News - How To Get Colorful Bullets Mw2. Warzone 2. How To Unlock. All Tracers Modern Warfare 2
It's here, by Nino or Kwaji, and welcome back to another article of Call of Duty: Modern Warfare 2 multiplayer and Warzone 2. In today's article, we're going to be entirely covering the topic of tracer bullets, a.k.a. colorful bullets, here in Modern Warfare 2 and War Zone 2. The traces in this game work a little bit differently than they did in Modern Warfare 2019.
Cold War war Zone One and Vanguard, and I thought that I would clear up a lot of frequently asked questions and explain why people think their traces aren't working or how you can make it so that you can change all the attachments and still make your choices work, as well as provide an additional bonus.
I'll teach you guys how to put secret tracers on guns that normally wouldn't have tracers, and that's a pretty cool little bonus tip that I'm going to give you guys today. I will also be uploading Warzone 2 gameplay and other miscellaneous news updates, and maybe even more tips and tricks. With my introduction out of the way, let's go ahead and talk about tracers, how they're put on weapons, and all the little things that you need to know about them.
To start things off, how do you put tracers on weapons? Well, in a traditional sense, you can't technically put tracers on weapons, but I'll disprove that a little bit traditionally. Operator bundle, which came with tracers, and in that same bundle. You'll basically have to buy these bundles, which come with these blueprints, which you could then equip for the gun specific to those tracers.
You can't really switch the yellow traces to another weapon except in special situations, which I'm going to cover a little bit later, but, traditionally, you can't. I can't make these yellow Tracer rounds for another SMG, like if I want to put them on the Lockman sub. I really can't, and I can't put them on the Vasan F9K, unfortunately. Up we got the bronze tracer rounds, which are on the Fenix Series A, and on the hcr56.
Blue thunder
Atomic flea
The thing about these three bundles, the blue tracers, the bronze tracers, and the yellow tracers, is that they're at their limited time, so they're most likely going to go away very quickly, most likely in season two, so if you want these blue tracers for these specific weapons, the bronze tracers for these specific weapons, or the yellow traces for these specific weapons, you've got to make sure you get them.
You can't really get tracers or any other method currently, hopefully. They allow us to grind for traces, but they haven't done that for us in the past unless it was in the Battle Pass, which I highly thought they were going to do at any point soon. Other traces that we have include the orange tracers for the naughty m13b.
And, the snow tracers for the Victus XMR, and this actually came in the Tracer pack claws, operator bundle, and as a bonus, these also come with this member kit, and very similar to the Tracer rounds, you can't move the dismemberment around; it's only on these guns at the moment. Just keep that in mind, and for the last set of tracer guns that we've got so far, we've got the sparkler tracers on the Lockman 556 countdown with New Year's dismemberment, and.
Party popper
We also have the sparkler Trace rounds on the party popper, the Desert Eagle or the 50 GS, which both come in the Tracer Pack New Year's Bundle, so there are only five Tracer Bundles at the moment that I'm making this article, obviously.
In the future, there will be more Tracer Bundles, and I'll cover them on my channel as they unveil themselves throughout the year. So now you guys are probably wondering, "Hero, can I change my attachments around and still keep the tracers?" Yes. And no, there's a very nuanced answer, so here on the field, as you guys can see.
I can change any of these attachments, but the only one that I cannot change, add to, or remove is the ammunition attachment. Thankfully, the blueprint doesn't come with ammunition by default, but if I even put up one of these freaking ammunitions, then I won't have the tracers, and to prove that, let me go ahead and equip one.
Yeah, let's go ahead and go into the firing range with the default bash. I can change it all around, and if I go into the firing range with this freaking gun in specific, then I will still keep the Tracer Runners, which is nice; however. I will lose these Tracer rounds if. I put on an ammunition attachment because, for some reason, the ammunition is like the main perpetrator of the trace around, so if you change it, you won't get the trace around, so that's legit all you have to do.
I don't really care for the ammunition attachments; a lot of them are pretty garbage anyway in terms of their effects. I know Exclusive Ace made a really good article detailing each of the ammunition attachments, and my bottom line is that only one or two of them are actually useful in some sense, or at least don't have too many downfalls.
So basically, the base blueprint for Tracer doesn't come with ammunition, so you're good. You can change any other attachment in the game; just don't add or remove ammunition, and you should be good. So, if we take this into the firing range, you know, if we haven't changed any attachments, go ahead and check it out.
So here we have the SL14, and as you guys can see, it does have tracers right. With the with the with the base attachment, so once again we're just going to remove the insanity area rounds or change them, whichever one we're gonna remove them for now, and if you do that then unfortunately you will lose your tracer effect, so we took off the ammunition and look, you'll do lose your tracer effect, which really stinks, so if you remove it or change the ammunition attachment to maybe like the hollow point here, let's go ahead and look into the firing range once again.
You do lose your ammunition, which is what your Trace around basically is, and you cannot change the ammunition attachment entirely. Like, basically, when it comes to changing the attachments on a base blueprint that has no ammunition or the bass Tracer blueprint that has ammunition, you cannot mess with the ammunition at all because if you mess with it, a low-key does get screwed over and you won't have the traces.
So in order to have the tracers. I need to equip the incendiary rounds, and then I'll have the trace around again for the SO14 because that's what the base blueprint kind of came with, as you guys will see here. Once this loads out, let's hope this loads up, I should say. I equip it, and there we go, we got the trace around again, so that's basically the rule of thumb here: don't mess with the ammunition attachment unless you want no tracer rounds.