News - Top 5 Loadouts For Warzone 2 #buildgod

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It's your boy John, AKA Spirits. Here in today's YouTube article, we are going to be going over the top five loadouts that you guys should be using in Warzone 2. These are going to range, obviously, from different play styles to different player levels. I'd very much appreciate it if you subscribed if you guys are brand new around here.

And without further ado, let's get into the builds. So the very first loadout I'm going to recommend to you guys is going to be the tacv, with the fennec. This seems to be my go-to setup at the moment for high-kill games inside of Warzone. Iceman Isaac covered it the other day in a article; the tag is statistically the strongest weapon in War Zone 2 at this exact moment.

It does 49 damage to the chest and then 76 damage to the head, giving it an insane TTK. I did get this set up from omit Sage; he's somebody who has set a couple of world records using this tag V build. So getting into the attachments, we have the sock and tread 40, the Commando 4 grip, the 762 High Velocity 50-round drum, and then the 18-inch precision barrel.

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Getting into the tuning for the muzzle, we have it tuned to 0.39 and 0.19. I would like to say that if you are doing this with a mouse, it is very frustrating. If you guys turn up your dead zones on your controller, it does make it a little bit easier; however, it is still very frustrating. If you guys do have an extra keyboard or mouse.

I recommend plugging it in because sliding the sliders like this is a lot easier to go ahead and get it on a precise number anyway, like I said, recoil stabilization 0.39. On the bottom, getting into the barrel, the tuning for the recoil steadiness is 0.5, and then all the way on the damage range we're going up to 0.4 on the Commando 4 grip we're using 0.54, of recoil stabilization, and then 0.14 aiming idle stability, and then on the high velocity we're going to go ahead and 0.29, and then 2.61 moving on to the fennec, this is a build I got from my friend Med basically; it is a very quick, very up close, and very personal fennec, which is where the Fenix shines.

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The fennec has an insane TTK because it does 40 damage to the head, and it has an 1100-round fire, so those two things combined make this thing basically completely. People getting into the models, we have the Synguard MKV for the under barrel, the Phase 3 grip for the ammo, the 0.45 Auto Hollow Point for the magazine, the 45-round mag obviously, and then for the stock, we have the Agile Assault Seven Stock, or the muzzle.

For the tuning, we're going straight all the way on the aim-down sight speed and then all the way to the right on the bullet velocity going down onto the under barrel, where we have 0.8 on the recoil stabilization. 0.4 on the aim walking speed getting into the ammunition, and that's that hollow point plus nine on the bullet velocity, and then 0.7 on the damage range, and then getting into the stock, we have a negative four aim down sight and a negative 2.4 aim walking movement speed.

Now, the reason this thing is tuned to be a little bit faster is because it's an SMG. There's no need to have insane recoil control getting into loadout number two; we have the rpk and the vasnav. I personally have been enjoying the vas and have had a little bit more than the fennec lately, as crazy as that sounds, but pairing it up with the rpk seems like a no-brainer.

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Isoka is a top earner for War Zone 2, and Jace is not far behind him. This is their build. I did make one change; they typically use the true tack grip. I went ahead and swapped mine for the demo X2 because I needed a little bit more recoil control. For me personally, those guys are like insane professionals.

I'm more of a "let's play the game and have a bit of fun" person, so I made it a little bit more like a beam anyway. Getting into the attachments, we have the Polar Fire S and the Muzzle f-tac. Ripper 56 under barrel for the ammunition and 762 high velocity for the site I am using the AMOPS V4, and then for the rear grip, I'm using the demo X2.

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Getting into the tuning, we have 0.45 on the left and then we have 0.35 on the bottom, negative 0.23, and then 0.4 on the aim idle stability on the ammunition. We're at plus 0.45 and then negative 0.58. On the demo X2 grip, we have 0.77 up towards recoil steadiness plus 0.23 for the aim idle stability, giving it a little bit more beaminess again.

Again, this is the attachment that I put on, so I tuned it how I wanted it, and then on the AMOP V4, a lot of people do close. I personally have tested both, and I think the latter is the better option because it does decrease the visual recoil. Obviously, it's going to make it a little bit easier to see people, but you're going to maybe miss a couple more shots.

I've, like I said, done the testing with both. I've run it for multiple days in my experience, and so far it's definitely worked way better. And then on the downside speed of -2.9 getting into the vasnev, this is a weapon that I really like. It's kind of a great sniper support as well, but the rpk is a little bit slow, and you know swapping to it mid-gunfight is not always an option, so having something a little bit more range is definitely a way to go anyway.

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On the barrel. I have the Cas One, the Cas One, the Cas One, the Cas One, the Cas One, the Cas One, the Cas One, the Cas One, the Cas It's an up-close 1.5 negative, or 0.4; on the Bruin comp, we got plus 0.8 and plus 0.35. Getting down to the agent grip, we have point plus point eight and plus 0.4, the magazine you can't tune, and then getting into the stock, we have it at plus four and negative 2.4, a little extra bonus.

Also, proximity and mines; these things are pretty insane, so these are things that you're not going to use nearly as much of, but if you're using them, they are absolutely phenomenal. Great for holding down buildings, great for when you're getting chased because that seems to be a thing that happens a lot where we can't run and play in this game.

It's a lot of just running and trying to stay alive, so when you're sprinting away from an enemy, throwing some betties down really helps. The perk package that I do use is going to be the Vanguard Pack Double Time Bomb Squad, though those are helpful but not crazy helpful. What's really helpful is the resupply because you're able to duplicate your cigarettes and your betties.

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I went ahead and remade it, and then obviously if you have another sign in your backpack, you can rinse and repeat, put those in your bag, and then resupply, and so in the end game, it's really helpful because you can be sitting there with like six to eight smokes for these end game rotations. I'm getting into the third loadout, which is going to be my favorite sniper; this loadout is my signal build; this is what I've been using pretty much forever.

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