News - The Lachmann Sub "espionage" Blueprint Is S-tier. Cod Warzone 2 Multiplayer Live Commentary

Intro

Intro

Today's going to be another episode in our blueprint series where we take one of the blueprints, usually in the battle pass, don't make any changes to the attachments or anything, and see how it is.

Lachmann sub "espionage" blueprint overview

As you can see on screen, we're going to be checking out the lockman sub, the Espionage blueprint, which is able to be unlocked in sector A8 of the battle pass, and it looks like this is actually tuned for a sound suppression Of course, we got the sound surrounding recoil smoothness and aiming stability on paper, and it sounds pretty good.

I'm not gonna lie, so to check out the attachments, we get the FSS covert and IV muzzle, where again there's that recoil control, smoothness, and sound suppression. After that, we're given the Rex Pro optic, which also comes equipped with an 8-inch mobile stock where you get increased aiming stability.

Crouch movement speed and aim down sight speed definitely indicate a solid stock; I like that, and finally, only four attachments are being used on this one, not all five. We get the Lockman TC. G10 rear grip, giving us increased recoil and control overall. I don't know why I think this is a nice little MP5 build.

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I really like the gold trigger here. I think that's really nice, as is the carbon fiber that's on it. I think this is one of those blueprints that really doesn't need many changes. Anyway, not that we're going to make any for the article, but overall it's really nice, man. You get the gold accents, the carbon fiber, and the silence of the MP5.

Live commentary gameplay

Live commentary gameplay

I absolutely love this map; it's too good. Well, let's see what this espionage can do. Okay, that's not a good way to start. Let's try again, but let's just not go that way, shall we? Let's go this way. This should be interesting, though, because I actually have not used the lockman sub at all.

I use this a bunch of DMZ, and I think that's how I got it to like level 10. Nothing crazy; well, this is my first time, I think, using it in an actual multiplayer, so I have no idea how this is going to go or how this gun feels, but as of right now, it is not looking good. I mean, we're on top of the team with a donut, so that should be saying something.

This guy is in here all right. Well, we're on the next one, so let's just wait for this one; they got that one down. I need these kills, though we only got one. I think since we spawned here, they're going to be coming from the left side, so let's go over there and try to get behind them and see what we can do.

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All right, it takes a few bullets at medium range, but it's not awful. It's pretty accurate, so I'll take that UAV up. I was trying to get back behind them. Okay, it's actually kind of nice. I'm not going to lie. It's snappy it's pretty snappy. All right, next one. This is ours. I don't know where we are because we have silencers, no they finally got me, we got the mortar though not too bad, not too bad of a run right there, drop this, we're going to go a little dangerously close here, but that's all right.

So many guys have asked, "I've never liked using a red dot and a silencer at the same time on SMGs." On AR, it's a little different maybe, but always on SMGs. I could never use an SMG with a red dot in a silencer. But I'm kind of liking this right now; there's not much we can do, though they're just launching stuns and I'm by myself, but somehow I'm still alive.

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All right, all right, we're taking this W right here, right now. Just get in there, team, literally throw your body in there, and we'll be good. Let's not wait back here; let's, you know, go up. We're getting all the same text kills; it's the only thing getting me kills because I can't get close.

I'm trying really hard right now to win. I don't know much about my team; it just looks like they're hanging out in the back. I'm not a fan of that. But I'll tell you one thing: This espionage is wild. We already have 23 kills, and that's after we got completely rocked at the beginning of this game; we didn't get a kill for the first, like, couple minutes of the game.

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Let's just switch to the sidearm there. I'm a thing, yeah; they're coming from our team over there, so they're going to come from over here. Never mind they're coming from both directions. All right team, I believe not, when there's three guys though. Right off the bat, I'm actually shocked at how awesome this is.

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I mean, maybe the locksmith sub is just really good. I could kill that guy, but I'd stand on a Molotov. Maybe the lockman is just this good with a submachine gun, and I've been sleeping. Granted, I've been just focusing on ARS, and I'm about to have all platinum ARS, but this thing is kind of crazy.

I think we've got to make a regular Lockman sub, just like the guide article, which we usually do not do because this thing is crazy. I've got to find a sick setup for this, even though this might be it. I mean, look at this thing. Man, it absolutely just rips through people with a nice quick reload that is accurate.

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I like it, but I don't know what direction they're coming from. All right, nice. We got that one. We got the mortar, which is important. We'll use it. We'll save the mortar for the next one. I can't believe we just got him. We are holding this; this is how it's done, this is how it's done, they finally got us all right; we've got to get to the next hard point.

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I'm just going to throw a grenade there. We've got to get to the next one and put mortar on it. There we go, a mortar's on it, and the shot he got me—that's all right, we got a mortar on it, so hopefully our team runs in because I won't be able to get a guy on the UAV right here. Why are they all right here?

They're waiting for my mortar to finish, all right. Now's the time for the team to go in; as long as they don't hit me from the right side, we should be good. We might as well finish our daily challenge right here too. We need one more mountain kill. Hello, there's the mount to kill; I didn't notice the guy to the left.

All right, we go next, and we win this; we took the lead. That guy out there—are they coming from the tunnel? I actually have no idea. It looks like, with this shotgun, there's nothing we could do against it. The Shodies are too good. These decoy grenades are actually getting me every time. My, how do we get that kill?

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We're also running the quick fix as the ultimate. I've never run that, but I think it's kind of good, especially for an SMG running in gun style like this, to just get that immediate health regeneration. I think that's super underrated. I'm going to try to use this a little bit more and see how I like it.

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In today's Call of Duty Modern Warfare 2 blueprint series video we are going to be taking a look at the Lachmann Sub "Espionage"! Is this blueprint viable without changing ANY attachments! Let me know which blueprint you want to see next in this series down in the comments.
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