News - One Last Warzone 2 Update, Final 2 Weapons & Oni Operator Packs. Xbox & Pc

The team will be observing weapon performance at launch and beyond as part of ongoing, post-launch game refinements. And yeah, to go along with the new TTK New Movement, you know the way the maps flow, they got to adjust these weapons. We already have separate balancing for all these weapons inside a war zone, so I guess add another thing to the list: a separate balancing pass for the new multiplayer coming out now.

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The thing is, they also recently confirmed they're going to be removing weapon tuning inside of Modern Warfare 3 for all weapons, including the old ones from World War II and even the new ones that are in MW3. So there's a lot of change coming to the weapon. Arsenal I'm looking forward to seeing how the community responds to all this day one but I think one thing's for sure is that you're probably not going to see a bunch of Lobby spam with KV broadside dragon breath and snake shots and a bunch of other op weapons that just became the meta recently you're likely not going to see those weapons perform as such day one or Beyond inside of Modern Warfare 3 multiplayer, and that's good news but recently some patch notes did come out which buffed and modified a number of weapons inside of Modern Warfare 2 was a pretty big weapon balancing update and I speculated previously that this could have been the start of the weapon balancing updates that are also going to apply to Moder Warfare 3 but now we know that's not the case there will be a separate, weapon balancing patch that will be put out really soon which will adjust these weapons for the full launch of mw3.

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But there is still a chance that this coming Wednesday they will put out one last set of patch notes to adjust whatever it is they need for MW2 so that they leave the game on that note, and likely we'll never touch it again. I mean, they'll probably do some stability here and there, but I think in terms of weapon balancing, they might do one last set of balancing this Wednesday for the playlist update in Modern Warfare 2.

For some of the patch notes, they'll leave the game as is, and all future patch updates that we get will be for Modern Warfare 3 now. If you guys are like, Wait, DK, why are you playing Raid episode one here in the background? Well. I was helping a friend try to get his last completion to unlock one of the rewards that he was missing, and it was cool to bring the gly camo into this episode thanks to the new loadout system that is in raids, but if you guys are like.

Wait, what about raids inside of Modern Warfare 3? Will there be some type of seasonal update? Sadly, not unless they're going to surprise us later on. It's very unlikely that we ever see raids in Modern Warfare 3 or even Cod games in the future. For those who think that the MW3 campaign was too short, I'll give you a copious answer, which is to play the raids in Modern Warfare 2.

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I get it. I really enjoyed raids this past year; they were a highlight for me along with DMZ. To cover throughout MWW's life cycle, it was just something different, which provided variety and more to play aside from multiplayer and War Zone. I really had a good time, but I was really surprised to see that we returned to Adam Grad in the Modern Warfare 3 campaign.

It kind of felt like RA episode 5, and I'm sure that whatever was planned for a fifth-rate episode did get torn apart a little bit and then was sprinkled across several campaign missions that we got inside of Modern Warfare 3. Now, at least in my opinion. I'll say these open combat missions in campaigns should come back in the future, but with a bit of a change, they should be optional co-op missions that are like raids and take place in between some of the core linear campaign missions.

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But let's give them a little bit more substance and a little bit more spice so that they are replayable in the future. The last thing I'll end with is a massive setup. Patch notes It also came out a couple of days ago for Modern Warfare 2. For those out there, they were wondering if certain issues they were having had been resolved, so they put on an update, including several fixes for known crashes and issues with fetching online profiles.

New game options that were broken The skeletor's'sperator staff was misaligned. There were issues with player Collision Zombie infecting the alien death rate weapon blueprint that you can get in the Soul Capture event in third-person. They got some adjustments there for high velocity rounds, gun screen groups, and the total number of souls.

Incorrect rewards appeared in the event tab. Let's see what we get here. Issues with the Tempest Razer back hell spawn weapon blueprint, the second mg38 treat weapon blueprint missing a visible smoke effect, issues with the emblem page soap operator's name displaying correctly. Death Match private match on shipment wasn't working.

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They still haven't fixed private matches, though, where your HUD doesn't disappear. I don't know why that hasn't been fixed. also an issue where players can encounter a frozen screen during the battle pass intro article issues with the juggernaut not appearing during the final fight in Adam Grad Raid episode 4.

There was an issue with the M4 Union Guard weapon blueprint displaying as a placeholder image in the combat detail widget, as well as other issues with the Hut itself, the mrapturret, and the brightness of the flow through the nuke camo. You can get it by doing the Champions Quest. There was also an issue where players were receiving a temporary ban and getting an incorrect message saying they were permanently banned, which is very scary.

There were also issues with weapon unlock notifications. Now, what's also interesting is that they've now increased the total number of possible active duty operat slots. For those few people out there who bought every single bundle that comes with one, there was an issue where you couldn't have more than, I believe, 25.

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Now you can have more, and no, they do not transfer into Modern Warfare Zombies. Modern Warfare zombies may be a DMZ outbreak hybrid, but it is an on-disk experience for Modern Warfare 3. It is not free to play in War Zone like DMZ is, and lastly, there are a number of bug fixes for War Zone as well.

The undead runes decal is not being received correctly, and there's an issue with Von Dead, the butcher, the swamp creature. A bunch of hunting-related fixes There is an issue where Bing for a disguise at the Scavengers buy station will only yield the disguise at 0%. Issues where the correct writing was not displayed on the chalkboards in Building 21 while using the r4d detector are with the UFO.

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Let's see an issue where receiving a player who had pled for help in DMZ after a squad wipe could result in issues performing the revive. an issue where having multiple active duty operator slots in DMZ could cause a screen flicker in the operator select menu. also issues with the LTV scavengers by stationing the captain silver briefcase, not being able to be open in the MZ, and lastly, an issue with the Doom chainsaw blueprint, but that is about it.

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