News - Warzone Top 5 Meta Smg Loadouts After Update. Warzone 3 Best Class Setups

What I find on ground loot to be able to pick up because it is so unbelievably good is that it's got that fifth-year-round mag; it's super easy to use, but this is our, you know, full loadout build for it. So first thing, we have the shadow strike suppressor on here, just trying to keep us off the radar.

That's really all we care about; we're not trying to extend the range; we don't care about that like we did for the striker. This is only about keeping us off the radar. Now we're going to go up in here and throw on the 7-year-old V2 Barrel, which is going to make us more mobile. This is definitely the best one here.

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I've tried a few of these other ones; much like you know, I've tried the 9 PTX trainer. That one's a pretty good one, but definitely this one works out significantly better just because we're really trying to bolster our overall ability to move around, and this will definitely be able to do that. Now we're going to go throw on the Dr.

6, hand stop, and while this is an underbarrel and should control the recoil, all it's doing is basically speeding us up, giving us that increase in walking speed, ad speed, sprint to fire speed, and movement speed. You guys definitely want to be using this one. I mean, it's having a solid attachment to run on guns that have very little visual recoil and also just general recoil in the first place, so that's why we got that on there.

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We're going to go down here and, of course, throw on the 50-round drum. I mean, we got to make use of it having a 50-round magazine, so you definitely have to throw that on there; otherwise, you get like 30 rounds, which is definitely not acceptable. When you're trying to make a loadout gun, it's really not even acceptable for a base-ground Lo weapon.

It always sucks picking up one of those because, as you know, you're only going to get maybe a maximum one down, and then you have to reload to finish the person off, so it sucks like that, but that's why we had that drum on there. And lastly, we're going to throw on the demo fade attack stock, which can help us out with our aim walking speed and sprint speed, making this overall a little bit faster.

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You could also try out the Res 2, which is something I've tried out as well, which kind of bolsters a little bit more of the mobility, but keep in mind you will lose a little bit more recoil and stuff like that, so the demo fade is really solid, and you only lose a little bit of the aiming Idol wayway, which is something we're not concerned with at all, so that's why we got that on there, but this is my full build here for the ISO 9 mil.

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You guys for sure want to try this one out here; it is a super good SMG. Next up, we're taking a look here at the uzi AK, the WP9. This is an SMG that is not really being used a whole lot, you know, in terms of it in the meta, but it's actually insanely good, like it is a meta SMG. People just kind of stick to using the Swarm and the striker because they're more early unlocks than this gun, but here's a banger setup for it, so first attachment Shadow strike suppressor just trying to keep us off the radar as we did with the previous load out so that's all we're trying to do here that's really all we needed for, now we're going to go up in here throw the his short light barrel which is going to increase our ads speed Sprint to Fire and Sprint speed making this gun very easy to be able to use and I'm really happy that when you know combine this barrel with the shadow strike you're not losing any sort of bullet velocity range stuff like that you're only losing a little bit of recoil control which is something we're not really too worried about now we're going to go down here and throw in the xrk edge bw4.

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Hand stop, walking speed, movement speed, and sprint to fire speed once again, bolstering this gun much like we did for the barrel. This is just going to help us become more mobile. Now we're going to go down here and throw on the 40-round mag, which is really awesome. You guys could definitely throw on the 50 if you want to, but because it's not a super high, fiery gun, you don't necessarily need the 50.

But hey, if you want to go run that 50, you're more than welcome to. It's not going to slow you down too much in comparison to the 40, so just kind of keep that in mind. I mean, technically, if you look at the cons here, it goes with the double red arrows as opposed to the one, but I mean, it is definitely super solid.

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I'm going to go up in here, and we're going to throw on the VK laser at 7 mW. This is just a way to speed us up and stabilize the gun. I used to run this on a lot of my MW2 builds, but this is what we got it right here for, so that is my full build right there for the WSP 9. Give that one a try.

This is a super good gun that nobody's really using. Lastly, I want to throw an MW2 gun in here that is actually insanely good, but no one's using it as well. And even less than the WSP 9, that's going to be the Vel 46. I'd be finding this on the ground for ground loot, and it's really solid as ground loot, but you don't see too many people making you know Modern Warfare 3 F5.

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You know Bally uses the MW3 attachments on this gun for a good load out, so here's a great load out for you guys. Shadow strike suppressors keep us off the radar; that's all we need them for. Now we're going to go down here and throw the SL skeletal vertical grip, just really bolstering our ad speed, vertical recoil control, gun kick control, and sprint to fire speed.

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This gun doesn't have too much in terms of the horizontal, so we're not really too concerned with that; we're just really trying to mitigate that vertical CU. It will bounce around a little bit, but by the time you aim assist kicks and everything like that, you're going to be fully taking care of it.

Now we're going to go down and throw in the 4.6 hollow point rounds, which is going to make it so that people really can't run away from you; it kind of disables their sprinting, so it is very useful when you're trying to track people down trying to run at people. I've got hit by hollow point rounds before, and it absolutely sucks, and that's kind of more of a Modern Warfare 2 gun thing where people run the hollow point rounds where they, you know, you know, that is definitely an MW2 thing because we really don't do that for any of these MW3.

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SMGs, but we do this gun in particular. Skipping over the magazine and going straight on back to that rear grip, and by the way, if you want to take off those hollow point rounds, it's not like you know they're necessary for the build. You can throw in a magazine if you really want to, but that'd be like the one thing you should interchangeably swap out if you're trying to go for a magazine as opposed to taking the base 40-round mag.

Speaking of this next attachment, we have the ZLR combat grip for gun kick control and recoil control. Very good; it makes this gun a little bit more stable, that's all we really need it for, and lastly, we're going to go throw on the demo RTX stock, which is going to kind of help move our mobility up a little bit more, so for that Crouch movement speed.

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Today I go over the warzone 3 top 5 meta loadouts top 5 best loadouts in warzone 3 to use. These are the warzone meta loadouts that will help you improve and drop more kills per game.
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