News - Top 5 Loadouts For Warzone 2 #buildgod

The reason I think this signal is better than the McPR is because it has the ability to shoot two shots very quickly, making it very lethal. Getting into the attachments, we have the Talon 16 silencer, the f-tac Ripper 50 cal high velocity seven-round mag 29 TV, and the Kilo 50, and then getting it into the muzzle tuning, we have plus 1.4 and then a model stability negative one, and then getting it into the f-tac Ripper, we have plus 0.8 and then plus 0.4 down low, and getting it into the high velocity, we have it at negative nine and negative 0.7.

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You might be thinking to yourself, "Why don't you want to help the bull's velocity and damage range?" Because high velocity already helps the bull's velocity a tremendous amount, the little bit extra that you're going to get just from tuning it to that I don't think is overall really worth it, and the same with the damage range.

Again, it is a sniper, but when we're getting into the damage range, they already don't one-shot headshots, so having it do just a little bit more damage over an extra, let's say, five meters is all the tuning really does. Not very beneficial on almost any weapon, but specifically on the snipers and specifically on a sniper that we're planning on using for Rapid Fire, that's why we have it tuned for recoil steadiness and recoil smoothness; obviously, the seven-round mag doesn't have any tuning, and then the barrel we have it tuned again for recoil steadiness and aim-down sight speed, and then as a cool little sniper support, the 74U actually works really well.

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Obviously, it is technically an AR, however. It really functions as an SMG, so for the muzzle I have the echoless 80, for the underbarrel the VX pineapple, for the 45-round mag, for the demo rear grip, and then the Corona mini dot when it comes to optics, use whatever you prefer. This is just my setup: on the echo list.

I have it tuned to plus 1.4 and negative one; on the underbarrel. I have it tuned to zero and then negative 0.4; on the demo rear grip, plus one and plus four and five; and then getting into the optic. I have it at negative three and negative 2.25. very fun to use, has great mobility, fast ads, and very little recoil while putting out AR damage figures, so it's really almost unbeatable.

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Getting into the fourth setup, this is going to be a non-overkill setup, and that's going to be the Rao mg. This thing is a squad-white machine with a fast speed, one of the fastest TTKs. If you're already firing, there is an open-bolt delay. So basically, that means that there's a slight lag between when you pull the trigger for the first time and when the first bullet is fired, but after that, there's no type of delay.

The muzzle is the Talon 16, the underbelly is the SA side grip for the ammunition, the high velocity is the rear grip, the Step 40, and then the optic is going to be the Aim OP V4. Getting into the tuning, they have it tuned to plus 1.4, and then obviously tuned for idle stability at a negative one for the high velocity are the Step 40, the SA, the Step, and the SA, the Step 40, and plus 0.23.

Over there on the high velocity, we have it at negative seven and negative nine. Going into the rear grip, we have it tuned to plus 0.17 and then plus 0.33, and then getting into the amop, obviously, we have it all the way down at negative three and all the way to the right at negative 1.65. That's just me.

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If you guys are going to use that and you're not going to have Overkill, definitely. Use these pistols; these things are disgusting. They're filthy I can't even I can't even explain it to you other than they're just freaking filthy muzzle the Ft steel fire The barrel we got was the Sidewinder, the laser was one milliwatt, the rear grip was the Kimbos, the magazine was 33 rounds, and this thing, which is a free machine, recoiled.

Smoothness plus 1.4 bullet velocity plus 0.1; now you might be thinking of John Bull velocity; you said not to do Bull velocity; listen, it's your Kimbo pistols; what are we doing with any model stability? Nothing; we're never aiming; we're running around like this. Bing, bong, I'm awake anyway. Getting into the Sidewinder Barrel, we have it tuned to plus 0.5 for recoil steadiness and plus 0.4 for damage range.

Again, you might be thinking to yourself, "Saidiness, didn't we just say Bing?" Bong, we did, but at walking speed, we're never aiming, making walking completely useless. Getting into the laser, you can't tune it, you can't tune it, you can't tune it. This is a beautiful setup because you only have to tune two things with a little extra tip.

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I don't know how to do this because I'm on here with a keyboard and mouse, but you can save your weapon blueprints. Anyway, getting into the final loadout, this is going to be a favorite secondary and a long-range sniper option. The McPR and the MP5 are a combo, a match made in heaven, if you will, for the muscle we're talking about.

The Brew entered at agent 90. The barrel, the 22-inch, the laser, the FSS, the stock, the Cronin-Line stock, and the ammunition, with their high velocities, make this a sniper that is set up for range. Shout out to Op Mark to shade step the boys; they hooked me up with this build; this thing is disgusting for the muzzle.

The tuning we're talking about is negative 1.54 on aim down and plus one on bullet velocity. My I got out of the gun for the barrel; we're talking zero on the left plus four on the bottom; the laser can't be tuned for the stock negative. 0.4, plus 2.4, on AIM idle stability, and then the ammunition we got plus 0.7 and nine plus nine, whatever, yeah, that's where we're at anyway.

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This one is tuned a little bit differently because it's not my personal tune, but when I used it, it worked great, and I'm a big proponent of "if it's not broken, don't fix it," so for me. I'm leaving it. It's a shame getting into the freaking MP5. This thing is arguably the most fun weapon in the entire game.

I literally love running around with it. Is it better than the fennec? No, nothing is; is it more fun to run around with than the fennec? Yes, it is getting into it; this is not a beamy SMG This is definitely up close in your facial movement. SMG, this is a movement. SMG shout out to Royal Eyes; he gave me the build for getting into the barrel, the F-Tac M sub 12 inch for the under barrel, and the agent grip the 40-round mag Lochman.

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TCG 10 rear grip LM, stockless mod Getting into the tuning for the barrel all the way up all the way left, getting into the agent grip all the way up all the way right, you can't tune the mag, getting into the rear grip all the way down all the way left, and then all the way on the stock, you can't freaking even tune it.

However, this is an absolute movement. Without further ado, I'll catch you all later, in

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