News - Huge Tuning Mistakes You Are Making Warzone 2. 0. Find The Perfect Class. Mwii & Dmz

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and then, as you would go all the way down, it would make the recoil worse, which is generally the case, especially when you can see the real examples. When you're actually doing that, you get a slight improvement, another slight improvement, another, and then all of a sudden. The last one doesn't do anything after that, so there are certain sliders where maybe you're going to get incremental gains, and it changes depending on where the slider is, and as you can see right here, when we go to the aim down site speed part of it, you get significant.

Penalty going from about 0.16 ounces all the way to 0.32, you can see the significant jump; it's not like incremental, where the line would go straight across and it would end somewhere, probably around halfway. Through this line where you'd have a line that went there, you get a small, minor difference and then a huge difference, and this penalty does not correlate to this one on the left.

which specifically in the handling change, which is specifically in the change, was the change in the change in the change in the change change, in terms of the graph, and versus when we go to the negative, we can get about an eight percent difference, so Plus or mine was eight percent when it comes to that attachment, but we can see here that for some of these there's been no change at all while the other one is experiencing changes for the handling, so you kind of gotta look at it closely because some will even go backwards and give you negative results.

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So what this looks like with the tuner, I want you to look closely at this area of this graph, and I'm going to zoom in a little bit so you can see specifically what's happening. If I go all the way to the far right, we can see that recoil pushes out accuracy. As I go ahead and slide this, if we look closely at this accuracy one, we'll see it goes up, and then it goes down, and then it comes back up a little bit.

So right here, you can see that it's going down, and in that progress, the same thing that we're seeing here might have one where it has a huge jump, and then almost nothing, but if you keep going, you're hurting the other attachments, so you've kind of got to fine-tune these per attachment towards your overall feel and strengths of the weapon.

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So in this particular case, if I had this at default. I might go ahead and adjust this slider because I can see I'm getting the maximum recoil benefit right here, and I'll adjust it as soon as I get it. I don't want that penalty. I don't want increased aiming stability, even if I could just max it out, but right now that's kind of where I'm getting the maximum benefit.

You can see recoil doesn't move too much beyond that point, so right there's kind of where I'm kind of where I'm getting the same thing for recoil stabilization and aim-down sight speed, and obviously there's a diminishing return on these. You can see we're not really seeing any penalties at this point; it doesn't even move when we adjust right here at all.

But when we go to aim down site, you can see the huge jumps there, so you kind of want to find that attachment where I'm Okay, cool, I get the benefit. And, boom, you can see that little drop-off there on handling, and you're able to make those adjustments, so this is kind of what you would do. These targets are up to 50 meters, but you can see in the gameplay that I am actually shooting targets at 90 meters and I'm adjusting with strafing.

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You can kind of see how easy it is to control recoil and focus on bullet velocity for long range because that is going to allow you to hit more shots, especially with how they've designed a lot of the weapons. If you don't have bullet velocity, it's going to be hard to hit targets at range even if your gun has absolutely no recoil; it's like the growl.

If it doesn't have enough bullet velocity, it's going to be very tricky to hit your target regardless of how skilled the player is, and this is especially noticeable as people are flying through the sky hopefully. This helps guide you in the right direction; you're taking a little bit closer look when you are using those sliders to fine tune it and not stack penalties unnecessarily.

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