News - This "season 3" Kastov 762 Build Has Low Recoil. Best Kastov 762 Class Setup -warzone 2

Low recoil kastov 762

Low recoil kastov 762

In today's article, we're going to be covering my season three castoff, 762, built here in Modern Warfare 2. I have this built out for more of a medium-range and close-range type of play style with the kind of, I would say, large kick and spotty recoil pattern of the Kasov 762. It's kind of out of its viability to be taking long-range fights, so there's no real reason to be adding things like damage-range attachments or even recoil control to a certain extent.

best kastov 762 build

I do have some recoil control attachments to keep it manageable at medium ranges, but you should be focusing more along the lines of aim down side speed along with stray speeds. Let's get into the attachments. I'm going to start back here with a rear grip where you're going to want the true tack grip for Sprint to fire speed along with aim down sight speed in order to get your gun up just a little quicker, and that's negative 0.35, towards aim down sight speed negative 0.20, towards Sprint to fire speed over here to the stock, you want the broadside fct more or less for the same reasons we're using the true tack grip again to get your gun up quicker along with some mobility in the forms of Crouch movement and Sprint speed, and we also gain aiming stability here with this attachment tuning is negative 1.68, towards eating down sights, we're negative 1.47.

Towards the aim walking speed now over for the bear, you want the Cav 7406 millimeter for recoil control, hip fire accuracy, and bullet velocity. Like I said, I did add a tiny bit of recoil control here in the form of muzzles on the barrel and under the barrel, but it's not like crazy attachments that take away a ton of your mobility.

best kastov 762 build mw2

It's more or less just to help you with the medium-range fights. Tuning here is going to be plus 0.21 towards pre-coil steadiness and negative 0.26 towards the aim-down sight speed for the muzzle with the TZ, L90v3. That's going to give you muzzle flash concealment, recoil stabilization, and recoil steadiness while taking away a very tiny bit of aim-down sight speed in return.

Basically, what you're going to want to do with the tuning is tune it to the sweet spots of both the aim-down sight speed and gun kick control. I don't have the exact statistics off the top of my head, but I figured I'd throw this in there. Sorry about that. The last attention is the Commando 4G; as you can see, virtually nothing is taken away, and we do gain a little bit of accuracy along with recoil control here, which is going to be for recoil and stabilization.

negative 0.54 towards aim down sight speed, and then negative 0.19 towards aim walking speed. With all of the subtle Nerfs to the cast of 762, I've slowly seen it kind of fall out of the meta. It's still a viable option, but I think there are better options. In the form of assault rifles, it's still a very good gun nonetheless due to the high damage.

best kastov 762 class

As always, let's get into the gameplay over on Mercado. I hope you guys enjoy it. I have no comment, man. You know, it's one of those objective game modes that can be super chaotic and super fun if people decide they actually want to play the game, and my freaking shotguns are unreal. Well, there were a bunch of them there.

Hold on to another one of these. brutal Okay, we are going now. They're going to come from there to here. I hear him here, right? No, I hear my teammate. I'm going to need them to push me, or I'm going to need you. There's the UAV. I cannot peek at this. He's got a sniper in the back alley.

He's going to be looking at me. Thank you i just caught him in Sprint. That's what we needed. You see, this is normally where they would spawn, but the hill's rotating now, so I'm not 100 percent sure where they're going to be. How many kills do I have? I think that's enough. Yeah, it was definitely a long game here.

83 I like to end things with kind of round numbers, so I'm thinking that 85 is a good start or a good ending point, but again, I'm not sure if I'm going to get it here. I almost choked; it looks like 85 is a very good number to end it on. Yeah, one of them left, and I don't think one of them is playing.

I saw you.Thank you. It's at the hard point; maybe get this kill here and another one there, and Bam 88 is going to be our final cast of 762 pages.

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