News - How To Get Colorful Bullets Mw2. Warzone 2. How To Unlock. All Tracers Modern Warfare 2
You can change any of the other attachments; literally any of the other attachments will work except for the ammunition. Now, is this a good or a bad thing? For the next part of this article. Other guns actually share this ammunition of the 5.56 armor-piercing round, and you can actually equip the specific ammunition onto other guns.
So let me go ahead and make classes with some of those other guns, and you guys can see what potentially happens. So now I've added the 5.56 armor-piercing rounds to the countdown lockman 562.
556 armor piercing
And what I did is, as I go over to the ammunition. I go to the square and press where it says skins, and I equip the countdown, which is pretty crazy, and I did this for both the M4 and the Tech 56 here, which also have those specific ammunition rounds that came with the Logman 556.
So we go into the firing range with these two weapons that have the Logman 556 skin for armor-piercing rounds. I've just added tracers to guns that aren't supposed to have tracers yet, or at least don't have traces at the moment I'm making this article. Essentially, the value of that one bundle with the Lockman 556 basically goes up because you can basically apply that freaking Tracer skin to it.
I'm going to pretty much go in with each of these guns and show you guys that all of them have tracers because of the one gun having them. Tracers are basically an ammunition skin that all these other guns can use, which is actually pretty insane, so now that you put it this way, it's a pretty good change because it means that you can have tracers on essentially multiple guns just because one of them has an ammunition skin.
It might stink that you can't change that attachment in order for another attachment because, you know, the class would technically be better in a sense, but this kind of makes it so that you can apply. different traces of different guns because it has an ammunition attachment equipped to the base blueprint, which I think is a good thing.
You know. I'm kind of for this because it might suck not having that one attached from that might, you know, give me an extra edge in the game, but if I can have traces on multiple weapons, that's kind of a good thing in my eyes. Now, is this an intended feature or is it an accidental feature? That's a really big question because, remember when I told you guys that with base ammunition, you should be able to put it on other guns?
Well, in the case of the SO14, it comes with 7.62mm base incendiary ammunition, but if we try to put it on some of the other battle rifles. You know it doesn't really show up; the skin doesn't show up for the incendiary on the attack V because, you know, they're all battle rifles, so they should have it right, and the same could be said about Lockman 762; there's no shared ammunition there, so it should have it as well.
So once again, we look at the incendiary, and there's no skin for the incendiary. Maybe because it's incendiary, it doesn't really transfer as a skin because it's firing bullets at the same time. Maybe armor piercing is one of those ammunitions that can work. I would imagine frangible would be able to work as well and potentially be overpressurized plus p, but at the moment, it seems like incendiary as an attachment, like an ammunition attachment, doesn't give that transfer effect like the armor-piercing rounds do for the Lockman 556.
So that's one thing to look out for; it's a very special sort of situation. Because if there were incendiary rounds for other guns, then it should work, but it doesn't work for the SO14, which is kind of weird; it'd be cool to apply those orange traces to other guns. So keep that in mind. You know that's not going to be the case for every gun, or at least every round, at least with the armor-piercing.
Ammunition here on the Lochman 556 works, so it's hard to say if this is an intended feature or not, but I thought I would include this in the article because that would make the value of this bundle go up way more. So yeah, I hope this article makes sense and that it's not too freaking long or too boring or annoying or whatever.
Basically, the TLDR is that you, in order to get traces on your guns or colorful bullets, whatever the case, have got to make sure that you buy bundles. You know, at the end of the day, you've got to buy money. They're not available in a freaking battle pass, at least not at the moment. Hopefully, in the future, they won't be available through any free means.
If it comes with base ammunition, do not take it off or change it or you will lose the trace, and if it doesn't come with base ammunition as a blueprint, do not add any ammunition and you should be fine unless you wanted it to, as in the special case of the Lockman 556; add the trace ammunition that it comes with.
I'm pretty sure that's a bug in itself, and then the final point that I wanted to make obviously is that some ammunition skins can be applied to guns that don't originally have tracers, so that's TL; DR. It was really hard to explain this, and I hope I did a decent job at it. Bye, I love you all