News - Top 7 Meta Loadouts For Warzone 3 Day 1. Best Class Setups

Intro

Intro

Benny here, and the Call of Duty War Zone update has just landed, and these are your top seven best loadouts that you're going to want to be running to help you get your very first win in Zakhan , and I'm going to kick off with an LMG.

Pulemyot 762 + wsp-swarm & best perks! #7

That is just ridiculous. Every single person that I've shown this particular load out to has just gone well; that's broken, and honestly, just 100 rounds has great mobility.

Can slide cancel everywhere that you want to, and just like it really doesn't have much recoil, the only negative is potentially the bullet velocity, but you can make an attachment change to fix that, but you're going to have the VT. Spitfire, and suppressor. This is the best suppressor to be running in the so-called war zone.

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It's going to give you recoil control, bullet velocity, and damage range as well. It's making you undetectable by radar, and when you kind of go into the stats, you can see all the benefits. It definitely beats the monolithic suppressor, which makes me sad because throwback to the original war zone, where that was the number one attachment.

You've got no barrel, no laser. You've then got the Coro Eagle ey optic, which I think is the best optic to use in war zones. You'll see this used for all the assault rifles and LMGS throughout this article. You've then got the Command 15 Recoil Reduction Pad, which has gun kit control, firing aim stability, and recoil control for the demo TL20.

Recoil grip, which is firing, aiming stability, gun kick, and recoil, but the most important thing about this is the jack annihilator. Bullpup, kit this turns this LMG into a really mobile assault rifle, which is going to make it very, very especially with how dense. Zan is making it the perfect weapon.

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100-round mag, which is like a game changer, especially if you're playing like trios and quads, but that rate of fire increases, hits fire, and attacks aren't spread. Not too big of a deal to be perfectly honest with you, but the ads rate of fire Mobility is amazing, and then we've got the Mac 10 effectively, which is the WSP Swarm, one of the highest fire rate weapons in the game.

For this. I don't run a suppressor because at close range. I kind of expect me to be called out by the opponent team anyway, so the red dots are not as big of a deal, but you got the lacreta, compensator, which is that horizontal recoil and gun kit control, so destroying the horizontal makes it so much easier to use you.

Then they got the Reckless 90-long barrel, which is bullet velocity aiming a sway gun kick and recoil. You've got the Brewing Heavy Support under the barrel for 50-round mags; you will go through these very quickly, and then the FSS Fortress Heavy Stop for the Mac 10, and I'll just quickly show it to you so you can see what it does.

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But yeah, it's like that, OG, Gallantry. Mac 10 blueprint that it used to have beautiful load out now the tacticals and lethals that I'm going to be running throughout this version of War Zone the stim gives you a movement speed increase and with the density, and the amount of map that you can move around with hitting that St and then being able to kind of get that burst of speed is going to help you to reverse big areas of the map as you work between bits of cover and with base Health now being 150, rather than 100 You've got a lot more health to work with, and that stem's just kind of going to give you those last chances, especially when you combine it with one of the perks I'll show you in a second.

Leal is a frag grenade, so if you land a frag close to an opponent, it's going to deal 251 damage. It can pretty much hit someone who's not fully plated. If they've still got two plates on, one's going to hit them. They got massively buffed in the wars. An update, and now we're going to go into perk packages.

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This is probably the most interesting and biggest change within the war zone. I've personally built out four that are going to work really well, depending on your play style. I've got this one, which is going to be kind of like my generic kind of build when I'm playing trios and quads. I got EOD, double-time stalker, and Resolute.

Now EOD is going to stop you from getting hit by and killed by those grenades in double time, so you can move around the map faster, stalker. Especially if you're operating as an assault rifle player, just being able to ads and kind of like strafe and kind of like jump shot is just going to make you a much harder target to hit, especially with the increased movement; it's going to win you gunfights.

It used to be one of the most broken perks back in Call of Duty: Ghost and then Resolute. It's all about helping you transition, so when you get shot, you're going to get that burst of speed, and it's going to help you transition from building to building. Make a distance where you're getting held by an enemy team by the gas that is huge, so that is the load out. I'm going to be running with this particular setup that's going to be my kind of go-to base, and I'll take you through more loadouts as we work our way through the article.

Best sniper katt amr + rival 9 & best perks! #6

Best sniper katt amr + rival 9 & best perks! #6

But snipers, the cat AMR, one shot head shot I know so many people are big fans of this. You're not going to have to worry about it.

Do they have to be a specific distance? No, if you hit an opponent in the head with the cat AMR, they are getting downed. This particular build, by the way, has like 1,300 bullet velocity, so you're going to be able to hit your opponents at long range by an insane amount. Next, we got the Zang 34 barrel, which is damage range and bullet velocity all the way, helping just to make sure damage range isn't actually that big of a deal just because it's still going to be a one-shot head shot, the FSS o 5 laser for aiming stability ads, and then Sprint of Fire Time.

best guns warzone 3

You've then got the 50 cal Spire Point rounds, which are bullet velocity and then damage range, and then we got the epithermal, quick bolt, which is rechambering speed, so that's just going to mean you're going to get a lot more shots off every second, which increases it by 38%. So being able to like take out all those opponents at any given time is ridiculous; it's going to allow you to take, especially in trios and quads, where you're just going to get a lot more shots off, and then obviously the Spy Point Ammo, but that's the build for Sniper, and then we've got the Rival 9, which is arguably alongside that swarm, wsp, the best SMG to be running.

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Here are the TOP 7 META Loadouts for Warzone that will have you dominating on Day 1, in this video we go over the best loadouts for warzone, best perks for warzone, best guns for warzone, warzone 3 loadout, best mw3 warzone loadout and the meta in warzone 3.
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