News - Warzone 2. 0: Top 10 Best Class Setups To Look Out For. Warzone 2. 0 Best Weapons & Tunes

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To check it out, so while I was grinding Ryan camo for Modern Warfare 2, I actually came across the top five best long-range weapons you can use and the best short-range weapon you can use. Given that the stats for the attachments and the guns actually transfer over, these are the guns you guys are going to use for Warzone too.

So starting off for the long-range meta, like I said, there is no specific order, but we have the rpk. For this one, the muzzle is what you want to tune it to for more gun kick control and recoil stabilization, just to make it look a lot smoother, and then for the underbarrel, it's going to be pretty much the same thing; you max out the aim down side speed because we already have recoil stabilization.

On the muzzle, you want a little more adsb, with a gun like this and aiming auto sway that just keeps it steady when you're in the 80s, and now for this one, we actually don't need a magazine, so what I did was I used a high velocity, and here goes a tuning for that, and then lastly we have this optic.

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This is what I found to work the best for me. Because if you go higher than this, you'll start to see the cons. These are all the same magnification; they're all going to zoom in the same, but until you get to, like, four times and up, you actually have a sniper gland, which you see right there on the cons.

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So all of these are going to have "sniper glint," and I don't recommend that you guys use them. At least not for me; I'm not going to use them, but you guys can if you want to have a better sight picture here goes. The recoil pattern for the RPK is this. One is surprisingly easy to use. It's an 8K platform, but you can actually get really good recoil control with this weapon with how I built it.

Next up, we have the Lockman 556; this is like the Craig This is like ELO. This is like that type of weapon—the no-recoil weapon—and the tuning is going to be the same. You want to max them out for recoil and stabilization gun kick because the underbarrel is going to be at idle speed. Sway And now for the barrel, we actually do recoil steadiness and damage range for this one and the same sight.

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You want to zoom in far because it's going to be further zoomed out so it looks like it has less visual recoil, and then we have AD for the site, and that's only given that the weapon isn't that hard to manage. Now. I don't really know how bad the weapon Flinch is going to be in Warzone 2, which is why I put it toward the aim down sight speed, but if it is bad, you want to put that in the middle or more towards Flinch resistance, so we'll just have to see about that, and then let's take this one into the fire range really quick.

This one is the easiest. Look at that. 15-round mag, and that's going to be the same now with the gun, like the EBR. Like I said, surprisingly, this gun is actually really good, depending on where you place your shots. You can get away with a two-shot kill almost every time, but for the most part, a longer damage range is going to be a three-shot kill.

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But now take a look at when I actually spam this. Surprisingly, if you spam it, it stays on target without my control, and now this attack right here is my favorite right now. This is going to be my favorite build. The tunes are pretty much going to be the same. I look at that; it's beautiful, but now to finish off the long-range list, what we have is signal 50.

In my opinion, I think this is the best sniper you can use overall. It has really good damage. Idle sway has been reduced a lot with this build. So now that we're in the firing range, let's take a look at a few things. Look at the ad speed; the ad speed is pretty quick now. Let's take a look at the idle sway there; there isn't any.

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Also, let's see what happens when I shoot this guy in the knee. I can predict that this is going to be a two-shot kill no matter where you land your shot at, but now moving into the secondary list. I'm going to be honest, a lot of these guns are terrible for mobility like AD. SB, and Sprint speed.

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Sprinter fire speed, they're all slow for SMG, and now the problem I was running into was that when I tried to offset that to give the guns more mobility, you actually lose recoil control a lot, but for each gun. I feel like I found a happy medium to where you guys have the mobility and the good recoil control, so starting off, what we have is the tuning for the site.

These are all going to be the same for every secondary. Besides, maybe the shotgun might be a little bit different. We'll get to that bridge when we come to it, so it goes on the rear grip, then we put on the 45-round magazine that slows down your gun so much but you kind of need it for Battle Royale, so this is what that's going to look like, like movement speed is cool.

Sprint to fire is actually pretty quick, surprisingly. Ad speed is okay, and to top it off, recoil is definitely manageable. This is one of the better secondary options, if not the best, that you can run to start the game off. I highly recommend that bill right there. I'm actually enjoying that one a lot.

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And then next up, we have a shotgun. The shotgun is ridiculous before we take it into the fire engines; take a look at the attachments. So there goes a tuning on that; the stock actually doesn't have a tuning option either; just a laser on the barrel; this is what we got; and then here we go for the muzzle.

So now, with the shotgun, you can actually one-shot kill if you add up to 10 meters, and I think from the hip, you can get away with the two shots. I haven't really tested them out completely, or you can actually One Tap sometimes from Netflix, which is kind of crazy. But a shotgun's going to be a really good secondary weapon, just that one.

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We have the rear grip for Sprint to fire ads stock, for aim walking speeds like your straight speed, for aim down sight time, and Side has aimed down sight time. The press of what you want to do is get bullet velocity out of it. For a gun like this, I tuned it towards recall smoothness because we didn't really need the ads speed that much in the 45-round magazine.

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So at a gun like this, the main reason why you want to run is for the time to kill. The time to kill on this gun is pretty crazy because the Sprint to fire speed is a little slower than the ADS speed, but speed is pretty quick, and the Sprint speed is actually pretty good for an AR SMG. And then the recoil is very manageable, but now, next up on this list, we have the Hurricane overall.

Overall, it's pretty easy, but it does get bouncy over time. But if you keep your gunfights close and you're not trying to do too much with it, within 25 meters is manageable, so overall, this is a good gun.

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Warzone 2. 0 Top 10 Best Class Setups Weapon Tuning | Warzone 2 Best Weapons. Watch Me LIVE.
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