News - Warzone 2: Full 1. 16 Update Patch Notes. Major Weapon Changes, Gameplay Updates, More (mw2 Update)

modern warfare 2 1.16 update

Scopes most The meta, you know, meta I should say because it's largely preference, but most of the meta optics that we've been recommending -- things like some of the Dot sights, the amav V4 vok schlogger -- aren't going to see any major changes there, and the comb attachments fix the handling stat UI on the schlager, on the I am sleeve. On the PDA 40 On the wingman, then also on the elk pouch, just a handful of specific ones there, we then move on into bug fixes and other general gameplay updates.

Gameplay updates & bug fixes for mwii and warzone 2

Gameplay updates & bug fixes for mwii and warzone 2

Fix an issue where equipping some attachments on the broadside would cause players to not be able to infill in the DMZ, fix the heartbreaker, the crossbow blueprint reticle, and kill cams, and then also an issue that prevented crossbow bolts from penetrating, water for equipment, and so on.

The frag on the Claymore on the semtex, the damage against armor, has been increased, so those will be a bit more lethal now, Audio submix. Fixes that were affecting enemy footstep volume have been updated and equalized. Sand footsteps to better cut through the mix and be more audible. Basically, fix an issue that caused war tracks to randomly stop playing, and then also fix an issue preventing war tracks around a patrol boat from being heard while in other patrol boat turrets.

modern warfare 2 update

For UI and ux updates, a restart is required. If the title requires a restart due to an update, it will restart automatically, so maybe no update requires a restart screen. Menus for weapon and camo challenges added a store tab for players to see all available bundles for a specific weapon, just like back in War Zone 1.

Party queueing: you can jump in and join a party while someone is actually active in a match, so that's kind of cool; you can just be ready for the next game; essentially, they're there for bug fixes. Globally, this update contains several fixes to reduce the number of known crashes, a fiction issue where players were hearing incorrect team faction voiceovers.

And issue our players squad numbers, which would appear inside a ping for a vehicle, and ensure the Last Stand revive was not interrupted when a player was hit with a shock stick that flashed. And stun grenade blasts will no longer kill players at low health, so those won't deal damage. With a handful of issues that would cause the target marking feature of the spotter scope to persist when not targeting, throwing knives can now kill Recon drones and bomb drones.

modern warfare 2 update patch notes

Keep in mind that those aren't in the game right now, though. Fix an issue with the Gus operator sometimes appearing without a care character model for streaks; fix an issue where the player would lose a sentry gun. Sometimes the players feel the view will now reset properly when transitioning to a new round if they were in a cruise missile sequence when that happens, Gilstreak.

Command actions from the wheelsen and vital are now disabled in the Last Stand fix, fixing an issue that prevented players from marking a mortar strike and a precision strike through fences. An issue causing care packages to time out if a player was using them at times, an issue that played an incorrect voice when pinging on the Overwatch heli, and then also an issue that would cause a player's view to be blocked when looking downwards after using.

modern warfare ii

A cruise missile, they also fixed an issue with the drill charge that prevented it from eliminating agents in Battle Royale and the DMZ, aka AI, for equipment. They fixed a handful of issues, Here If you want to read the specifics, feel free to pause the article. There are a lot of fixes here, obviously, and a lot of them are very specific, so if you want to read the fine details, feel free to pause the article.

Same deal here on UI and ux, you know, things like where you could have same, two same, two weapons on a class setup? There are plenty of social fixes here once more. Rather than spending 20 minutes here, Reading, fixing, and issuing fixes to an issue Feel free to pause the article if you want to read the exact specifics here and there again.

Most of this is just my new little fine details, here and there, in regards to very specific bugs. Uh.

New audio update in warzone 2, mw2, and dmz

New audio update in warzone 2, mw2, and dmz

PC audio settings PC Users will have an audio update allowing players to select stereo or surround outputs; this option will default to stereo if not set. We have been investigating clips where basically it just isn't giving you the correct audio in certain channels, so that's why That's being updated, and they're also changing the gyro aiming a bit.

Aiming update & flashbang update in mw2/warzone 2.0

A new setting has been added. This option improves the player experience by allowing players to disable it manually. The gyros function by pressing a specific button, so that's pretty cool as well. They're also adding in the inverted flash, which is basically the dark flash setting, where if a flashbang hits you, instead of your screen going all white, it'll just go black for a moment for speculative operations.

New spec ops updates in modern warfare ii

mw2

There were a handful of updates here: they added a new fill bar for Last Stand and Dodge tags, To match Battle Royale and provide additional clarity for downed teammates, new challenges were added. Also fix an issue where equipment UI could appear orange or flicker white. There were some updates to Low Profile and also some specific updates to the Defender Mission on Mount Zion.

The Adam Grad raid episode of the weapon XP token is now unlocked for each completion of the raid; that's a pretty cool addition. One camo to the regular loot pool was added, additional clarity for various unlocks there, and a handful of other small fixes as well.

Modern warfare 2 gameplay updates and changes

Modern warfare 2 gameplay updates and changes

Definitely, we'll be jumping into the raid here soon, excited to see where that brings us now that we've got some multiplayer-specific updates here, and we of course have the Heromot. Expo map, and new 6v6 map. We're very excited to jump into this because we've got new modes all returning to party games.

Drop Zone one of the chamber is an "all or nothing" handful. Of the bug fixes here, several fix several out-of-bounds and collision-based exploits in 6v6 maps. Address some issues on Farm 18, fix them, and exploit them by allowing a capture point on control on LSILO. For ranked play, there are also new restrictions.

No more weapon tuning in ranked whatsoever; also, the 762 rifle is now banned or restricted in ranked play quality; improved visual feedback when a match is canceled because a player left; and the skill division reward screen is now displayed by default in all divisions. Added the top 250 profile images for new CDLs.

mw2 1.16 patch notes

There are a handful of bug fixes here as well, fixing issues preventing players from selecting the CDL operators and a visual bug that suggested a player's SR bin be reset. This also fixed an issue that occasionally was caused by an interruption: suspension after backing out of searching for a match before the lobby was formed.

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Full 1. 16 Update Patch Notes for WARZONE 2, Modern Warfare 2, and DMZ.
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