News - Best Assault Rifles For Rebirth Island Warzone Season 3 Reloaded
Long range meta explained
Ladies and gentlemen, welcome aboard. I'm T Captain X, and today we're going to be discussing the top five assault rifles or longrange guns, including lmgs and battle rifles, in Call of Duty War Zone after the season 3 Reloaded update, so jumping right in, we're going to first be doing a comparison of those top five guns, looking at their strengths and weaknesses, and we're going to be using our website.
Gs we've created an AI algorithm that ranks all of the top loadouts in the war zone, so first I've got this filtered on the weapons page. Here, we're of course going to be looking at long range, and I'm going to have assault rifles and battle rifles. All selected here, and then we're going to start off by looking at the balanced play style, so changing these actually changes.
The algorithm and how it scores and ranks these guns, so under the balance algorithm, the SVA 545 on burst is ranking. 10 out of 10 is the number-one gun right now. The MTZ 556 is the only other AR that is coming in at a meta score. After that, the tack evolver and the Hoger 556 AR are at a tier, so we have a pretty big gap.
There's actually no B-tier gun; it jumps all the way to C-tier. D-tier, and so on, but I do want to point out one thing: if we switch this to the casual play style, the casual play style really favors recoil control over almost anything else in the DG58. LSW, then jumps all the way up to meta because this gun is just very, very low recoil, and then also just FY.
The ram 7 is coming in at an F tier after its Nerf; it got absolutely slaughtered in this update, so please stop using the ram 7. So in the yellow line here is the ram M 7 looking at the time to kill chart, and you're going to see it has by far a slower time to kill all around, so again, please stop using the ram.
Then there's that dg58. In the red line, you're going to see close to mid-range ttks that aren't anything too impressive, but at long range, very good ttk, and this gun has super low recoil, so if you're a big map ö stand player or just someone who wants a low recoil gun, the DG58 will be a great option.
In the orange line, we have the MTZ 556. You'll see close-range ttks that are very close and competitive with these other guns, but also very dominant at mid- to long range, so if you're looking for a fully automatic AR, especially for the Resurgence MTZ 556, probably your best bet tack The EV volir in the purple line you're going to see has actually great close to mid-range time to kill; it does jump off kind of hard at a long range, but this gun again has low recoil and great bullet velocity.
The only downside to this is that it's kind of a slower-firing gun, but it is very good all around otherwise. Then the hoger 556. If you want, just say really, really easy low recoil fully automatic AR, the hoger great close range time to kills and mid-range, as well, and then finally, in the blue line, you're going to see the SVA 545.
great close and mid-range time to kill at long, long range. It does fall off a bit, but the SVA on burst has essentially zero recoil. The only downside is that it is a burst, so you have to keep firing, which triggers a few other stats. Not to bore you guys, but just to give you a quick summary, here is the waited-for expected time to kill, which basically says what's the time to kill that you can expect to get in most situations, here including things like recoil and accuracy.
Hogre 556 actually ranks as number one. We have the tacki evolver, MTZ SVA. These four are all very close. The DD just jumps off pretty hard, and that's because it's close. The mid-range ttk isn't that good, and this is looking at more like what's the most common gunfight range you're going to get into, and then the ram 7even is just horrendous weighted damage output.
How many downs can you get before you have to reload the tacky? Fall Fair is insane at 9; it has that huge magazine, but it has a very slow reload time because of that all the other guns are about the same at three, but then the MTZ and RAM are only down to two because of those smaller magazines. Expected accuracy is basically how good it is.
The recoil, and you're going to see the two lmgs on top, then we've got the SVA hogre MTZ and the Ram at the bottom. Now there are a bunch more stats here on our website.
Summarizing the top 5 loadouts
I'm not going to go through too crazy here, and I'm going to just do a quick kind of summary of these guns again, so the SVA 545 is probably the best overall assault rifle in the game right now, as long as you're okay with bursting it if you have a decently fast enough trigger finger. If you're playing on a normal controller, you might want to try flip-flipping your R2 with your R1 so you can shoot it a little bit faster, or you could just get an aim controller that has digital tap triggers.
It's got four paddles on the back, so I can do my side canceling, reloading plating, and all of that good stuff right from the paddles. I never take my thumb off the analog stick, and it's got the custom analog sck, so I've got the taller right one, which really helps with my aiming, and it comes with a lifetime warranty.
Again, this is aim controller code T Captain X, which will save you money at aim controllers. If you're interested, but if you can keep up with that fire rate and be accurate while bursting it, it's the best gun in the game. If you don't like bursting it, the MTZ 556 is probably your NE. Your next best bet is that it has a pretty fast fire rate, recoil is pretty solid, great mid-range ttks, and it handles very, very fast for an AR as well.
Downside is a smaller magazine. If you're not ultra aggressive and you don't care about the slower mobility and slow reload, the tack evolution here is insane great ttks, huge magazine, but it's just that big clunky lmg. If you want the lowest recoil, like an automatic assault rifle, the hogre 556 is the best option, especially if you're a Resurgence player, but if you play big map and you don't need those kinds of close mid-range ttks, you want those better long-range ttks, then the dg58 would be the better option, and then finally, the ram doesn't use it.
Taq evolvere
That thing sucks all right, so I'm going to rate the tack evolve here at number five overall, and that is mainly just because it handles kind of slower, although it does hit really hard. There are a few different ways you can run this here. This is kind of my go-to. I generally run the Jack glassless optic on all of my long-range guns when I'm playing Resurgence.