News - 40 Warzone 2 Tips And Tricks To Instantly Improve
A great perk set is going to be double time and then battle hardened, so you aren't stunned or Flash pushed as badly. You can also alternate this and go to the bomb squad as well as Tracker. tracker. It isn't too bad to see enemy death markers for the second or first perk to complement this, though I would always run double time for the bonus perk, of which I almost exclusively take advantage.
Running fast hands is just to be more aggressive and have quicker reloads when it comes to the ultimate perk. This kind of depends on your play style again, but I really enjoy running Ghost since many players don't get perks compared to Warzone 1. Having ghosts is kind of a nuisance when you do get around aggressive squads that are calling in a lot of UAVs.
Hyler is of course great to tell when you are being stared at, and quick fix is nice for instance in health replenish and can sometimes matter, but in general, you're still going to have to apply place to be more healthy for a fight, of course, and I know you want it, so I'm going to take a few seconds to recommend a few weapons that do not take too much time to grind to unlock and aren't that good with not that many attachments.
The first is attack 56, or the scar. This is unlocked at level 19 and is very good even with no attachments. If you want my kit that works very well for an optic, I'm running the VLK 4.0. For a barrel, I have the 17.5 Tundra. The muzzle I got is the Hardbringer. D20; the underbarrel I got is the FSS.
Shark Fin 90; and for the magazine. I am running the 40-round mag, so I can't have a little bit more quickness than that 60, which is a little bit slow for pushing an aggressive place. The fennec is unlocked at level 38, and it's pretty insane when it comes time to kill the thanic. It does lack a little bit of overall damage per magazine, though, and there are very few weapons that will be able to outright kill someone.
This makes the fennec a very good weapon in a one-on-one situation, but it could struggle a little bit in a multi-enemy situation. My current kit that works very well for rushing and pushing is going to be the VLK laser 7 MW, the FSS shark fin 90, and the 45-round mag. The Fennec rubber grip and the F-Tech Loctite are in stock.
It does require a little bit of work to unlock though, as you need to unlock Lock Bin 556 to level 12. Before that, the Lockman 762 reached level 12. And before that, you need to unlock the Lockman 762 by reaching level 16. I would look at the Lochman sub. We have more to talk about with weapons, but it is worth mentioning a bit more in terms of how to win fights in Warzones and Two, especially when you compare to Warzone One.
Positioning is really king in Warzone 2, since there's really no crazy slide-cancel movement, and in general the pace of play is more like a battle royale than a Cod multiplayer. Match It's much harder to outduel and outfiness your enemies when they get the first shot, so having a high ground ring is important.
Positional awareness and overall just a bit better understanding of cover is going to be the way to win more fights, so take care in this and try not to be as crazy with pushing across open areas to fight that squad. If you are looking for a weapon that you can't just level up, it's kind of going to do it all.
It's going to depend on the attachments you put on it, but it is going to be The M4 assault rifle is much like it was in War Zone 1. War Zone 2 sniping is kind of needed if you are really trying to engage enemies at any sort of distance since the damage drop-off of anything less than a marksman or sniper is extremely harsh in my opinion.
My preferred longer-range poking weapon right now is going to be the EBR, as this thing melts and is unlocked at level one. It does use more ammo than a sniper, so carrying reserves in your backpack is a technique I think many will want to implement. My favorites at the EBR that work quite well are going to be the 22-inch-bore Master Bear Arrow, the Polar Fire S muzzle, the 20-round mag, the hybrid firepoint optic, and the F-TAC Valor stock.
Buckle up because weapon tuning, I think, is something people are doing too much of. Complex, as it looks like there's a lot of customization to this, but it's kind of linear when it comes to what you really want if you are unaware or if you haven't tried this in MW2's multiplayer. This is basically when a gun gets maxed out in level, and you can further increase its capabilities for certain attachments by clicking on the tuning button for the individual attachment.
Also, not every tuning is going to be exactly the same depending on the gun you are using, so just be aware of that. Range for the bottom and the left column: you'll want recoil and steadiness under the barrel bottom; you'll want aiming stability for assault rifles; and in the left column, you'll want recoil stabilization.
As a goal, walking speed for SMGs might be worth it, but much like ads speed, the benefits feel very low. As for optics, it depends on the weapon, but generally, tuning for distance or more zoom is better. Close range can be okay for some SMGs if you want more awareness when you are aiming down sights, but overall I find it not to be worth it and I'd rather be more zoomed in on my target.
Downsight is going to be the king for the left column for stocks. The bottom might go for aiming idle stability for ARs and longer-range weapons, and I'll do aiming walking speed for close-range weapons in the left column; I'll do aiming walking steadiness. You may want to do ads speed for stuff like snipers or marksmen weapons where you aren't really walking and firing, and then for the grips.
Sprint to fire speed for the bottom and recoil, steadiness for the left—hopefully, this was not too much to absorb, but remember you can tweak things and try it out in the range to see if you like what you adjusted. If you are frustrated or think your looting is slow, it could be because you interact and reload.
The behavior setting is not correct for your roller derby players out there who prioritize. Interact is the best setting to better pickup items and not have to hold on to every single item you want to grab. An additional setting for your controller, players, is to use the Black Ops aim assist setting.
This has been tested and proven to give you the most snappy feel, which is optimal for consoles. Players can't rejoice if you are unaware that you can finally increase your field of view, and I would recommend this for anything over 100, so you can get a ton more situational awareness there. There have been a lot of funny moments coming out of proximity chat, but a very useful tip is that the distance at which you can hear your enemies is about 50 meters.
This is important, as if you can hear enemies, you have a decent indicator of how close they are generally. We mentioned holding extra tactical and throwable items earlier, but if you weren't aware, you couldn't hold extra kill streaks in your backpack. The same goes for self-revivals; carrying some extra UAVs or multiple types of kill streaks depending on the fight might be nice if you are looking to have some extra playmaking potential.