News - Warzone: New Lachmann Shroud Smg Best Loadout. Is It Meta. Warzone 2 New Weapon
Ladies and gentlemen, hey. With the launch of season five reloaded today, we got a brand new SMG, brand, New SMG. Now available is the Lockman Shroud with an integrated suppressor, MP5. Dropping a like on it would be really appreciated, but as far as the lockman shroud goes, it's going to be in sector e0, which is technically what it's called, and in order to actually unlock the lockman shroud, you first have to do these: There are four challenges for the four basic battle pass sector areas, and then you have to do the specific challenge for the Lochman Shroud, and then it will unlock, so it took me.
I would say, a good hour to get all this done. Now, I wasn't being the most efficient because my game was crashing, and I've been tweeting and whatnot. If you don't follow me over there, feel free to add who's immortal, but first things first, the pickaxe. You have to unlock this before you get the MP5 Shroud or the Lochman Shroud, and for this, you need to get 15 operator kills with melee weapons.
Just drop a shipment, either a core or hardcore shipment, using a knife. Use any melee weapon that you want to use and go swinging right for 15 operator kills. It has to be against real players, but it's not too difficult; you can get that done in like two minutes of a shipment match. The first double weapon XP token gets three operator kills without dying 20 times, so 23 kill streaks are basically tedious.
Really, this is I mean shipment is decent shipment if you can post it up in a nice spot, but this one is going to come down to your level of skill. Use a gun that you are comfortable with, a weapon that you know you can control and that you know you can fry with, and just go for those three kill streaks.
These do stack, by the way, so if you get a six-kill streak, that counts for two, and a nine-kill streak counts for three, so on and so forth. For the nine-millimeter demon pistol or Damon pistol, you need 15 operator headshot kills with pistols. The way I did this was by just dropping into some hardcore.
I used the f-tax siege because that's a super easy pistol. I got that done in about two hardcore games, so that one was not too difficult. The final double weapon XP token is to get 20 operator long shot kills. This is by far the most time-consuming part of this unlock. A hardcore you could use like a pistol or an SMG that's going to be the smallest long shot range basically, and you know, just go for those headshots.
You might be able to knock out some of the pistol headshots and long shots at the same time if you're using the f-tax siege. That's what I tried to do, and ultimately, ship in 24-7 is the best for the headshot grind but long shots. Hardcore is going to be your best friend, and then after you do those four, you can do the 30 operator hip fire kills with an SMG, so you have to get 30 hip fire kills against real players while using a sub.
Again, very simple; just drop in a shipment 24 hours a day. This took me less than one game to get done. After you do all of that, you'll have the Lockman Shroud unlocked, and it actually takes 11 levels to fully level up here, so it's not too bad, but really, this is just like an extension to the MP5.
I'm really surprised that they didn't just go through and go to the lockman sub and add in a new barrel that's like an integrated suppressor instead they made this a full new weapon and it's also only a three-round burst or semi-auto there is no fully auto so if we go in the gunsmith here real quick before we start looking at the class setup and talking about its meta breakdown you can see first, and it's not a particularly fast burst either now you can spam it back to back to back but it's kind of obnoxious having to spam a trigger with a close range weapon and if you don't want to use burst you can use semi-auto which is also incredibly awkward right, so right off the rip, this is an awkward weapon.
Now, being a sub, obviously you're not going to be using it at super long ranges, and you can see that even here, you know, in the firing range where the dummies are at the lowest health, it's not particularly great. In the mid-range and especially in the longer range right now, close range is viable.
For sure, a consistent one to two bursts if you're hitting upper body shots, but initially this thing does not stand out, and really. I'm quite surprised by this because you would think that with the unlock criteria, for this having to actually spend some time going through and getting a long shot getting the other two weapons, you'd make this rewarding thing so that people would go through and spend more time unlocking those other ones, but this is mediocre as can be.
I thought this was going to be just a god-tier weapon initially when they announced. Hey, it's going to be a new MP5 variant, a whole new weapon because the MP5 is already great, but then they said also that it's a burst SMG burster semi-auto, and that kind of killed the hype for me, and that kills the hype certainly lives up to the expectations.
This thing does not stand out, especially when you factor in war zone damage to the plates. It's just too much effort for such a low reward. It's not all that great, but if you want to use it, I recommend at least trying it out. The setup that I have here I would actually share between multiplayer and Warzone because it's pretty simple and straightforward, so initially here, the TCg10 rear grip is going to just offer some control because there isn't an ads and Sprint to Fire-based rear grip here, so I just go ahead and tune for that inverse instead of getting the ads and Sprint to Fire out of that in multiplayer or Warzone.
I'd probably upgrade to the 40 round mag just because if, you miss shots of this thing it's very unforgiving, even in multiplayer because of that burst aspect which is going to hinder it a ton for a lot of players and probably be a major turn off for a lot of players with that unfortunately so 40 round mag I feel like is sufficient for both modes you could even upgrade to 50 if you wanted to for war zone that's totally personal preference, there I go for the over pressured ammo here the nine millimeter sub op it's, obviously not going to have any enemy skulls because this is actually subsonic, over pressured and then also it induces that Target Flinch and makes enemies you know have that increased Flinch whenever you land shots That said, honestly, any of the ammo types here are going to be decent, like hollow point for that crippling power is going to be decent, and frangible is going to be decent as well.
A deal there. I also go for the seven milliwatt laser pretty standard for those better ads and Sprint to fire just making this a bit more snappy and a bit more aggressive, then I like the Mobile Stock; they actually just updated this one a bit today to make it a bit better in general for Mobility, so you're getting some good Sprint speed strafe speed ads speed out of that.