News - Warzone 2 Top 5 Best Ars Loadouts To Use. Warzone 2 Best Loadouts

Intro

Intro

If you haven't seen my top 5 best SMGs, make sure you watch that to know what weapon you need to complement your best AR. So let me give you guys the top five best ARS in Warzone 2, and technically it's going to be the top five best long-range weapons just because there's typically only one or two great ARs, and I'm going to give you guys the top five.

Lochman 556

At category number five, we start with the Lochman 556. This weapon has zero recoil and a pretty decent fire rate. Now, in my opinion, this is great for somebody who doesn't have the other weapons leveled up but wants to use something that doesn't take much effort and can still get the job done. We start out with the Harbinger D20 for the sound suppression, bullet velocity, damage range, and recoil smoothness at the cost of aim downside speed, aim stability, and aim walking speed.

best class setups

Now I maxed out the bullet velocity, increased the recalls, and moved this by 0.99 ounces just because at that point it no longer benefited me. Put on the 15.9-inch Lochman wrap. Barrel this, which helps with the bullet velocity damage range, recoil control, and hip fire accuracy, but at the cost of aim down sight speed movement and hip recoil control now.

I maxed out the damage range and increased the recoil steel by 0.31 pounds just because I think at that point once again it no longer benefits me. Putting on the Bruin Warrior grip did not tune this but helped the hip fire accuracy, hip recoil control aim, and walk saying this. The important thing out of all this is the Wreak Core Stability, which reduces hip walking speed and sideways speed, but that's not a big deal.

I put on high velocity, maxed out the bull velocity, maxed out the damage range, and last but not least, I put on a 40-round magazine. There is a 60-round magazine option, but I just don't think it's necessary, plus you're going to lose quite a bit of mobility with this compared to the 40. This has pretty decent accuracy.

I don't want to say the name, but this is girl stuff. It's an amazing weapon. You don't have to crouch or anything to actually use it. It's just a really good weapon to use, so please give this a try if you don't have any of the other ARS.

Cast 762

Cast 762

Use this, and you'll do a great job. Next, we're moving on to the cast of 762, and this thing is amazing. I think it's a powerhouse and has very easy recoil to control. In my opinion, now there's a little bit of recoil, but I believe you can control it. We start out with polar fire because this increases the sound suppression, bullet velocity, damage range, and reload smoothness at the cost of the aim-down sight speed and aiming stability.

I maxed out the bullet velocity and increased the recoil smoothness by 0.72 just because, at that point, it no longer benefited. I put on the cast 10, the 584 millimeter barrel increase, the damage range by 0.28, and the recoil settings by 0.26 just because around that range it doesn't really help anymore.

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It helps with the damage range, bullet velocity, hip fire accuracy, and recoil control at the cost of aim-down speed, hip recoil control, and movement speed. We put on the secret sauce, which is the Aim AT-V4, which is incredible and basically gives you no recoil. Make sure you max out the distance, and then I put on the demo X2 grip and tuned it to increase the aiming stability of a point 15 inches just because, at that point, it actually doesn't help anymore, surprisingly.

enough, but it really doesn't, and then 0.29 ounces for recoil stay in this because it doesn't benefit anymore after that. Like I said, this thing is incredible. It has a little bit of recoil, but I think the trade-off is worth it for such an amazing weapon. Powerhouse is like it bounces a tiny bit, but if you're pretty used to Call of Duty.

I think that this is something that you can definitely easily use; even somebody that's a beginner can easily use this weapon, so please give this a try and it'll definitely help you out. Number three, we're moving on to the RPK, and some people are going to be shocked that I put this as number three, but trust me, there are two other weapons that are just overall better, the Polar, which is what we're going to start out with.

chainfeeds

The RPK is so amazingly balanced with great damage and great accuracy, but for the pull apart for the polar fire, this increases sound suppression bullet velocity, damage range, and recoil smoothness at the cost of aim downside speed and aiming stability. If you increase the bullet velocity to 0.32 inches and the recluse newness by the same amount, it no longer benefits, so you might as well just keep it around that range so you don't have any penalties.

I put on attack 597, Barrel for the damage range, hipfire accuracy, movement speed, and bullet velocity. This reduces hip recoil control and aim-down sight speed along with recoil control, but we can take care of that. It increases the damage range by 0.26 inches and the recoil strength by 0.27 pounds, so I already offset the cons of The recoil control is put on the amount V4, so this thing once again has no recoil.

Make sure the FAR is maxed out, put on the demo X2 grip, once again increase the recoil stainless with 0.74 (at that point it no longer benefits it), increase the recoil control, and last but not least, put on high velocity. Things are so good. This is basically just another AK with more bullets, so if you don't want to use the cast-off, you want something with more bullets, like if you're not confident with the amount of bullets you have, and this is absolutely amazing to have.

You don't have to make it prone or anything like that, but if you do mount it, just check this out. This thing is literally not moving. Whatever you want to do with it, you can have a great time and absolutely Stay with it.

Attack 56

Attack 56

The number two weapon we're moving into is the attack 56. Now, I know it says ACR, and somebody actually pointed that out in one of my top five articles. That's just because this thing hits like an ACR, so we're starting out with the Harbinger D20, and we increase the bullet velocity to 0.81 inches and the recoil smoothness to 0.54 ounces, sound suppression bullet velocity damage range, and recourse smoothness at the cost of aim downside speed, aim stability, and aim walking speed.

On the 17.5 Tundra, the Pro Barrel maxes out the damage range and increases the recoil steadiness by 0.35 pounds. Now, this helps with the damage range, hip fire accuracy, and bullet velocity at the cost of handout size speed and hip or equal control, which, honestly, who cares? We're going to put on high velocity, max out the beloved velocity, and increase the damage range by 0.61 GS.

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