News - No One Uses This Op Gun. Fastest Ttk Ar For Warzone 2 Ranked

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Now, my link gives you a large free bonus pack containing multiple premium vehicles, premium account boosters, and much, much more in terms of the underbelly. Most people would expect that I'm just going to run the shark fin on this gun; it doesn't actually show us doing anything on Sims GG, but it does give buffs to aim for stability with absolutely no cons; stability is pretty much how much the gun sways, and that plays into how much recoil the gun has, so a lot of people just run that on the TAC 56 because of its no cons; however, if we take a look at the patch notes for the Season 2 Reloaded patch that came out just a couple of days ago.

Underbarrel grips have had their ad penalties reduced across the board, and luckily. Exclusive Ace has us covered with this latest article that he put out showing all of the changes to the underbarrel grip ad times specifically. Looking at this top line, these are all ones that give really, really nice returns and boosts.

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We've gone from a 40 millisecond ad nerf to a 20 millisecond ad nerf, so instead of running the FSS shark fin and only getting a naming stability buff. I would actually now recommend running the F-Tac Ripper. This still gives the aiming stability buffs, but it also gives really good recoil boosts in terms of the gun kick and the view kick in both vertical and horizontal, and this is an ad time that was a 40 millisecond Nerf.

Well, that's only 20 milliseconds, so we're going to be taking that into account when we compare the 545 and the attack 56 later on in the article. Next, we'll look at the combination of the stock and the rear grip. You kind of have to look at these as a combo because we are looking for an overall boost to our mobility without them.

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Completely ruining our recourse stats, and both the rear grip and the stock affect all of the aiming stability that isn't shown in some way. My recommended combo is to start off with the demo X2 grip; it gives really, really nice boosts to recoil across the board; it does actually have a con of aiming stability that isn't shown in Sim GG as I previously explained; but the f-tac Ripper is giving us enough aiming stability where it sort of counteracts any aiming stability we lose from running the demo X2; it's then up to the stock to gain back some mobility that we need to keep up with the pace of ranked play, and I'd recommend that you run the pro light TL3.

Stock is good at the moment, as shown in the previous article. I recommended the broadside. FCT, which is also very good. We didn't have the stats for it at the time, and as you can see here, it does nerf your recoil a little bit more than the Pro Light and also the Pro Light ads. Strafe speed buff is really important for allowing yourself to strafe a little bit more, so I find that this pro light TL3 with a very similar ad.

kastov 545 class setup

Time Buff, is probably the way to go and the last attachment that I would highly recommend for the 545. It's very similar to the casting of the 762; it's going to be an optic. The iron sights on this gun aren't terrible, but they definitely aren't as good as the TAC 56, so I think an optic is really important to make sure you're getting a really clean sight picture at all times in the game.

I'd recommend either the Slimline Pro or the Cronin Mini Pro; they have the same nerfs to reduce the ad time to only 10 milliseconds, but it's a bit of a personal preference now that we've got our full build for the 545. Let's compare it to that meta tactic 56 that we see everyone running. What I showed earlier still holds true out to 24 meters with the five-beat attack at 56 across.

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The board then, when you hit that 25 to 34 meters, it becomes a very close attack; 56 only edges out the other by five milliseconds, which is not much at all, and then once again out to 40 meters, five or five beats it again, so really damage wise, five, four, five wins, and then we can move on to the mobility of the gun; these are the non-ads, the movement speeds of the two attacks.

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Sprint-wise, the cast of 545 is edging out the TAC 56 in Sprint; speed-wise, it's a pretty sizable buff. If you're generally having to Sprint because you've run out of tax Sprint, you haven't reset it, and you're needing to just quickly get on a hardpoint, the 505 is going to serve you better than the attack 56.

What does matter, however, is your ad strafe speed when you've actually ad and you're holding a headway and maybe you're moving left and right. How quickly can you move and maybe throw off the opponent's aim? Well, let's move this over to ads, and you can see that across the board, the 545 smashes (TAC 56 statistically) are a sizable buff.

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You are absolutely able to outplay others using stats like this, and then finally, if we look at our stats comparison across the board, the fire rate is not something I've mentioned between the 545 and the attack 56 yet, but I'm not saying you should be missing your shots. If you do happen to miss one bullet on the 545, well, that next bullet is coming out of the chamber a lot quicker than on the TAC 56.

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Muzzle velocities have already been compared, so we don't really need to care about this; we're hitting the 700 that we need to or around 700 on the 545. The reload time between the two guns is pretty much exactly the same, yet technically there is a.05 difference, but that isn't going to be the difference maker in terms of getting a kill or not.

It looks like the 545 is considerably worse with this build than attack 56, but we can actually take off 20 milliseconds from this because of that buff to the f-tac ripper under barrel, so we're actually looking at a 301 millisecond ads time, which is pretty much on par with the 56 again, and then we've put a lot of focus into that view kick and gun kick multiplier, bringing it down as much as possible, allowing us to really make good use of that crazy damage at those 24 meter ranges with as little recoil as possible.

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