News - Warzone. The New Close Range Meta Update. Best Weapons After Update

the DR6 hand stop because we want to get all of that movement and aim-down sight speed, we're going to use the 40-round mag because it's the largest we have with the Jack Raven conversion kit, and we're going to throw on the iron bark tactical stock because that is our recoil mechanism on this gun.

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You can fry out 40 m with this with EAS. This is a very, very long-range, close-range option. If you know what I'm saying, you can push the limits of that mid-range. With this option, the MCW is insane. Just remember, it is an AR. So it suffers from a higher sprint-out time and a slightly higher aim-down sight speed next up in number five.

This is one that's hard to use, but this is the only gun in the game with a faster TT than the Jack Raven MCW. And that is actually the wsp Stinger a kimbos, so this thing will absolutely dumpster someone, and I think 520 milliseconds. But you have to be within like 6 or 7 meters to do so, so keep that in mind.

If you're going to run them, and they do have a lot of recoil, maybe keep these for rebirth or Fortune's keep for the build. We're going to use the noxious short-compensated barrel to get recoil control and all that jazz. We're going to throw the X10, sidearm L400, and laser on top of our hip fire.

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That's all we're worried about; it's the one that gives the best to our hipfire stats. use the high-grain rounds so we can push our damage range out as far as we can, but then going to throw in the 32-round mags, it's the largest option we have, and of course the akimbo rear grip, so we get two of these bad boys.

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These are really, really fun. They're kind of a meme, but they kill so fast. They're worth keeping in a rebirth loadout just for when you want to have that fun now as we break into the top I've got two here; they're literally tied, so I just went with my preferences, so three and four are tied, and at number four.

I've got the Rival 9. The Rival 9 is wonderful. I've had a lot of fun with this gun. I didn't get a win, but I did get second place twice with it, so close enough in my book. For the build, we're going to use the ingly suppressed barrels of the Rival, IGS, and 800 Barrel. We're going to lose a little bit of range here, but due to our bullet velocity, we're not really worried about the extreme range of this barrel.

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We're not taking fights at 30 m with this gun, so it's perfectly fine to use the inally suppressed barrel. It's going to increase our movement speed and give us a bit of recoil control. I believe, if I remember stats correctly, they're throwing the Brewin flash V4 stock just like we would with a bass P or any of the others because we want that movement speed, that aim-down sight, and the 6-hand stop.

You already know 50-round drums because it's our largest option, and then we're going to use the Rival Vie assault rear grips for our recoil control mechanism. This thing is wonderful. You can fry an entire trio with one mag if they're piled up, and you will be able to outdo them if you get the jump on them.

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The Rival 9 is in a great spot right now, and a lot of people are starting to figure it out. However, in the 9 mil, in my opinion, there's a gun that is just the king of it that is not the Rival, and that is the striker 9. The 9-mm ump is absolutely wonderful. This thing has the exact same time to kill as the Rival and the striker 45.

Or just regular Striker, as they called it this year for some reason once again. ECS request: on the striker 9, the Dr. 6 hand stop These two are definitely my favorite attachments for SMGs because you get the aimed-down sight speed, the movement speed, the aim stability, and full suppression from the two attachments we throw in the 50-round drums.

It's the largest option we have for the ZX rear grip for the aim, the firing aim stability, as well as the recoil control. We then throw on the FSS, priority tactical stock, so we can get movement speed, recoil control, and, I think, a little bit more aim-down sight. If I remember correctly, I don't know this.

This thing is incredibly fast in every way, so if you haven't run this gun, run it, and if your build's a little different than this one, give this one a try because it will absolutely blow your socks off. Moving into number two, we've got the same gun, just with the gigachad round. You got the 45 ACP striker, which is just called the striker.

You saw me put this in a article the other day when I was talking about the secret sauce and matching your bullet velocity to your range, which is the striker, starting with the ECS request suppressor and the DR6 hand stop. Just like we have so many other times in this article, we're then going to throw in the low-grain ammunition because we're not using this for sniper support; we're using it for CQC, pushing buildings, and getting in people's faces.

We only need to be able to push out to that 25 M range; we have hit scan at 24.7. M with this build, there's no reason to push it any further. 48-round mags, even in quads, will get the job done. There's no reason to go any higher than absolutely slaps, then fin. Finally, we're going to throw in the ZX rear grip as a recoil control device.

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With that low grain, this thing has essentially zero recoil. You can slap people out to 40 m if you really need to, but I wouldn't do it if you don't have to, and then number one, this is a gun that will definitely be again in the sniper support article, and it's probably the best sniper support SMG as well, but it's also my favorite SMG, for just basic CQC, word in the game right now, and that is the wp9.

Or the uzi, as it's known in real life, once again. ECS requer, suppressor DR6 hand sty because this is the Dream Team, the duo that does the work, throws the 40-round mag in and less it's quads, then goes to the 50, but for solos Duos and trios 40 are more than enough on the Marauder rear grip for a recoil control device so we can push those longer 25–30 m ranges that we will get into a fight with, and then we're going to use the WP Factory to stock up our movement, speed our aim down just a little bit, and make this thing fly and fry.

If you want an optic, you can drop the stock and throw on an optic. I personally don't see a need for it. This gun has some pretty great iron sights for close range, and all right boys, that is 10 close range options. Two short-barrel rifles, eight SMGs—these are your guns for season 3. Reloaded as we wait for season 4, when we're going to get a shotgun, the Kar98, and a World War II assault rifle.

Apparently, tell me what you guys think of what's coming, according to the leaks, and as we finish the season of The Furries, make sure to like, subscribe, and all of that stuff. Hit the notification button if you want to see what's coming. I saw another huge explanation article talking about recoil control and how recoil works in Call of Duty.

I love you boys; it's been great, but until next time, leave me alone. I'm still out alone, and I don't dare, believe it or not. I know that we are still out, Al, love. I don't care.

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