News - What Are Pros Doing On Ashika Island That You're Not. Warzone 2 Tips & Tricks To Get More Kills

Again gonna, go ahead and push to the roof play his play is positioning, and right here a lot of the action is just coming to him you know he's able to get a kill and then he acts on the information that he has he hears people he knows the loadouts are over here you know obviously he doesn't want to be camping loadouts, but he got high alerted this way so he gets this kill right he gets high alerted now what does he do because now he's kind of running out of information in this area let's, go ahead and keep moving we're just going to go ahead and push he's just got to figure out where he wants to push to after he gets those plates cheval very.

tips for ashika island

Very good game thus far, with two people flying over this way. We do have a UAV; he's got Daddy Popped, and you can see this momentum right now. This is exactly what I mean when I talk about playing with momentum and just keeping it going. Sometimes it's hard to get, but once you get it, you're good.

You've just got to keep it going, you know, because once you lose it, it's pretty tough to get it back, and that's momentum as a squad. You know, obviously, for Tech playing by himself right here, he's just kind of got to keep his own momentum, but if you're playing as a full four stacker or, you know, maybe duo splitting or whatever it may be, that momentum is between the two of you.

You know, if one of you can get a wipe and kind of trade, we still have that momentum. Good shots right there, and a little bit of an interesting decision that I want to talk about here, guys. You know he's got a lot of people over here to his left. Look at the mini map right here; he's got a lot of people over there.

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I don't love playing in the water; the water gets very dicey, so I'd be more inclined to push over toward this area. I mean, look how many people we still have on our eight teams left! We've got a lot of people, and there are a lot of people on this side. He just makes the quick decision to act on the information that is closest and quickest to get to, which is the water play.

So he's going to actually work his way over here. Like I said. I'm not a huge fan of it because things get way too dicey in the water: people disappear, you know if you have a pistol in the water you can shoot it, so you never know if somebody's going to be underwater able to shoot you; he's just going to work his way over here.

Watch how he plays this. He's going to play the backside instead of just trying to push up; he's going to play this little ladder here, which allows him to get up a little bit quicker. He doesn't really see anything just yet, but there's an enemy over to his left. I can't figure out where he is yet.

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Yeah, there's the kill now that he gets the information on the level above him. Over this way, I can't quite hit that guy, challenged, and that's where you just can't get a kill in the water. This is why I don't love the water, and unfortunately, it is a massive part of Ashika Island right now. We're seeing a lot of circles end up in the water, and we're seeing a lot of circles that are starting in the water, so let's go ahead and keep pushing here.

What's the next piece of information that he has? He's got his teammates kind of coming out to help him with that information, flying in one up top here immediately. Push over this way. What information does he have? Nothing, by the way. You know, I don't know why they changed this, but this is where the end game turns into a battle.

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Of course, we're going to see Tech keep playing aggressively here because he's got a ton of cash flow they can buy back. You know, he's a very good player, and his teammates are very good players as well. He's going to play aggressively, but if I'm coaching you, I'm telling you to slow down here and start to play this like a pitcher.

Start pick up your kills based on your positioning and letting people come to you in circle, cover, and then power position, and then from there. Just going to push over this way, watch him keep the pressure on, and boom. Good shots right there, all hide. You know this is the difference with them: just being able to hit all the rebounds is what gives them an insanely fast TTK.

He's going to work his way over there, look at High Alert, by the way, and love it. High alert in the Perk 3 slot just tells you when people are looking at your biggest thing with Quick Fix, and I'm just going to keep going here; we're just going to keep rolling off my thoughts. The biggest thing with Quick Fix is that it only restores you to 100 health.

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Look at the Reach Out; by the way this guy gets caught, he just gets absolutely smoked with those once again high damage areas, right? Okay, watch this. Pay attention to it. You can see where he hits right; look at those. That's all headshots right there, simply because the guy gets caught in a little bit of a crouch.

31 kills, and Quick Fix only gets you back to 100 health in war zone one; it got you back to 150, especially on this map because of the map and because that guy just got smoked, the map plays very small. Even though it's a big map, a lot of it is water, so it plays very small. It's really nice to know when we're getting looked at and when we just have to keep moving.

He's just going to buy plates; he doesn't care how much money he spends; it's quicker than buying an armor box; he's just going to make sure his backpack is full, and he's back in. When we talk about water plays, this is why I don't like them. Water games are great for finessing but not for pushing.

I would never push in unless I had to, you know, unless I really had to push in to quench my thirst. Yeah, okay, so he's back up right here, and as you know, it's really hard to actually get kills in this water, so we've got 33 people still here, and there are a few people left here to clutch the dub, but that's not really a concern for them at this point; they've really got really you know they're in a good spot.

He's going to be able to execute it after snagging that kill from Cami, who's going for the 20-bomb, so let me just go ahead and keep pushing forward here. I'm just going to fast-forward this a little bit to get to this endgame where they end up just zoning out a little bit. He's got 34, right? No, I said 36; no, I said 34; he's just absolutely fine, and look, he's just chilled out, letting his teammates do their thing.

If he needs to clutch up, he absolutely will, but we're just going to see this end game where they're just having a good old time clutching up this dub, and, that's the dub right here, we've only got a few people left, let's go ahead and finish this one out. I hope you found today's article helpful about decision-making.

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