News - Guide To Winning Warzone 2. Tips And Tricks For Warzone 2
I mean, if I go down, I don't have a self-revive because it's in my backpack, but it's not actually equipped in my loadout. Now, right here, we've got the Orion HCR. One of my favorite guns to use right now is an LMG. I think LMGs are going to be really good in this game just because of the range and stuff, but let's go ahead and start getting into some fights here.
You're going to see how we start to play this out a little bit differently. I was just like, this was my second game on; I was just trying to see how it felt; I was just trying to see, you know, what's the ads speed; what's the range feel like; how's the M4 feel; and. I knew there were people over here, at TCAP, at combat when he landed on that last safe zone.
Hey, there are people over here when it comes to BR. We talk about a lack of information. We play a little bit more strategically, and you can see how much the pace of play has slowed. That's okay; we're going to get faster as this progresses. I'm guessing the game's going to get faster, and we'll learn more about it, but for now, you've got to slow down.
You want to be looking for people, right? You still want to be pushing. You want to be finding people and kind of in the action a little bit so that we're not playing 30 minutes to get to the end game to just die with one kill. We want to be strategic about our approach, we want to be strategic about how we're repositioning, and we kind of want to play as a team; that's the other thing. You know, it's definitely in Verdanskin, definitely in Rebirth, and definitely in Fortune's.
Loadout
You could get away with splitting from your squad, but you cannot do that at all in this game, not unless you're like a true war zone demon, which I am not, so I'm going to be sticking with my squad for now.
We're going to be playing together, and we're going to have multiple sets of eyes looking for people and executing. Now let's talk about loadout right here. Here's the bug with Loadout that TCAP actually informed me of: the moment somebody grabs it, it actually goes away off the minimap, so when you see that they actually drop right, ping, two that are close to you so that you understand where they are so that when they do disappear off the minimap, and by the way.
I'm going to go with my Lochman sub because I already have my HDR right here. Notice how it's no longer on the mini map; it's still live, and anybody can grab it. If there are 10 teams around us, all 10 teams or 11 teams can grab that loadout, so you got to be smart right there, but you gotta ping it and know where it is because you'll never be able to find it.
It doesn't go away; it's not just one team that grabs it and it goes away; it literally stays for every single person on the map to be able to use it. They happen to find it now that we know there are people over here from one flying in, and let's start talking about kind of momentum here. We've addressed a lot of stuff so far, but, you know, it's a much slower game, and we address regaining in contracts, obviously focusing on cash flow.
Loadout: Here is my strategy: I want to get my gun early, then we can hit the freeloading range. Now that I've got both guns and perks, you know I'm running high alert double time. I forget what the other two are; I forget what the other two are; I forget what the other two are I forget what the other two are.
I forget what the other two are. I forget what the other two are. I forget what the other two are. I forget what the other two breakdowns are, but look at our positioning right here. You know obviously I'm going for a little bit of a flank t-cap, is sniping -- I forget what Rob was using -- but you can kind of see that we're all covering for each other, and now that we go to work right here.
I'm going to play this and then I'm going to bring it back because I want to show you something, so that is the armor tag, and now right here you can see the armor break right, okay, so that is the armor tag that I was telling you about, the armor broken, so see that very clear distinction between tagged and broken, and then of course once he's on his base Health is now the other thing.
With just a quick talk about TTK, let's push up here. We're going to go ahead and push, and I'm going to play you. You cannot sprint while plating, so you've got to be strategic about where you're plating. Now we're going to go ahead and push up with the Lochman sub, which I absolutely love the lockman; we're going to take out person number one, and right here, this is where I talk about it being a team game, there's the teammate right, so that's one component of a team game, number two is TCAPS there to cover for me, so that's where we start playing as a team, we start being a little bit more strategic in our positioning, and we start using communications.
The people that I'm watching who are having a lot of success and with whom we're going to be breaking down some pro gameplay over the next few weeks are really, really having good communications. Before we jump back to where we were before about the TTK, let me quickly talk about this. I just want to quickly address something here: you can actually equip these.
Straight from your backpack, you can actually equip this stuff. straight from your backpack or your enemy's backpack, so right here, it's going to be equipped. I'm going to equip the Dead Silence as well. And then you can actually equip the gas mask by just hitting whatever your equip button is.
I guess it kind of depends, to be honest, but then I'm going to stow the armor plates for later, so I have three armor plates right here. If I go through these, through, and these three armor plates, and these ones move into here, I still have three armor plates. Just something to keep in mind right now when it comes to TTK: Here's the biggest problem with TTK right now: First of all, since we're used to 300 health, the biggest problem with TTK is actually two plates.
A lot of people are running around with two plates. Well, it's a hundred base health just like war zone one, but the difference is, well, I guess towards the end it was 150, but you know, 100 base. Health isn't anything unusual; the difference is actually the plates when you have two that are 50 each.
All of a sudden, if you don't have an armor vest, your health is only 200, which means that TTK is so fast, so I hope they make that adjustment and take out the armor vest. Now, the reason I kept this in as a key moment is that just playing positioning and gameplay strategy is not really the best time to shoot right here.