News - Warzone 2. 0 Feels Like It Needed More Time. Initial Review And Thoughts To Improve

But that's kind of how that part works. I think the creation of the two-to-three zone splits is a unique idea, but in practice it just doesn't work; it just slows down the game and feels significantly slower, so you're like, "Okay." Let's fight some people; it just slows that part down and kind of removes a weird dynamic.

I think it's interesting; maybe that could be like a LTM, along with other content-related experiments where they're trying stuff out, but personally. I don't feel like it fits within the map because most of the time when you get it, you get your two zone split or you get your three zone split, and then the map ends up ending in the middle of the map because they converge towards the center.

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I talked about a lot of things that stack on top of each other in terms of pacing, and I think the loadout when the freaky loadout comes in is 14 minutes into the match or halfway through the entire match, and on average there were 50 to 55 players left in quads, which means approximately 12 to 13 teams depending on how many are live from each area.

Getting access to these loadouts, which is a very small number; this is a third of the lobby that we're talking about that is making it to that point of the match. I think with the tweaks I suggested to make regaining easier and other quantities, the lobby would stay alive a little bit longer, so there would be maybe 70 people around that point.

To scoot that a little bit sooner, maybe 12 minutes or 10 minutes, because I think at least half the lobby should be alive when the free loadout comes in because they could be a little bit more contested, and that's what it is in terms of pacing the next thing, which might be a little bit controversial, but what it is that doesn't even need backpacks.

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I've watched a decent amount of streams, and I've played a decent amount for the vast majority of the matches unless you get like lucky with certain loot. I end up just stacking plates, so I'm carrying like 12 plates at all times. I get a decent-sized backpack, so I carry a good amount. I usually have myself revive a spare self-revive, and then I have my rifle ammo because I'm going to be challenging people at long range.

I can back feel, so I carry almost 400 rounds. Then for close range I know I don't need that inventory, so I just loot the bodies I kill when it is close range and I use that ammo, and you kind of have that balance there, and that's kind of what it is a couple times maybe I'm carrying a couple uavs, or if I got lucky on looting, or I carry a couple streaks or other kinds of Precision clusters in advance, or whatever, but for the vast majority of the time it's pretty much plate ammo.

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So essentially, I'm just carrying more rifle ammo than I would in Warzone 1, and I don't think they're adding a lot of value to the gameplay. Loop the way that we see bags utilized in the DMZ, which is great, or in other battle royales where there's actually an inventory that makes sense where you're carrying different types of ammo and you're not holding half the reserve there like Apex, where it's separated, or whatever, and when you really look at it, it's kind of unnecessary; it's kind of like the illusion of an inventory management that is unnecessary.

It's just an illusion, and I don't know if that makes sense, but that's kind of how I see the backpack system currently, unless you just have seven self-revives or something crazy, and they're sniping from the top of the hill or whatever to just exploit the systems of the game, but that's a whole other shoot a whole other issue.

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The next thing is that there are no leaderboards and no combat records, so you can't even see how well you're doing in the game. We kind of got some combat records finally for multiplayer, but Warzone should launch with those DMC DMZ. It should launch with those. The challenges are kind of hidden away; they are there, but some aren't tracking them, some are, and it's very inconsistent, so those are kind of tied to bugs, but those are like features that should be Day One features, so it's unfortunate that they aren't there, and then another huge issue is that there's no plunder, which is a huge community that's being left out on personally.

I don't care about plunder, and I've never played it other than to level some things, test some things out, or whatever, and that's sometimes the only mode certain people play, and that's what it is. I will have a follow-up post explaining my thoughts on DMZ because I think a lot of things that don't necessarily work in Warzone, in my opinion, work great and are phenomenal in DMZ.

I think the direction and trajectory of the DMZ are only upward, and I can't see it not getting better, and it's already kind of in an okay spot.

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Cover my general thoughts of Warzone 2 in its current state with proscons.
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