News - The Warzone 2 Valentines Day Update. New Content, Challenges & Patch Notes

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There are also issues in regards to previewing weapon completionist rewards that will no longer cause the menu to become inoperable. Also addressed was an issue preventing the activate Armory unlock prompt for controller inputs from functioning, replacing the placeholder name for the Ram 9 SMG gun camo, and then reward images in the hord hunt event menu got fixed because I was seeing placeholder ones in my menu that didn't show me that you would actually unlock perk can Acquisitions for hitting certain milestones.

In the event that's not been fixed, there were also some other bug fixes for akimbo weapons being displayed properly after infiltrating. Maps via an elevator and address the problem preventing hybrid optics from being toggled while a comb attachment is equipped on the BP50, the brand new AR of season 2 in terms of progression increase the XP earn for the first challenge in week 1 from 1, 000 to 2500.

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Right, that's a challenge that you guys can still do as of now if you didn't finish week one set, but also increase the bonus XP per match for using a featured operator known as Emperor during the year of the dragon XP event, so that'll be increased from 1, 000 to 2500. And remove the aim down sight requirement from the ram 7 get 10 kills while sliding with the ram itself that's of course for forged for operation Tin Man the War map players cannot respawn at attack inserts placed in the South Lookout area for hord Point dying while an instal PowerUp is active will no longer cause it to deactivate, zombies will now prioritize operators over streaks and field upgrades and stun grenades will now temporarily stun the zombies for team gun game performing a finishing move will now deduct score from the enemy team while melee kills and setbacks are now properly tracked on the after Action Report scoreboard, for private matches the adjusted game rules to align with the competitive settings while a CDL game mode is selected.

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Dynamic map elements and the next zone reveal time; that's, of course, for hardpoint. We also got a little bit of weapon balancing here for the striker 9, lots of changes there as you can see with bullet velocity Max damage near medium damage horizontal recoil, the gun kick, and a lot of other things.

As you can see, the recoil pattern of the striker 9 has been significantly adjusted, resulting in increased control while firing. We also got a change to the TCH evolver light machine gun; there are lots of changes there, as you can see for Max damage for the head damage multiplier. Increased neck, upper torso, upper arm, and lower arm damage multipliers.

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And then we even have a change for the 556. Belt Magazine lots of cool changes there as you will see our primary goal for these changes is to better differentiate the two ammunition types of the TAC evolvere 762 is slow yet accurate longrange competitor and in conversely 5.56 favors aggression and is built for run and Gun play Styles we got changes there for the Longbow, the Jack Tyrant 762, kit for the sniper and then the wsp Stinger handgun as well followed by removing hip fire crossair sway for the no stock attachment on that handgun, but then for the Assassin vest resolved an issue preventing lethal equipment from being equipped that was definitely a bug that I know we were talking about last week on stream and then for the wheelson zombies can now run over and be killed in the hardpoint.

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Mode when using that streak, but for ranked play, they went ahead and removed the subbase completely. While they also restricted all sniper rifles but lastly for zombies with PhD Flopper they addressed an issue that prevented the perk from protecting players against various damaged sources, not sure if that also prevents you from drowning but then essentally turrets adjusted the amount of active sentries players can place at a single time which is kind of unfortunate cuz that made the red worm boss fight pretty fun but I know it was causing crashes so that just had to go and then overall they also improv stability for zombies when it comes to war zone there wasn't that much apart from some weapon balancing but they also added in estimated, match time a new label has been added When selecting a mode on the main menu which indicates the estimated match duration, but then for quality of life armor and ammunition stowing.

Warzone valentines patch notes

Warzone valentines patch notes

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Armor and ammo will show the sto prompt when the backpack is not full armor and ammo will show the swap prompt when the backpack pack is full then players can use the hold to sto function to swap items at any point regardless if the Stow prompt is visible, and then the gas station on the tack M players will only see those when in a vehicle now which is pretty damn cool I it's actually a massive change that just kind of clears up the Clutter when you're just on your feet but then we got some adjustments there for the striker 9 Tech evolv the Longbow wsp Stinger, as we talked about for the MW3 section, and again the new meta loadouts for season 2 have been updated over on detonated decom for those that are interested but then an adjustment to quick fix for health regen it will no longer regenerate Health in the gas after replacing an armor plate then for rank play Resurgence got some bug fixes there as you can see and a reminder about incorrect Sr amounts being awarded for very specific challenges, then various bug fixes there as you will see when it comes to certain buildings.

Closing statements

Closing statements

Everybody,

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