would have given you a rank for gameplay with this setup, but my computer isn't that good, so if I try to record, stream, and play. I get like adfps, and it's very hard to win a ranked game against the Diamonds and Crims when your PC is freaking out, and so that is why we got a little quad MGB, okay, it's not a quad, it's a triple, but we basically got a quad MGB absolutely insane gameplay.
These enemies are very, very good. Even this weapon is actually pretty hard for criminals to use. I haven't used an iridescent, just because I'm only a diamond, but when you get to these higher levels, you've got to use it like an attack with it, as if you can still pop off with it. I won a lot of games, but overall it seems like the attack and VS are just a little bit more consistent than the cast on 762.
You should be able to pop off with this weapon. This thing is so freaking nasty, I almost said it's underrated. It's underrated in ranked play, but in the game, a lot of people do use this weapon because it's a consistent three-shot kill. It doesn't matter where you hit the enemy; it will be a three-shot kill, and if you're at close range and you hit two shots in the head, you get a two-shot kill, which is like the only legal two-shot weapon in ranked play, so many people like freaking out and running around getting two-shot headshots, and people are like, What the hell is he using?