News - Warzone 2 Top 10 Best Loadouts Season 1. Warzone 2 Best Loadouts

You don't really want to change that aim walking speed; this is just your personal preference overall, but let's see what happens if I actually do change it. If I lowered it, it doesn't look like it's actually worth it to lower it, so we're going to leave it the way it is. Schlager, pick box, you can't change that Mark Keep R7 stock.

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I maxed out the aiming idle stability, but let's see if it's even worth it. It looks like the more we change it, the less balanced it actually is, so it doesn't look like it's even worth it to even change it back. It looks like this is actually the best place to have it now, for the weight. Let's see what happens if I lower the aim by a slight amount.

If we lower the aim down a sight speed, it looks like you're actually way more accurate, and the handling doesn't really go down that much. If you want to have a healthy balance, it looks like 1.9 is actually the sweet spot, and then for the true tacking grip. I didn't really change the width, but for weight recoil steadiness, it looks like if I lower that, okay.

So if I lower it just a tiny bit, the handling is much better, so if you want a healthy balance, you can put it at 0.50, and let's just see how it looks now. So it doesn't even look like it's actually significantly changed at all, so fantastic build, you're going to do so well because there's a ton of bullets and you'll be able to take out a ton of enemies before you even have to reload now, the lochman 556.

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This is one where I don't know if you should even change it in the first place because it's a no-recoil machine, but I maxed out the beloved velocity really close with this, so I don't know how important this one's gonna be, but look at this and see how much you're actually getting a benefit from actually tuning it down just a tiny bit.

So, because this thing already has a lower equal as it is, it looks like it's pretty good once you get to around one plus one ounces in weight. And then for the 15.9 lochman wrap barrel, I maxed out damage range and recoil steadiness. Let's see if the Okay, so here's the thing. It looks like it doesn't even help pass Point 30.

Well, all the way past Point 38, it looks like it's just doing more harm, so I think the best spot would probably be around.30, and then for the Bruin Warrior group, I didn't change anything there. I have velocity. I didn't change anything with those 40 rounds. Just to show you guys, we didn't change it that much.

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But even though we didn't change it that much was still the fact that you could still benefit. Lochman sub This one's going to be kind of tough because it's kind of important that these tunings help with the recoil that it's going to have with no stock now. Gun kick control Okay, so gun kick control It looks like you don't even need to have it all maxed out; let's see, it looks like I was actually wrong.

Okay, maybe have it. 03 recoil stabilization Let's see what happens to recoil stabilization if I lower it. I probably have it at about point 13. FTEC M submaxes out the damage range, and I'm going to change that recoil steadiness. Let's see, it looks like I actually had more recoil control as I lowered it, which is kind of nuts, so we're going to have it at about Point Thirty.

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Yeah, 0.30 would probably be pretty good for Phase 3 grip and maxing out the aim of stability; let's see at what point it even matters. So it looks like I even have lower accuracy, but let's see. We'll see what happens when I decrease this; you get a little bit better handling, but how much is it worth?

I would say maybe about 0.30. And then the LM stockless mod You can't change a 40-round magazine, so let me just show you guys that you're still going to have good movement, and let's see how it shoots. The recoil smoothness if you want to get a little bit better handling 0.84, 805 millimeter rear guard Max out the damage range recoil setting and let's see what happens.

It looks like you can probably get a little bit more. Mobility probably put it at 0.20 vlk laser. 7 MW; 7 MW; 7 MW Find some line precision, and let's just see how it actually shoots. Does it have zero recoil? Yep, it still has zero recoil. Incredible, all right. So someone said I skipped Bill 46 last time, so we're going to show you guys Bill 46.

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I'm going to keep the beloved velocity the way it is. This is actually very specific tuning because I wanted to make sure it still had good mobility and handling while having zero recoil, so the aim down sight speed. I adjusted this and it seems like 0.6 is actually probably the sweet spot, so probably 0.59.6 would be where you want to have it for tuning, lock.

Dx203, and mm maxed out the damage range and recoil steadiness; let's see where you should have it. It seems like it's actually good where it is, so I'm going to keep this maxed out in the demo. RTX I actually didn't tune this and, zlr combat grip. I maxed out the sprint to fire speed and recoil setting; if I lower the recoil steadiness a little bit, it seems I can get just a slight bit more handling at 0.58, and then I maxed out the spread to fire speed; let's see how important it is if I don't max it out though, it seems like there's no significant change all the way to Point 17, so from 0.45 to 0.17, no significant change, so I'm lowering this just to make sure that the other things aren't affecting me; so I'm lowering this just to make sure that the other things are done and we are now going to the TAC 56.

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This is something that I thought I needed to max out all the time, but if I'm wrong, then this is a shock. Now that I've maxed out the bullet velocity, does that even matter? It looks like it does because it still changes no matter what the smoothness setting is. It seems like it does because, well, actually, it looks like you can get slightly better handling at the cost of a little bit of recoil control, so you should probably have it at about 0.84:17 to max out the damage range and recoil steadiness, and let's see what happens.

Like recoil, it's still okay for you. We probably have it at about 0.36. High Velocity I always have my FSS combat grip maxed out; I don't tune, and let's just see how this actually plays now. I remember it being a no-recall machine, and it still is a no-recall machine. We love that, and now this is the basilisk.

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So I don't really think that you should change that the 10.5 maxes out the damage range and recoil steadiness is that even important? Let's see how important it is. It looks like you actually get more recoil control at a lower point, so 0.30 would be good. Revo, LSD, and the Kimbo can't really tune that.

I mean, at this point, you're not really going to be shooting from this far, but just look at that. It's absolutely incredible. I really appreciate

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