News - Fastest Killing "wsp Swarm Is Broken Warzone 2. Best Wsp Swarm Class Setup -warzone 2
Recoil pattern showcase
So many of you know my opinion of the WSP Swarm. I think the thing is absolutely broken, and I'm super surprised that the sled chamber developers haven't realized that on small maps, this thing absolutely dominates. The meta That being said, I don't exactly know how to nerf this weapon. It's supposed to be the way it is; it's very good at close range but has a significant damage range dropoff.
What I've done with my particular build is limited. Recoil as much as possible while still maintaining mobility. High enough that you're not just an absolute stick in the mud on the map. I think the biggest thing is the jack RFB or BFB muzzle; it really kind of made this weapon just a laser beam across the map again.
Best class setup
Starting here with a stock, we have the FSS Fortress Heavy for gun kick control and recoil control, fire aiming stability, and tag stand spread. I don't really care about the tag Dan stuff, but you do need that gun kick and recoil to help you with medium-range engagements. If you do, you get into a situation like that.
For the gun kick, we got 14%; for the vertical and horizontal recoil control, there is the rear grip, and I have the marauder grip for fire aiming stability. Gun kick control and recoil control for the same exact reason, I decided to choose the stock; it's just going to help you make the weapon much easier to use.
You don't necessarily have to run this one if you want to swap it out for an underbarrel; they more or less do the same thing, but personally. I find more success here with the rear grip for magazines. I did get asked to use the 100-round drum, so it's exactly what we are doing today. Normally. I would go with the 50-round mag just to not sacrifice as much aim-down sight speed, but because I got ASA.
I'm using the 100, but you really could use any of these options if you want to for a muzzle. I like to use the L4R flash hider for muzzles. Flash concealment, recoil control, and gun kick control are pretty self-explanatory. Attachment, you're going to get 133% across the board. Well, not sacrificing all too much aim-down sight speed.
A lot of people know my stance on the Jack BFB Muszle. I don't like it at all that you're walking Advanced UAV on the map, and it's not just that you are sacrificing; quite a bit, as you can see quite a bit to the aim-down sight speed. Sprint to fire speed ads movement speed You are kind of a snail on the map, but it does give you a lot of recoil, so it's going to be a trade-off there, and I personally think that if you're going to be using the weapon on small maps like I particularly do, whether that be meat or a shipment.
Stash House, you don't really need that much recoil control. In my opinion, this seems to do a very good job for me, and our final attachment is the WSP Reckless 90-long barrel to maximize that damage range. Pretty self-explanatory: 32% of the damage range is 24% due to the bullet velocity, along with some more recoil controls sprinkled in there, but nothing too crazy on that front.
There's all your attachments on the screen, as always. Like I said, I think this thing's absolutely busted, but I don't really know how you got it to the point where it's completely unusable. You don't want to touch the overall damage because, at that point, what's the point of even using it? Maybe it's got to be the recoil control or the damage range of some kind.
I don't exactly know how they can make this thing more balanced, but I think it's always going to be a problem in War Zone and multiplayer. If they don't change anything, here's the rest of my loadout on the screen. We're going to jump over into a couple of game plays on some small maps to feature the 100-round drum wsp swarm.
Shipment domination
I hope you guys enjoy it. So my new work schedule is very early in the morning, like 4:00 a. m., to like 1: in the afternoon, 2: in the afternoon, and I'm not used to playing at these times of the day normally.
I'm like a nighttime player, and it feels super weird to be playing. At 3 in the afternoon, we got the WSP Swarm, and I'm hitting. Maybe I should be maybe I should be playing it this time because, holy crap, I'm snapping. I'm snapping hold the phone. I'm not a dominance fan, as you guys are surely aware.
I just want to get a bunch of kills in this one, especially if they want to keep pushing me like they are. I'm down okay, I just want to ping here because there's a guy over there who's there. Yeah, all right, this hun round mag situation actually is very beneficial on shipment, even though I'm not a fan of it.
It sees that spawn right there. That's why I don't normally get down with Dom, because it seems to always be the case when I'm playing. When I'm playing dominate in hardpoint, those spawns don't happen nearly as often; they still happen from time to time, but it doesn't feel like nearly as. Overall, I just think Hardpoint is a better game mode, especially on small maps.
There's at least some structure to it; this doesn't even make sense. This has no structure whatsoever. It just doesn't really make sense. Just kind of run, and I hope your team spawns on it. Sun I think I want to do meat for a game too, but I'm not really feeling Stash House I've expressed my thoughts about it.
I'm not really a big fan of that map. I just think that map lacks structure. I was just talking about structure. I think it just lacks any kind of structure a map could possibly have; it's just a square. It's a gunfight map, in my opinion, simple as that. I just don't even think it was a multiplayer map from the start.
I think what they wanted to do was have that be a gunfight map, just like a hole. They have been destroying my OverWatch so fast, it's stupid. My God, that was a very quick game. I mean, it is a shipment after all; probably not a lot of editing involved in there, but a nuke nonetheless. Let's get over to maybe some meat, maybe rust one of those two maps.
Meat hardpoint
You would have thought it would have been super easy for me to play and find meat hardpoint with the small map MOS pit out, but nope, every single time, every single time it would pop. Good and friendly Rel. I wasn't a big fan of the Swarm, and then I got this H-round real on there, and I'm going to be honest, this thing's kind of like this would be super annoying to play against man.
I'm going to be honest, cuz I just sit here and spray get lit up. Good, I knew I was dead there. Sincerely, I committed and then decommitted. You know, if you're going to commit to a gunfight, you've got to commit. You can't go halfway. I always see people in the Jack BFB muzzle on this thing, and I don't think it's necessary.