News - Fastest Ttk Lmg Warzone 2. Best Rapp H Class Setup And Loadout" Warzone 2
Rapp h class setup
It has such a fast fire rate that it feels like it should have some sort of other quality that makes you want to use it, but the movement is just so slow, even with movement attachments. It sort of loses its viability because the recoil pattern isn't the best. The fire rate is so fast that you want to use it at close range because the recoil is bad but fast.
You can't do that because of the movement. I don't know; I just feel like it's in a very weird place. I think something needs to be changed to make it a little more viable; it's not completely unusable, and I actually think it's pretty good when you consider the damage fire rate. We did tune it up for movement speed, and I kept the recoil very, very low.
I'm going to let you guys go to the fight range or go into game with it so you guys can get a good picture of what we're working with. So we have the rear grip here, the LMK for sprint to fire speed named down sight speed. I'm going to be tuning that one for recoil steadiness and Sprint for fire speed.
Now we have the Fort Mobile stock for Sprint speed, aim, and walking speed. Crouch movement speed; aim down sight speed You can see we're sacrificing a bit of inbound size for recoil control, but when you go and use the build, you'll see it's really not that big of a deal. This one I have tuned to aim-down sight speed and a walking speed.
I'm not sure why it took off my tuning there, but now we're heading over to the barrel, where I have the 10.6-inch lock-strike barrel for aim-down sight speed now. It is technically an lmg, but it has a pretty significant damage range drop off, so, with that being said. I figured it was better to just focus on some medium-range fights and give it a bit of movement speed there; that's kind of why I chose the barrel; the other ones make it so freaking slow like this one; the movement's so abysmally slow it's not worth it.
This one is pretty good, and so is this one, but personally. I found the most success with the lock strike, so that's the one I'm going to be tuning to for recoil speed, also known as down sight speed for the muzzle. I have the Ty LR8 for horizontal recoil control, which is quite easy to control on the weapon; it's that side-to-side bounce that does become a bit spotty, so I tuned it for recoil stabilization and aiming idle stability.
Rapp h gameplay
All right, so we have the lockman version of the LMG, and that being the wrap now, I personally think this weapon is pretty mid-target. If we get to the point, I think there are many other choices. For LMGs that would do a better job, yes, this is a very fast fire rate. But at range, it becomes very spotty in terms of things like recoil control and whatnot, and it also has pretty slow movement speeds, which is basically why I was saying, you know, there are some better choices.
It's a teammate he didn't have a name for a second, and this other team is just quite literal, like. I don't know if they're going for long shots, but they've been on those walls and on that head glitch with the entire game, which makes it easy for me but annoying at the same time. Sure, just walk into my bullets.
Um, they're forced to play objective-type game modes because you know you need long-shot Sheen mounted kills, and those are the types of game modes that you know you want people to play. All right, other team, I'm hoping you play the objective here. Well, I gotta hit the MGB because my team's going to end the game here, and they're all sitting on that head glitch