News - This Sp-x 80 Class Is The Best Sniper Loadout Warzone 2. 1 Tuning/loadout
Intro
Today we're going to be doing the SPX. I believe this is the best sniper in the game. It is literally "hit scan cross-map." We got one gameplay showcasing just how little bullet drop this gun has, and we have the tunings to the very end. I have two builds for you guys as well, one for the more reserved players and one for the more aggro snipers like myself.
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Sp-x 80 gameplay
the building's puppy, I'm going to run the FSS. Ole laser, the max DMR precision, the schlager match grade, the bolt, and the high velocity rounds as the thing is literally hit scan without further ado. I don't really ever recommend cranking out the attributes, but on a sniper you want to have aim idle stability, and aim walking speed is pretty much useless, as is kind of aim walking steadiness, so I actually have both of these maxed out, but typically I would not recommend maxing them out on a gun that is not a sniper.
All right, next up, we have the schlager match-grade rear, grip guys. I'm not really a huge advocate of maxing out the tunings, but for this one it doesn't really matter too much, so I have it just a little bit under Max to make a microscopic difference between the sprint of fire and the recoil. Setting this at the end of the day it is a sniper, you're not really going to be sprinting to fire, and you're not really going to be getting recoil steadiness, but sometimes these are hidden attributes and they actually do mess with the whole mobility of the gun, and this messes with the whole recoil of the gun, so just be careful whenever making tunes and really thinking talking bad.
Maxing out your aim down sight and your aiming stability is going to be harmless, but it might actually do a little bit more harm than good. The bolt is going to go ahead and help you re-chamber; it's going to give you re-chambering speed, which pretty much allows you to fire off way more shots. It does take a little bit of work on the accuracy, though.
Not maxing out one side because it does a lot more harm than good when you get to that last five and ten percent of the tune, and now if you were to rock this gun in quads. I would actually opt to take off the rear grip and I'd actually throw on this brewing agent. As you can see, the handling is not quite as bad as some of these other suppressors, but it does give you a good amount of damage range below velocity, recoil smoothness, and sound suppression.
It's actually the only barrel that's going to give you damage range and bullet velocity without torching your handling, which means aimed on site speed like this puppy, and then for this. I would just honestly crank up the aim down sight, and you always want to look for that sweet spot. The sniper, it appears that there's really no crazy sweet spot here as you get past about that 0.5.
There's really not that much of a difference with handling, but you do see a steep drop off up here, so I'm just going to go and crank up that aim down sight, and then for bullet velocity, once again aiming stability and bullet velocity since these are both very important for the gun, you do want to just find that sweet spot where the accuracy is not getting crushed too badly.
It helps more than you know.