News - Infinity Ward Management Must Resign. My Final Warzone 2 2022 Review

You know, personal preference is one thing. If you don't like them because you just think they're bad, then that's fine, but to say that they're way larger than what we had back in the day or have way more safe space than what we had back in the day. I just personally don't get it because, again.

I could go back to all the Cod 4 maps and point out a trillion safe spaces, you know. I don't know. I don't know. I thought about the map selection; it wasn't as bad as people put it out to be within this game, and I think that's one of the main reasons why they're so scared to give us new content at this point, especially when it comes to Moder Warfare 3.

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We're going to have to wait two seasons to get six new maps. I think they're a little worried to go ahead and put anything out here, but that's another thing that I thought the community pushed a little too far. Also, as usual, the gameplay was really solid, and I love the hit detection in a lot of Infinity War titles.

Again. I think this comes down to personal preference because I always see people say, well. Tr's hit detection is better, and then there's other people that say Infinity Ward's hit detection is better. I don't like them both, but I think that Infinity War is always really crispy; it's something that they do extremely well in infinite warfare.

Call of Duty Ghost, you know, even though a lot of people hated Call of Duty Ghost, one of the best points of it and a lot of people always agreed is that the hit detection, yeah, it did feel pretty crispy. Something about Infinity Ward; they just know how to nail that a lot of the time, and the gunplay in this game did feel pretty dang solid.

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Of course, with the usual sound engine, you know the animation. So on and so forth, you know it's an Infinity it's your typical Infinity Ward game; you know it, the art team is always on point, the sound team the anim team always makes a clean-looking and feeling game, but again, the biggest problem that these games have is the egos of the management at Infinity Ward.

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Because it it's all personal preference if you think Moder Warfare 2019 is better or Moder Warfare 2 2022 is better but what we can all agree on is that both of the games got heavily weighed down and completely ruined because of the egos of management and the refusal to fix anything that's wrong with the current games I mean we ran into the same type of ego that we had in Modern Warfare 2019 with current day Modern Warfare 2 20122, we want red dots on the mini map well guess what too bad you know we want dead silence as a perk well guess what too bad we want better variety well guess what too bad we hate the perk system perk system is horrible remove it well you know what we could tweak that a little bit but you know if you really want to see that go away well guess what too bad, it's all ego and it ruins everything that Infinity Ward puts together.

it it's just insane to me personally, and also the lack of content that this game had after coming off a game like Vanguard, where they launched with how many maps it was like, close to what it was definitely over 10; it was a lot of maps than what we were used to, almost close to 16. And then we completely backtracked to what we were getting previously with Mod Warfare 2019, which we all complained about.

We complained about it so much that they changed it for Vanguard, and then right when Mod Warfare 2222 drops, we go right back to being drip-fed content. It was horrendous. The amount of time that we had to wait to get anything brand new in this game was absurd, and the amount of time that we had to wait to have anything fixed in this game was even more absurd.

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Over half of the game-breaking bugs that were in this title were not fixed at all, including the UAV glitch. The UAV bug is still present to this very day, and the only reason it's partially fixed is because Treyarch stepped in and, you know, wanted to go ahead and fix it. It wasn't even Infinity Ward who wanted to fix that problem.

That's what ruins these games. Again, we need to put all of our focus on the biggest problems—the biggest problems for the developers. And the fact that Sk's matchmaking is just ramped through the roof because a lot of these games people will come back and play when they're, you know, not dead, but when all the sweat Lords move on to the next game, they're going to come back and play these and say they're not so bad, but that's the exact problem.

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Infinity Ward games nowadays take so much focus to even excel at compared to any other title; it's insane. For a casual player to even want to try to get into this you know experience it's insane and it's all because management doesn't want to listen to the community look at Moder Warfare 3 for an example yeah it's sweaty as ever with sco's matchmaking but the mass majority of the community have agreed upon that game, is way better than what we got in the past four cods just because they listen to us, that's all they had to do was listen it's so simple that any development team in the world could have done it any development team in the world could have done it but Sledgehammer just so happened to be the team that you know finally sucked it up and did what they should have done since day one listen to the community, and look they're much happier now, and it's just proof of how egotistical these develop ERS are, you know.

It's just insane. Again, I can acknowledge that there are some things in this game that I enjoyed. Like I said, I like the more traditional movement, minus, you know, the horrifying ad speeds and attachments. I also enjoyed the map selection way more than mod Warfare 2019. You know. I like the sounds.

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I like the animations, and you know, there are a lot of cool things that are cool about it, but at the end of the day, there are way more negatives that outweigh what I just mentioned, and all of them. The worst part about it is that all of them could have been resolved. They did okay; it's not a coin to no; they chose to not do it there; there are no ifs; there are no buts; they didn't want to, and they spent the whole year completely ignoring us and just letting the multiplayer experience go down the drain.

I can't even say for War Zone either, because War Zone got a pretty decent overhaul—not enough for people to be happy about War Zone 2, but still, it got a complete, you know, pretty decent overhaul. But that's all because Raven Infinity War didn't do crap; they're so freaking well. I don't want to hate talking down on the developers, but management is so freaking useless, even down to the meta of these games.

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There are so many weapons in Modern Warfare 22022, but over half of them are useless because they refuse to do anything to the meta. We're just getting a meta shakeup with the TR. We're just getting a meta shakeup. After a full year, do you know how insane it is to spend a full year having to deal with VNVS?

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Infinity Ward Management Must Resign | My Final Modern Warfare 2 2022 Review.
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