News - Modern Warfare 2: Full Season 1 Patch Notes. All 1. 10 Update Changes (warzone 2. 0 Update)
I really wish they would go into detail on what was fixed; in the case of core maps, they fixed some bullet penetration issues and player and equipment collision fixes as well as albigra. Fortress Barracks' lighting has been fixed, as have some deployable cover locations and general exploit fixes.
I would love to know details about those fixes so we know what to look out for. Tier 1. AKA "Hardcore," is now live, so that's huge for spec ops; they fixed a few things here; they also updated with a brand new Mission Defender on Mount Zion, so that's now available, so we got some new content there as well; there were also a few single-player updates and fixes included here too, for equipment.
The drill charge sticking to the riot shield will always kill the player using the riot shield now, no matter what, even if they have a bomb squad equipped. That is going to be an instant guaranteed kill for kill streaks. Cluster mines now stick to all vehicles; that's pretty solid. Ally does not give the player assist points while the county UAV is active, and UI and ux combat records have been added, so we finally got combat records.
The calling card menu has been revamped to show challenges, so we have our official calling card and Mastery challenges now available in the game as well. A "customize" tab has been added with different loading screens, emblems, and all that other new type of content. War tracks gun screens for different weapon stats and then operator finishing moves, which are universal updates.
The weapon tabs include weapon brands that are visible and streamline blueprint navigation, which is pretty solid now; CDO and Mosh Pit were actually delayed. It will not be going live today. It was supposed to be live today, but Treyarch found some issues with the mode, so they're working on fixing those, and then it will be live. Once it's live, we're going to have the various different map rotations for CDL, obviously between Search and Destroy hardpoint.
Warzone 2.0 patch notes
And control then, we get into war zone 2 here for playlists; we've got solos, duos, quads, third person, and unhinged. So for solos, it's 150 players. No assimilation for duos; it's 150 players; on refill for quads, it's 152.
Players' assimilation on refill for third-person trios is 150 players, and for unhinged, assimilation is up to six players per squad with 150 players, so there is an interesting sort of mix there where you can actually team with enemies for the higher squad counts, which will be very interesting for overall gameplay.
We obviously have core Battle Royale and third-person unhinged. Trios are also live right now; the max player count is 66 up to six players per squad solo, and duos can elect to not fill, but you're still going to be going up against other trios, so keep that in mind. This is basically just going over the details for DMZ.
We've already covered all of these, obviously, in previous articles. We know all about Mazda at this point, with the points of interest, the landmarks, and so on and so forth. We know about the strongholds, the "black sites." The new Gulag, the new multi-circles, most of the stuff is stuff that we've already covered in previous articles, so you can feel free to pause the article and read these for yourself if you want, but if you've been keeping up with the articles, and if you guys have been going crazy with the views and the likes and the support again.
Contextual loot can be found in medicine cabinets. Play carries can be found at a police station; there's a New Movement. Of course, we know all about this, as well as how to buy station updates. The AI we know all about is pretty much all we know about at this point. The proximity chat I've experienced a few times already, which is pretty funny based on what I've run into already—people talking trash about the whole nine—is very fun.
There are also new perk packages that are available by default that offer different combinations of perks. I think creating your own is the best way to go, though when it comes down to it, we already know all the perk descriptions as well as, obviously, all the field upgrades. The contracts and so on and so forth—there's apparently a redacted contract, and this is it, So there's a nuke in war zone two.
It's locked behind this contract, and no one knows how to do it yet, so it'll be interesting to see this discovered in the coming days and weeks.
Warzone 2.0 quality of life updates (console fov)
Vehicle , durability is different now that you can actually see your vehicle. Health you can need to refill Vehicles: all this stuff is not so much new information now, but there are some new quality of life updates here that are worth going over on consoles. have a very big slider in War Zone 2.
There, they've improved the footstep audio, so that's another big W. In the UI, players will be able to see the total scores for the entire squad. There's a join-in queue so you can get into your party or your friend's party while they're in a match, and you can be ready to go there. Stow a weapon on infill to guarantee a fair match start.
Weapons are stowed while skydiving, so you can't shoot out of the skydiving ascenders. are all over the match, you can now attach to an ascender while falling for parachutes, players who are parachuting Canal mantle and ledgehanging (there's a ledgehanging mechanic obviously, there's automatic item pickup) We've talked about that already; we got our new tactical wheel of pinging so that if you don't have a mic, you can communicate via this, which is pretty nice; we got the new look for party settings as well; and there's gyro aiming now, which is going to be interesting to see how that plays out.
We have a look ahead as well for the Trello board with the future updates, which we'll cover as they get updated in the full 1.10 update. That is essentially it. That's going to wrap things up for this one. I'll catch you guys later, peace,